Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shelli Dubs
dblp:28/4178
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Human-computer interaction and pervasive computing
2 papers |
Design research and methods · 40% Collaborative and social computing · 40% User interface design and tools · 21% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › focus+context visualization
fisheye views |
0.0 | 1 | 1996 | Navigating Hierarchically Clustered Networks Through Fisheye and Full-Zoom Methods · ACM Trans. Comput. Hum. Interact. 1996 |
Visualization and visual analytics
graph visualization |
0.0 | 1 | 1996 | Navigating Hierarchically Clustered Networks Through Fisheye and Full-Zoom Methods · ACM Trans. Comput. Hum. Interact. 1996 |
Design research and methods
facilitation |
0.0 | 1 | 1992 | Distributed Facilitation: A Concept Whose Time Has Come? · CSCW 1992 |
Collaborative and social computing › groupware
meeting support |
0.0 | 1 | 1992 | Distributed Facilitation: A Concept Whose Time Has Come? · CSCW 1992 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.0prototype implementation · 0.0framework design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Navigating Hierarchically Clustered Networks Through Fisheye and Full-Zoom MethodsabstractMany information structures are represented as two-dimensional networks (connected graphs) of links and nodes. Because these network tend to be large and quite complex, people often perfer to view part or all of the network at varying levels of detail. Hierarchical clustering provides a framework for viewing the network at different levels of detail by superimposing a hierarchy on it. Nodes are grouped into clusters, and clusters are themselves place into other clusters. Users can then navigate these clusters until an appropiate level of detail is reached. This article describes an experiment comparing two methods for viewing hierarchically clustered networks. Traditional full-zoom techniques provide details of only the current level of the hierarchy. In contrast, fisheye views, generated by the “variable-zoom” algorithm described in this article, provide information about higher levels as well. Subjects using both viewing methods were given problem-solving tasks requiring them to navigate a network, in this case, a simulated telephone system, and to reroute links in it. Results suggest that the greater context provided by fisheye views significantly improved user performance. Users were quicker to complete their task and made fewer unnecessary navigational steps through the hierarchy. This validation of fisheye views in important for designers of interfaces to complicated monitoring systems, such as control rooms for supervisory control and data acquistion systems, where efficient human performance is often critical. However, control room operators remained concerned about the size and visibility tradeoffs between the fine room operators remained concerned about the size and visibility tradeoffs between the fine detail provided by full-zoom techniques and the global context supplied by fisheye views. Specific interface feaures are required to reconcile the differences. Doug Schaffer, Zhengping Zuo, Saul Greenberg, Lyn Bartram, John Dill, Shelli Dubs, Mark Roseman |
ACM Trans. Comput. Hum. Interact. | 6 |
| 1992 | Distributed Facilitation: A Concept Whose Time Has Come?abstractGroup facilitation is a dynamic process that involves managing relationships between people, tasks and technology, as well as structuring tasks and contributing to the effective accomplishment of the meetings outcomes.This is a difficult problem that becomes even more difficult as group work is geographically distributed.This paper provides a comprehensive framework, in the form of a meeting model, that defines the many activities that surround group work.We show that in existing systems support for facilitation is low and based on the level of facilitator control, we identify facilitation functions and suggest a rational for prioritizing them.With this in hand, we are designing and implementing a prototype facilitation system to support group activities in a distributed environment. Shelli Dubs, Stephen C. Hayne |
CSCW | 1 |