Demo Data from SIGIR 2026 / reviewers in the wild / expert
Haodong Hong
dblp:279/9579
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0003-2044-6635ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Vision and language · 54% Robot navigation and mapping · 30% Transfer learning and domain adaptation · 10% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
vision-and-language navigation |
3.3 | 4 | 2025 | Ground-Level Viewpoint Vision-and-Language Navigation in Continuous Environments · ICRA 2025 General Scene Adaptation for Vision-and-Language Navigation · ICLR 2025 Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed Environments · ACM Multimedia 2024 |
Robotics › Robot navigation and mapping
embodied navigation |
1.1 | 2 | 2025 | NavBench: Probing Multimodal Large Language Models for Embodied Navigation · NeurIPS 2025 Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed Environments · ACM Multimedia 2024 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | NavBench: Probing Multimodal Large Language Models for Embodied Navigation · NeurIPS 2025 |
Machine learning › Transfer learning and domain adaptation › domain adaptation › visual domain adaptation
scene adaptation |
0.9 | 1 | 2025 | General Scene Adaptation for Vision-and-Language Navigation · ICLR 2025 |
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
waypoint prediction |
0.9 | 1 | 2025 | Ground-Level Viewpoint Vision-and-Language Navigation in Continuous Environments · ICRA 2025 |
Computer vision › Vision and language
multimodal prompt |
0.8 | 1 | 2024 | Why Only Text: Empowering Vision-and-Language Navigation with Multi-modal Prompts · IJCAI 2024 |
Robotics › Robot navigation and mapping › mobile robot navigation
navigation in cluttered environments |
0.8 | 1 | 2024 | Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed Environments · ACM Multimedia 2024 |
Natural language and speech › Language models and text generation › instruction tuning
instruction generation |
0.3 | 1 | 2025 | General Scene Adaptation for Vision-and-Language Navigation · ICLR 2025 |
Robotics › Legged, aerial and field robots › legged robots
quadruped robot |
0.3 | 1 | 2025 | Ground-Level Viewpoint Vision-and-Language Navigation in Continuous Environments · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
weighted historical observations · 0.9robotic action conversion · 0.9memory-based navigation graphs · 0.9large language model · 0.9connectivity graph transfer · 0.9benchmark construction · 0.9virtual graph construction · 0.8multimodal prompting · 0.8curriculum training · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | General Scene Adaptation for Vision-and-Language NavigationabstractVision-and-Language Navigation (VLN) tasks mainly evaluate agents based on one-time execution of individual instructions across multiple environments, aiming to develop agents capable of functioning in any environment in a zero-shot manner. However, real-world navigation robots often operate in persistent environments with relatively consistent physical layouts, visual observations, and language styles from instructors. Such a gap in the task setting presents an opportunity to improve VLN agents by incorporating continuous adaptation to specific environments. To better reflect these real-world conditions, we introduce GSA-VLN (General Scene Adaptation for VLN), a novel task requiring agents to execute navigation instructions within a specific scene and simultaneously adapt to it for improved performance over time. To evaluate the proposed task, one has to address two challenges in existing VLN datasets: the lack of out-of-distribution (OOD) data, and the limited number and style diversity of instructions for each scene. Therefore, we propose a new dataset, GSA-R2R, which significantly expands the diversity and quantity of environments and instructions for the Room-to-Room (R2R) dataset to evaluate agent adaptability in both ID and OOD contexts. Furthermore, we design a three-stage instruction orchestration pipeline that leverages large language models (LLMs) to refine speaker-generated instructions and apply role-playing techniques to rephrase instructions into different speaking styles. This is motivated by the observation that each individual user often has consistent signatures or preferences in their instructions, taking the use case of home robotic assistants as an example. We conducted extensive experiments on GSA-R2R to thoroughly evaluate our dataset and benchmark various methods, revealing key factors enabling agents to adapt to specific environments. Based on our findings, we propose a novel method, Graph-Retained DUET (GR-DUET), which incorporates memory-based navigation graphs with an environment-specific training strategy, achieving state-of-the-art results on all GSA-R2R splits. Haodong Hong, Yanyuan Qiao, Sen Wang 0001, Jiajun Liu 0004, Qi Wu 0001 |
ICLR | 1 |
| 2025 | Ground-Level Viewpoint Vision-and-Language Navigation in Continuous EnvironmentsabstractVision-and-Language Navigation (VLN) empowers agents to associate time-sequenced visual observations with corresponding instructions to make sequential decisions. However, dealing with visually diverse scenes or transitioning from simulated environments to real-world deployment is still challenging. In this paper, we address the mismatch between human-centric instructions and quadruped robots with a lowheight field of view, proposing a Ground-level Viewpoint Navigation (GVNav) approach to mitigate this issue. This work represents the first attempt to highlight the generalization gap in VLN across varying heights of visual observation in realistic robot deployments. Our approach leverages weighted historical observations as enriched spatiotemporal contexts for instruction following, effectively managing feature collisions within cells by assigning appropriate weights to identical features across different viewpoints. This enables low-height robots to overcome challenges such as visual obstructions and perceptual mismatches. Additionally, we transfer the connectivity graph from the HM3D and Gibson datasets as an extra resource to enhance spatial priors and a more comprehensive representation of real-world scenarios, leading to improved performance and generalizability of the waypoint predictor in real-world environments. Extensive experiments demonstrate that our Groundlevel Viewpoint Navigation (GVnav) approach significantly improves performance in both simulated environments and real-world deployments with quadruped robots. Gengze Zhou, Haodong Hong, Yanyan Shao, Wenqi Lyu, Yanyuan Qiao, Qi Wu 0001 |
ICRA | 3 |
| 2025 | NavBench: Probing Multimodal Large Language Models for Embodied NavigationabstractMultimodal Large Language Models (MLLMs) have demonstrated strong generalization in vision-language tasks, yet their ability to understand and act within embodied environments remains underexplored. We present NavBench, a benchmark to evaluate the embodied navigation capabilities of MLLMs under zero-shot settings. NavBench consists of two components: (1) navigation comprehension, assessed through three cognitively grounded tasks including global instruction alignment, temporal progress estimation, and local observation-action reasoning, covering 3,200 question-answer pairs; and (2) step-by-step execution in 432 episodes across 72 indoor scenes, stratified by spatial, cognitive, and execution complexity. To support real-world deployment, we introduce a pipeline that converts MLLMs' outputs into robotic actions. We evaluate both proprietary and open-source models, finding that GPT-4o performs well across tasks, while lighter open-source models succeed in simpler cases. Results also show that models with higher comprehension scores tend to achieve better execution performance. Providing map-based context improves decision accuracy, especially in medium-difficulty scenarios. However, most models struggle with temporal understanding, particularly in estimating progress during navigation, which may pose a key challenge. Yanyuan Qiao, Haodong Hong, Wenqi Lyu, Dong An 0002, Yutong Xie 0001, Xinyu Wang 0010, Qi Wu 0001 |
NeurIPS | 2 |
| 2024 | Why Only Text: Empowering Vision-and-Language Navigation with Multi-modal Prompts
Haodong Hong, Sen Wang 0001, Zi Huang, Qi Wu 0001, Jiajun Liu 0004 |
IJCAI | 1 |
| 2024 | Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed EnvironmentsabstractReal-world navigation often involves dealing with unexpected obstructions such as closed doors, moved objects, and unpredictable entities. However, mainstream Vision-and-Language Navigation (VLN) tasks typically assume instructions perfectly align with the fixed and predefined navigation graphs without any obstructions. This assumption overlooks potential discrepancies in actual navigation graphs and given instructions, which can cause major failures for both indoor and outdoor agents. To address this issue, we integrate diverse obstructions into the R2R dataset by modifying both the navigation graphs and visual observations, introducing an innovative dataset and task, R2R with UNexpected Obstructions (R2R-UNO). R2R-UNO contains various types and numbers of path obstructions to generate instruction-reality mismatches for VLN research. Experiments on R2R-UNO reveal that state-of-the-art VLN methods inevitably encounter significant challenges when facing such mismatches, indicating that they rigidly follow instructions rather than navigate adaptively. Therefore, we propose a novel method called ObVLN (Obstructed VLN), which includes a curriculum training strategy and virtual graph construction to help agents effectively adapt to obstructed environments. Empirical results show that ObVLN not only maintains robust performance in unobstructed scenarios but also achieves a substantial performance advantage with unexpected obstructions. The source code is available at https://github.com/honghd16/ObstructedVLN. Haodong Hong, Sen Wang 0001, Zi Huang, Qi Wu 0001, Jiajun Liu 0004 |
ACM Multimedia | 1 |