Demo Data from SIGIR 2026 / reviewers in the wild / expert
Thomas ten Cate
dblp:28/7982
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 77% Interaction techniques and input · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mental health › mental healthcare › psychotherapy
art therapy |
0.1 | 1 | 2010 | Supporting Sandtray Therapy on an Interactive Tabletop · CHI 2010 |
Interaction techniques and input › surface computing
tabletop interaction |
0.0 | 1 | 2010 | Supporting Sandtray Therapy on an Interactive Tabletop · CHI 2010 |
Methods — techniques the papers use, named apart from their topics
iterative design · 0.1field study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Supporting Sandtray Therapy on an Interactive TabletopabstractWe present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typically used for younger clients. A significant aspect of this therapy is the insight gained by the therapist as they observe the client interact with the figurines they use to create a scene in the sandtray. In this manner, the therapist can gain increased understanding of the client's psyche. We worked with three sandtray therapists throughout the evolution of our prototype. We describe the details of the three phases of this design process: initial face-to-face meetings, iterative design and development via distance collaboration, and a final face-to-face feedback session. This process revealed that our prototype was sufficient for therapists to gain insight about a person's psyche through their interactions with the virtual sandtray. Mark S. Hancock, Thomas ten Cate, Sheelagh Carpendale, Tobias Isenberg 0001 |
CHI | 2 |