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Toshiaki Sugihara

dblp:28/217 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › locomotion
locomotion interface
0.012000
Development of Ground Surface Simulator for Tel-E-Merge System · VR 2000
Virtual and augmented reality › immersive interaction › 3d interaction
locomotion in virtual environments
0.012000
Development of Ground Surface Simulator for Tel-E-Merge System · VR 2000

Methods — techniques the papers use, named apart from their topics

active belt-speed control · 0.1
YearPublicationVenuePosition
2000 Development of Ground Surface Simulator for Tel-E-Merge System
abstract
Describes a series of stages in the development of a new virtual locomotion device that has been designed to enhance remote inter-personal communications. The latest system, called GSS (Ground Surface Simulator), inherits the features of two previous locomotion interfaces, viz. ATLAS (ATR Locomotion interface for Active Self-motion) and ALF (ALive Floor). GSS also incorporates two different features not found in ordinary treadmills: a movable belt and an active belt-speed controller. We built an initial prototype of GSS and developed a method that presents bumpy surfaces that are free from the mechanical limitations inherent in prior designs. Experimental results showed that a subject could distinguish a 1% difference in the virtual slope on the GSS.
Haruo Noma, Toshiaki Sugihara, Tsutomu Miyasato
VR2