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Thomas ten Cate

dblp:28/7982 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 77% Interaction techniques and input · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › mental health › mental healthcare › psychotherapy
art therapy
0.112010
Supporting Sandtray Therapy on an Interactive Tabletop · CHI 2010
Interaction techniques and input › surface computing
tabletop interaction
0.012010
Supporting Sandtray Therapy on an Interactive Tabletop · CHI 2010

Methods — techniques the papers use, named apart from their topics

iterative design · 0.1field study · 0.1
YearPublicationVenuePosition
2010 Supporting Sandtray Therapy on an Interactive Tabletop
abstract
We present the iterative design of a virtual sandtray application for a tabletop display. The purpose of our prototype is to support sandtray therapy, a form of art therapy typically used for younger clients. A significant aspect of this therapy is the insight gained by the therapist as they observe the client interact with the figurines they use to create a scene in the sandtray. In this manner, the therapist can gain increased understanding of the client's psyche. We worked with three sandtray therapists throughout the evolution of our prototype. We describe the details of the three phases of this design process: initial face-to-face meetings, iterative design and development via distance collaboration, and a final face-to-face feedback session. This process revealed that our prototype was sufficient for therapists to gain insight about a person's psyche through their interactions with the virtual sandtray.
Mark S. Hancock, Thomas ten Cate, Sheelagh Carpendale, Tobias Isenberg 0001
CHI2