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Chris Hermans

dblp:28/2772 · DBLP profile ↗
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6ranked-venue papers
2as first author
0since 2021 · last 2010
0000-0001-7075-8755ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-authorArtificial intelligence and machine learning · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 100%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image enhancement
0.122010
Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article) · SIGGRAPH ASIA (Sketches) 2010
Layer-based single image dehazing by per-pixel haze detection · SIGGRAPH ASIA (Sketches) 2010
Image and video processing › image enhancement
decolorization
0.112010
Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article) · SIGGRAPH ASIA (Sketches) 2010
Image and video processing › image restoration
image dehazing
0.112010
Layer-based single image dehazing by per-pixel haze detection · SIGGRAPH ASIA (Sketches) 2010
Image and video processing
image restoration
0.112010
Layer-based single image dehazing by per-pixel haze detection · SIGGRAPH ASIA (Sketches) 2010
Computer vision › 3D vision › range sensing
depth sensing
0.112009
Depth from sliding projections · CVPR 2009
Computer vision › 3D vision › range sensing
structured light
0.112009
Depth from sliding projections · CVPR 2009

Methods — techniques the papers use, named apart from their topics

per-pixel haze detection · 0.1layer-based decomposition · 0.1fusion-based decolorization · 0.1per-pixel analysis · 0.1frequency decomposition · 0.1
YearPublicationVenuePosition
2010 A Fast Semi-inverse Approach to Detect and Remove the Haze from a Single Image
Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert
ACCV (2)3
2010 Image and Video Decolorization by Fusion
Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert
ACCV (1)3
2010 Fusion-based image and video decolorization: (Copyright restrictions prevent ACM from providing the full text for this article)
Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert
SIGGRAPH ASIA (Sketches)3
2010 Layer-based single image dehazing by per-pixel haze detection
abstract
In outdoor environments, light reflected from object surfaces is commonly scattered due to the impurities of the aerosol, or the presence of atmospheric phenomena such as fog and haze. Aside from scattering, the absorption coefficient presents another important factor that attenuates the reflected light of distant objects reaching the camera lens. As a result, images taken in bad weather conditions (or similarly, underwater and aerial photographs) are characterized by poor contrast, lower saturation and additional noise.
Codruta O. Ancuti, Cosmin Ancuti, Chris Hermans, Philippe Bekaert
SIGGRAPH ASIA (Sketches)3
2009 Depth from sliding projections
abstract
In this paper we present a novel method for 3D structure acquisition, based on structured light. Unlike classical structured light methods, in which a static projector illuminates a scene with time-varying illumination patterns, our technique makes use of a moving projector emitting a static striped illumination pattern. This projector is translated at a constant velocity, in the direction of the projector's horizontal axis. Illuminating the object in this manner allows us to perform a per pixel analysis, in which we decompose the recorded illumination sequence into a corresponding set of frequency components. The dominant frequency in this set can be directly converted into a corresponding depth value. This per pixel analysis allows us to preserve sharp edges in the depth image. Unlike classical structured light methods, the quality of our results is not limited by projector or camera resolution, but is solely dependent on the temporal sampling density of the captured image sequence. Additional benefits include a significant robustness against common problems encountered with structured light methods, such as occlusions, specular reflections, subsurface scattering, interreflections, and to a certain extent projector defocus.
Chris Hermans, Yannick Francken, Tom Cuypers, Philippe Bekaert
CVPR1
2008 Augmented Panoramic Video
abstract
Abstract Many video sequences consist of a locally dynamic background containing moving foreground subjects. In this paper we propose a novel way of re‐displaying these sequences, by giving the user control over a virtual camera frame. Based on video mosaicing, we first compute a static high quality background panorama. After segmenting and removing the foreground subjects from the original video, the remaining elements are merged into a dynamic background panorama, which seamlessly extends the original video footage. We then re‐display this augmented video by warping and cropping the panorama. The virtual camera can have an enlarged field‐of‐view and a controlled camera motion. Our technique is able to process videos with complex camera motions, reconstructing high quality panoramas without parallax artefacts, visible seams or blurring, while retaining repetitive dynamic elements.
Chris Hermans, Cedric Vanaken, Tom Mertens, Frank Van Reeth, Philippe Bekaert
Comput. Graph. Forum1