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Andreas Zingerle

dblp:28/7740 · DBLP profile ↗
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8ranked-venue papers
8as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 8 first-authorHuman-computer interaction and ubiquitous computing · 7 · 7 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Multimedia systems and quality of experience · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › post-WIMP interaction › embodied interaction
body movement interaction
0.112011
enabling the VJ as performer with rhythmic wearable interfaces · ACM Multimedia 2011
Interaction techniques and input › interaction techniques
wearable controller
0.112011
enabling the VJ as performer with rhythmic wearable interfaces · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

sensor system · 0.2opensoundcontrol · 0.2MIDI · 0.2
YearPublicationVenuePosition
2014 How to Obtain Passwords of Online Scammers by Using Social Engineering Methods
abstract
This paper addresses three social engineering techniques that vigilante online communities of scambaitersuse for 'Inbox diving': an act of gaining access to internet scammers email accounts. The methods have been gathered by analyzing scam baiting forums and were put on the test in direct email exchange between the author and Internet scammers. By diving into the scammers inboxes, their working methods can be observed, gang structures investigated and potential victims warned. I discuss the moral issues an 'inbox diver' faces and question the ethics of scam baiting communities that prefer social engineering techniques rather than hacking email accounts. The research lead into the creation of the artistic installation 'Password:' and presents an artistic position dealing with password security.
Andreas Zingerle
CW1
2014 Remain Anonymous, Create Characters and Backup Stories: Online Tools Used in Internet Crime Narratives
Andreas Zingerle
ICIDS1
2013 Humiliating Entertainment or Social Activism? Analyzing Scambaiting Strategies Against Online Advance Fee Fraud
abstract
Scam baiters are individuals in online information communities specializing in identifying, documenting and reporting actions of so-called '419 scammers'. A qualitative research approach was applied to the two active scam baiting communities - 419eater.com and the scambaiter.com. Content analysis of several discussions and the examination of interviews from the web radio 'Area 419: Scam baiting Radio' resulted in the seven categories of scam baiting techniques that are presented in this paper. Our aim is to both give a wider understanding of the scope of existing Internet scams as well as answering questions of why and how individuals or communities of scam baiters take action against Internet scammers. The analysis on various scam baiting practices is intended as a base for future discussions, for instance, whether some scam baiting methods should be implemented in media competence training.
Andreas Zingerle, Linda Kronman
CW1
2013 "Faceless Patrons" - An Augmented Installation Exploring 419-Fictional Narratives
abstract
Summary form only given. Scamming is a global phenomenon and victims can be found everywhere with no difference in gender or race. To persuade the victim into paying money upfront, the scammers create story worlds with 'get rich quick' schemes that seem 'too good to be true'. The scammers draw on emotions like greed, empathy or love. The different narratives are situated in the grey area between reality and fiction [1]. Story worlds can get very detailed and involve several characters and are often related to real life. We wanted to take a closer look on these scam narratives a type of cybercrime stories that we coined '419-fiction', '419' relating to the criminal code in Nigeria that deals with fraud. These stories reflects the dystopian side of computer mediated communication where the Internet enables a world of false representations, abuse of trust, humiliation and desperation for opportunities. An augmented installation setup consists of five photo-frames hanging on a wall. Each frame connects to a correspondence with a scammer and holds a photograph and a fake cheque that was received as an advance payment for Anna Masquers photos. By using a smartphone or a tablet that can be provided for demonstration purpose the visitor can scan each photograph via a third party AR-Browser. Each physical photograph is then overlaid with an AR layer containing a video compilation of images. These images are the result of an Online search in an attempt to confirm or invalidate the authenticity of the scammers character and his online representations. These images attempt to give a face to the faceless scammer, yet fails while the posed art buyer can be anyone or no one of the persons found within the search. Additionally to the images the video contains a voice over narrating parts of the email correspondence, enabling the visitor to follow the whole narrative paths of the 'overpayment check scam' scheme.
Andreas Zingerle, Linda Kronman
CW1
2013 Faceless Patrons - An Augmented Installation Exploring 419-Fictional Narratives
Andreas Zingerle, Linda Kronman
ICIDS1
2013 Re: Dakar Arts Festival - Exploring Transmedia Storytelling Methods to Document an Internet Scam
Andreas Zingerle, Linda Kronman
ICIDS1
2011 Transmedia Storytelling and Online Representations - Issues of Trust on the Internet
abstract
In this paper we present an alternative way to raise awareness about online advance-fee fraud scams, by exploring the extent to which concepts of Tran media storytelling are adaptable in representing a scam bait - the practice of scamming a scammer. Both scammers and scam baiters take advantage of the anonymity that Internet affords. By investigating their practices we can question the trust that is put into online representations. To understand the concept of scamming and scam baiting, the motives of scammers, victims and scam baiters are presented in this paper. Tran media storytelling can be very immersive and has successfully been adapted to fictional story worlds. Yet, what happens when Tran media concepts are adapted to documentation material and blended with fictional characters? With the help of an example - the "Re: Dakar Arts Festival" - we illustrate how a documented scam bait evolved into a transmedia story, unfolding over several media channels: an art installation, online on various social media platforms, a video trailer, as a card game and as a scam bait kit. This case study presents the challenges that emerge when both fiction and reality are blended into a transmedial narratology.
Andreas Zingerle, Linda Kronman
CW1
2011 enabling the VJ as performer with rhythmic wearable interfaces
abstract
This paper proposes an experimental wearable controller for live video performances called the VJacket. The VJacket can be worn by the performer or visual artist (VJ) to control video effects and transitions, trigger clips or scratch frames with the output of the integrated sensor system. The sensors detect body movements like bending, touching or hitting, and can send OpenSoundControl or MIDI messages wirelessly to the VJ program of your choice. The VJacket brings the rhythmic movement of dance to computer interaction, so the VJ won't have to fumble for knobs and buttons or look at the screen to be sure he's clicking on the right thing - he will be free to control the video using his body movements alone.
Andreas Zingerle, Tyler Freeman
ACM Multimedia1