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Antonio Gomes 0001

dblp:28/5497-1 · DBLP profile ↗
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7ranked-venue papers
5as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Personal fabrication and tangible interfaces · 53% Interaction techniques and input · 32% Immersive interaction · 10%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
shape-changing interfaces
0.212013
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications · CHI 2013
Immersive interaction
3d display
0.112016
BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter · CHI 2016

Methods — techniques the papers use, named apart from their topics

participatory study · 0.2
YearPublicationVenuePosition
2018 Magicscroll: a rollable display device with flexible screen real estate and gestural input
abstract
We present MagicScroll, a rollable tablet with 2 concatenated flexible multitouch displays, actuated scrollwheels and gestural input. When rolled up, MagicScroll can be used as a rolodex, smartphone, expressive messaging interface or gestural controller. When extended, it provides full access to its 7.5" high-resolution multitouch display, providing the display functionality of a tablet device. We believe that the cylindrical shape in the rolled-up configuration facilitates gestural interaction, while its shape changing and input capabilities allow the navigation of continuous information streams and provide focus plus context functionality. We investigated the gestural affordances of MagicScroll in its rolled-up configuration by means of an elicitation study.
Antonio Gomes 0001, Lahiru Lakmal Priyadarshana, Aaron Visser, Juan Pablo Carrascal, Roel Vertegaal
MobileHCI1
2016 BitDrones: Towards Using 3D Nanocopter Displays as Interactive Self-Levitating Programmable Matter
abstract
We present BitDrones, a toolbox for building interactive real reality 3D displays that use nano-quadcopters as self-levitating tangible building blocks. Our prototype is a first step towards interactive self-levitating programmable matter, in which the user interface is represented using Catomic structures. We discuss three types of BitDrones: PixelDrones, equipped with an RGB LED and a small OLED display; ShapeDrones, augmented with an acrylic mesh spun over a 3D printed frame in a larger geometric shape; and DisplayDrones, fitted with a thin-film 720p touchscreen. We present a number of unimanual and bimanual input techniques, including touch, drag, throw and resize of individual drones and compound models, as well as user interface elements such as self-levitating cone trees, 3D canvases and alert boxes. We describe application scenarios and depict future directions towards creating high-resolution self-levitating programmable matter.
Antonio Gomes 0001, Calvin Rubens, Sean Braley, Roel Vertegaal
CHI1
2015 DisplayCover: A Tablet Keyboard with an Embedded Thin-Film Touchscreen Display
abstract
Tablet computers aim to bridge the gap between portability and productivity, reducing the need for users to carry multiple devices. However, despite increases in resolution, their displays are limited in size. This commonly results in sequential rather than parallel options for screen navigation, a significant drawback when multitasking. In this paper, we present DisplayCover, a tablet cover that integrates a physical keyboard as well as a touch and stylus sensitive thin-film e-ink display. We developed example applications to demonstrate the ability to dynamically alter the cover display content based on usage context, as well as concurrent access to multiple applications, stylus annotation, gestures and trackpad interactions.
Antonio Gomes 0001, Tristan Trutna, Roel Vertegaal
MobileHCI1
2015 PaperFold: Evaluating Shape Changes for Viewport Transformations in Foldable Thin-Film Display Devices
abstract
In this paper, we investigate the use of shape changes in a multi-segmented mobile device for triggering viewport transformations in its graphical interface. We study PaperFold, a foldable device with reconfigurable thin-film electrophoretic display tiles. PaperFold enables users to attach, reorient and fold displays in a mobile form factor that is thin and lightweight even when fully collapsed. We discuss how our design was informed by a participatory study that resulted in 14 preferred shape changes. In a subsequent study, we asked users to rank the utility of shape changes for triggering common view operations in map and text editing applications. Results suggest participants were able to attribute specific view operations as automated responses to folding, attaching, reorienting or detaching displays. Collated or full screen views were preferred when users collocated two displays. When adding a third display, alternative views such as toolbars or a list of apps were suggested. Showing 3D views was strongly associated with folding PaperFold segments into a three dimensional structure.
Antonio Gomes 0001, Roel Vertegaal
TEI1
2014 GoonQuad: an emotive quadruped for exploring human-robot interaction
abstract
We present GoonQuad, an emotive quadruped capable of expressing emotional behaviours as a response to human touch. GoonQuad comprises five prerecorded states: angry, cheerful, sleepy, confused and a baseline breathing state. Each state is triggered by human touch in areas specified by the eyebrows and a tattoo, painted with conductive ink. Moreover, GoonQuad is capable of recording and replaying movements via direct user manipulation. To enable the robot to record and replay new motions, analog feedback servos were embedded in the 3D printed structure. Our aim was to develop a system where users can interact with a robot naturally and the robot can adapt to this natural interaction.
Lauren Abramsky, Antonio Gomes 0001, Paul Strohmeier, Roel Vertegaal
Advances in Computer Entertainment2
2014 Mood fern: exploring shape transformations in reactive environments
abstract
We present Mood Fern: digital flora which responds to touch. Depending on the length and intensity of the touch a subset of leaves physically react. The leaves respond on a spectrum of slight oscillation, imitating the effects of swaying in a slight breeze, to complete deformation, as if they were physically trying to respond in a similar manner. Mood Fern's reference to nature highlights its appeal to calm computing. Painted capacitive sensors mimic the appearance of leaf veins and Flexinol SMA wire is used to actuate The Mood Fern's paper structures.
Bernard Cheng, Antonio Gomes 0001, Paul Strohmeier, Roel Vertegaal
Advances in Computer Entertainment2
2013 MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications
abstract
We present MorePhone, an actuated flexible smartphone with a thin-film E Ink display. MorePhone uses shape memory alloys to actuate the entire surface of the display as well as individual corners. We conducted a participatory study to determine how users associate urgency and notification type with full screen, 1 corner, 2 corner and 3 corner actuations of the smartphone. Results suggest that with the current prototype, actuated shape notifications are useful for visual feedback. Urgent notifications such as alarms and voice calls were best matched with actuation of the entire display surface, while less urgent notifications, such as software notifications were best matched to individual corner bends. While different corner actuations resulted in significantly different matches between notification types, medium urgency notification types were treated as similar, and best matched to a single corner bend. A follow-up study suggested that users prefer to dedicate each corner to a specific type of notification. Users would like to personalize the assignment of corners to notification type. Animation of shape actuation significantly increased the perceived urgency of any of the presented shapes.
Antonio Gomes 0001, Andrea Nesbitt, Roel Vertegaal
CHI1