Demo Data from SIGIR 2026 / reviewers in the wild / expert
Toshiaki Sugihara
dblp:28/217
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction › locomotion
locomotion interface |
0.0 | 1 | 2000 | Development of Ground Surface Simulator for Tel-E-Merge System · VR 2000 |
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments |
0.0 | 1 | 2000 | Development of Ground Surface Simulator for Tel-E-Merge System · VR 2000 |
Methods — techniques the papers use, named apart from their topics
active belt-speed control · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | Development of Ground Surface Simulator for Tel-E-Merge SystemabstractDescribes a series of stages in the development of a new virtual locomotion device that has been designed to enhance remote inter-personal communications. The latest system, called GSS (Ground Surface Simulator), inherits the features of two previous locomotion interfaces, viz. ATLAS (ATR Locomotion interface for Active Self-motion) and ALF (ALive Floor). GSS also incorporates two different features not found in ordinary treadmills: a movable belt and an active belt-speed controller. We built an initial prototype of GSS and developed a method that presents bumpy surfaces that are free from the mechanical limitations inherent in prior designs. Experimental results showed that a subject could distinguish a 1% difference in the virtual slope on the GSS. Haruo Noma, Toshiaki Sugihara, Tsutomu Miyasato |
VR | 2 |