Demo Data from SIGIR 2026 / reviewers in the wild / expert
Feng Yu 0027
dblp:28/1708-27
· DBLP profile ↗
4ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0001-7385-163XORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Language models and text generation · 100% | |
| Computer graphics and multimedia
2 papers |
Audio and music processing · 97% Computer animation and physical simulation · 3% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 98% Haptics and multimodal interaction · 2% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › music generation
symbolic music generation |
0.9 | 1 | 2025 | NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training Paradigms · IJCAI 2025 |
Human-robot interaction
robot acceptance |
0.4 | 1 | 2020 | Does Trait Loneliness Predict Rejection of Social Robots?: The Role of Reduced Attributions of Unique Humanness (Exploring the Effect of Trait Loneliness on Anthropomorphism and Acceptance of Social Robots) · HRI 2020 |
Natural language and speech › Language models and text generation
preference optimization |
0.3 | 1 | 2025 | NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training Paradigms · IJCAI 2025 |
Human-robot interaction
anthropomorphism |
0.1 | 1 | 2020 | Does Trait Loneliness Predict Rejection of Social Robots?: The Role of Reduced Attributions of Unique Humanness (Exploring the Effect of Trait Loneliness on Anthropomorphism and Acceptance of Social Robots) · HRI 2020 |
Computer animation and physical simulation
facial animation |
0.0 | 1 | 2001 | Speech-driven cartoon animation with emotions · ACM Multimedia 2001 |
Audio and music processing › emotion recognition
speech emotion recognition |
0.0 | 1 | 2001 | Speech-driven cartoon animation with emotions · ACM Multimedia 2001 |
Methods — techniques the papers use, named apart from their topics
pre-training · 1.7fine-tuning · 1.7direct preference optimization · 1.7support vector machine · 0.1morphing · 0.1low-pass filtering · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NotaGen: Advancing Musicality in Symbolic Music Generation with Large Language Model Training ParadigmsabstractWe introduce NotaGen, a symbolic music generation model aiming to explore the potential of producing high-quality classical sheet music. Inspired by the success of Large Language Models (LLMs), NotaGen adopts pre-training, fine-tuning, and reinforcement learning paradigms (henceforth referred to as the LLM training paradigms). It is pre-trained on 1.6M pieces of music in ABC notation, and then fine-tuned on approximately 9K high-quality classical compositions conditioned on "period-composer-instrumentation" prompts. For reinforcement learning, we propose the CLaMP-DPO method, which further enhances generation quality and controllability without requiring human annotations or predefined rewards. Our experiments demonstrate the efficacy of CLaMP-DPO in symbolic music generation models with different architectures and encoding schemes. Furthermore, subjective A/B tests show that NotaGen outperforms baseline models against human compositions, greatly advancing musical aesthetics in symbolic music generation. Yashan Wang, Shangda Wu, Jianhuai Hu, Xingjian Du, Yueqi Peng, Yongxin Huang, Shuai Fan 0013, Feng Yu 0027, Maosong Sun 0001 |
IJCAI | 9 |
| 2020 | Does Trait Loneliness Predict Rejection of Social Robots?: The Role of Reduced Attributions of Unique Humanness (Exploring the Effect of Trait Loneliness on Anthropomorphism and Acceptance of Social Robots)abstractSince chronic loneliness is both a painful individual experience and an increasingly serious social problem, robot companions have emerged as a result of robotization of social work to confront this issue. We foresee that social robots will become pervasive in the near future. Thus, it is crucial to pinpoint the relationship between chronic experiences of loneliness (i.e., trait loneliness) and both anthropomorphism and acceptance of such artificial intelligent agents. Previous research demonstrated that experimentally induced state loneliness increases anthropomorphic inferences about nonhuman agents such as pets. However, in the present research we found that trait (vs. state) loneliness - a permanent personality disposition that is not easily relieved (vs. transitory experiences caused by circumstance, and easily relieved) - reduced participants' anthropomorphic tendencies and acceptance of a social robot (regardless of the form: a picture of the robot, an on-site robot, or direct interaction with the robot). In particular, believing that the robot lacks good "unique humanness" traits (i.e., Humble, Thorough, Organized, Broadminded, and Polite) is one reason why dispositionally lonely participants are less likely to anthropomorphize a robot, which further prompts reduced acceptance of it. This finding suggests that unique humanness, exemplifying secondary emotions, is vital, not only in interpersonal contexts, but in establishing connections with social robots. Liying Xu, Feng Yu 0027, Kaiping Peng |
HRI | 3 |
| 2016 | Analysis of Teens' Chronic Stress on Micro-blog
Yuanyuan Xue, Qi Li 0006, Liang Zhao 0023, Jia Jia 0001, Feng Yu 0027, David A. Clifton |
WISE (2) | 6 |
| 2001 | Speech-driven cartoon animation with emotionsabstractIn this paper, we present a cartoon face animation system for multimedia HCI applications. We animate face cartoons not only from input speech, but also based on emotions derived from speech signal. Using a corpus of over 700 utterances from different speakers, we have trained SVMs (support vector machines) to recognize four categories of emotions: neutral, happiness, anger and sadness. Given each input speech phrase, we identify its emotion content as a mixture of all four emotions, rather than classifying it into a single emotion. Then, facial expressions are= generated from the recovered emotion for each phrase, by morphing different cartoon templates that correspond to various emotions. To ensure smooth transitions in the animation, we apply low-pass filtering to the recovered (and possibly jumpy) emotion sequence. Moreover, lip-syncing is applied to produce the lip movement from speech, by recovering a statistical audio-visual mapping. Experimental results demonstrate that cartoon animation sequences generated by our system are of good and convincing quality. Feng Yu 0027, Ying-Qing Xu, Eric Chang, Harry Shum |
ACM Multimedia | 2 |