Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yihang Bo
dblp:28/7196
· DBLP profile ↗
5ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0005-0060-6621ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 48% Visual content generation and editing · 28% Image and video coding · 24% | |
| Artificial intelligence
2 papers |
Generative modeling · 89% Face, body and person analysis · 5% Image recognition and object detection · 5% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
1.0 | 1 | 2026 | Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior · IEEE Trans. Vis. Comput. Graph. 2026 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
1.0 | 1 | 2026 | Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior · IEEE Trans. Vis. Comput. Graph. 2026 |
Visual content generation and editing
avatar generation |
1.0 | 1 | 2026 | Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior · IEEE Trans. Vis. Comput. Graph. 2026 |
Image and video coding › image quality assessment
image aesthetics assessment |
0.9 | 1 | 2025 | VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional Annotations · NeurIPS 2025 |
Multimedia systems and quality of experience
video aesthetics |
0.9 | 1 | 2025 | VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional Annotations · NeurIPS 2025 |
Multimedia systems and quality of experience
video quality assessment |
0.9 | 1 | 2025 | VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional Annotations · NeurIPS 2025 |
Machine learning › Generative modeling › face synthesis
talking face generation |
0.3 | 1 | 2026 | Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer vision › Image recognition and object detection
pedestrian detection |
0.1 | 1 | 2011 | Shape-based pedestrian parsing · CVPR 2011 |
Methods — techniques the papers use, named apart from their topics
structure-guided diffusion · 2.0face enhancement · 2.0batch-overlapped temporal denoising · 2.0video diffusion priors · 1.0video diffusion prior · 1.0two-stage training · 0.9dual-modal pretraining · 0.9scanning-window detector · 0.1hierarchical decomposition · 0.1exemplar matching · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion PriorabstractDespite the remarkable process of talking-head-based avatar-creating solutions, directly generating anchor-style videos with full-body motions remains challenging. In this study, we propose Make-Your-Anchor+, a novel system necessitating only a one-minute video clip of an individual for training, subsequently enabling the automatic generation of anchor-style videos with precise torso and hand movements. Specifically, we finetune a proposed structure-guided diffusion model on input video to render 3D mesh conditions into human appearances. We adopt a two-stage training strategy for the diffusion model, effectively mapping movements with specific appearances to create digital avatars for online streamers, live shopping hosts, and other applications. To produce arbitrary long temporal video, we extract human motion information from video diffusion prior by adapting the frame-wise diffusion model to pretrained video diffusion weights with lower cost, and a simple yet effective batch-overlapped temporal denoising module is proposed to bypass the constraints on video length during inference. Finally, a novel identity-specific face enhancement module is introduced to improve the visual quality of facial regions in the output videos. Comparative experiments demonstrate the system's effectiveness and superiority in visual quality, temporal coherence, and identity preservation, outperforming SOTA diffusion/non-diffusion methods. Ziyao Huang 0002, Fan Tang, Juan Cao 0001, Yong Zhang 0034, Xiaodong Cun, Yihang Bo, Jintao Li 0001, Tong-Yee Lee |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2025 | VADB: A Large-Scale Video Aesthetic Database with Professional and Multi-Dimensional AnnotationsabstractVideo aesthetic assessment, a vital area in multimedia computing, integrates computer vision with human cognition. Its progress is limited by the lack of standardized datasets and robust models, as the temporal dynamics of video and multimodal fusion challenges hinder direct application of image-based methods. This study introduces VADB, the largest video aesthetic database with 10,490 diverse videos annotated by 37 professionals across multiple aesthetic dimensions, including overall and attribute-specific aesthetic scores, rich language comments and objective tags. We propose VADB-Net, a dual-modal pre-training framework with a two-stage training strategy, which outperforms existing video quality assessment models in scoring tasks and supports downstream video aesthetic assessment tasks. The dataset and source code are available at https://github.com/BestiVictory/VADB. Qianqian Qiao, Yihang Bo, Bao Peng, Heng Huang 0002, Longteng Jiang, Huaye Wang, Jingdong Chen, Xin Jin 0015 |
NeurIPS | 3 |
| 2022 | FOV Recognizer: Telling the Field of View of Movie Shots
Xin Jin 0015, Chenyu Fan, Yihang Bo, Xinzhe Pan, Zihan Jia, Ya Zhuo, Runqi Zhang, Shuai Cui |
PRCV (3) | 4 |
| 2017 | Towards a design generation methodologyabstractInspired by the recent advances of deep learning and computer graphics techniques in generating sophisticated artistic styles and architectural designs, we envision a general design generation methodology that uses various specification and generative methods and tools in an integral design cycle. Kang Zhang 0001, Yihang Bo |
VINCI | 2 |
| 2011 | Shape-based pedestrian parsingabstractWe describe a simple model for parsing pedestrians based on shape. Our model assembles candidate parts from an oversegmentation of the image and matches them to a library of exemplars. Our matching uses a hierarchical decomposition into a variable number of parts and computes scores on partial matchings in order to prune the search space of candidate segment. Simple constraints enforce consistent layout of parts. Because our model is shape-based, it generalizes well. We use exemplars from a controlled dataset of poses but achieve good test performance on unconstrained images of pedestrians in street scenes. We demonstrate results of parsing detections returned from a standard scanning-window pedestrian detector and use the resulting parse to perform viewpoint prediction and detection re-scoring. Yihang Bo, Charless C. Fowlkes |
CVPR | 1 |