Demo Data from SIGIR 2026 / reviewers in the wild / expert
Saraswathi Bellur
dblp:28/7983
· DBLP profile ↗
6ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-1412-9385ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 5 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Collaborative and social computing · 75% User interface design and tools · 25% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools
customization |
0.1 | 1 | 2012 | Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012 |
Collaborative and social computing › online communities
self-expression |
0.1 | 1 | 2012 | Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012 |
User interface design and tools
media interface |
0.1 | 1 | 2010 | Designing interactivity in media interfaces: a communications perspective · CHI 2010 |
Collaborative and social computing › social media › social media content creation
blogging |
0.0 | 1 | 2012 | Interactivity as self-expression: a field experiment with customization and blogging · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
field experiment · 0.7structural equation model · 0.6communications theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | News Informatics: Engaging Individuals with Data-Rich News Content through Interactivity in Source, Medium, and MessageabstractThis paper introduces the concept of “news informatics” to refer to journalistic presentation of big data in online sites. For users to be engaged with such data-driven public information, it is important to incorporate interactive tools so that each person can extract personally relevant information. Drawing upon a communication model of interactivity, we designed a data-rich site with three different types of interactive features—namely, modality interactivity, message interactivity, and source interactivity—and empirically tested their relative and combined effects on user engagement and user experience with a 2 (modality) × 3 (source) × 2 (message) field experiment (N =166). Findings shed light on how interface designers, online news editors and journalists can maximize user engagement with data-rich news content. Certain interactivity combinations are found to be better than others, with a structural equation model (SEM) revealing the underlying theoretical mechanisms and providing implications for the design of news informatics. S. Shyam Sundar, Haiyan Jia, Saraswathi Bellur, Jeeyun Oh, Hyang-Sook Kim |
CHI | 3 |
| 2014 | User Experience of On-Screen Interaction Techniques: An Experimental Investigation of Clicking, Sliding, Zooming, Hovering, Dragging, and FlippingabstractFrom scrolling and clicking to dragging, flipping, sliding, hovering, and zooming, the wide array of interaction techniques has vastly expanded the range of user actions on an interface. Each of these interaction techniques affords a distinct action. But do these techniques differ in their ability to engage users and contribute to their user experience? Furthermore, do they affect how users view the content and how much they learn from it? We address these questions via two between-subjects laboratory experiments. Study 1 (N = 128) investigated the relative effects of six on-screen interaction techniques (click-to-download, drag, mouseover, slide, zoom, and 3D carousel) on users' assessment of—as well as their engagement with—an informational website. The site for each condition was identical in content and design, except for the interaction technique used, so that we could isolate the effects of each technique on various cognitive, attitudinal and behavioral outcomes. Study 2 (N = 127) examined the relative effects of four combinations of interaction techniques (slide+click, slide+mouseover, drag+mouseover, and drag+zoom) on the same dependent variables. Data from Study 1 suggest that although the 3D carousel generates more user action, the slide is better at aiding memory. The zoom-in/out tool was the least favored, whereas the mouseover feature fostered greater engagement among power users. Findings from Study 2, which was conducted with a different content domain, replicated the positive effects of slide and negative effects of drag in influencing user experience. Path analyses, using structural equation modeling, revealed the importance of users' assessment of the interface (perceived levels of natural mapping, intuitiveness, and ease of use), which can have significant consequences for user engagement as well as resulting attitudes and behavioral outcomes. Design insights, theories, and techniques to test and capture user experience are discussed. S. Shyam Sundar, Saraswathi Bellur, Jeeyun Oh, Qian Xu 0002, Haiyan Jia |
Hum. Comput. Interact. | 2 |
| 2012 | Interactivity as self-expression: a field experiment with customization and bloggingabstractA paradigmatic quality of interactive interfaces is that they allow users to express themselves, thereby converting message receivers into communication sources. We define this quality as Source Interactivity [26, 29], and test its effects on user experience with a field experiment (N=141) of a portal site featuring cosmetic customization, functional customization and blogging (active versus filter). In demonstrating the psychological influence of source-based interactivity on such outcomes as user engagement, sense of agency, sense of community, intrinsic motivation and attitudes toward the interface, we discuss how designers can use them for creating interactive tools for self-expression. S. Shyam Sundar, Jeeyun Oh, Saraswathi Bellur, Haiyan Jia, Hyang-Sook Kim |
CHI | 3 |
| 2012 | Motivational Technologies: A Theoretical Framework for Designing Preventive Health Applications
S. Shyam Sundar, Saraswathi Bellur, Haiyan Jia |
PERSUASIVE | 2 |
| 2011 | Calls for Interaction: The More the Better? User Experience of 3D Carousel and Additional Interaction Techniques
S. Shyam Sundar, Saraswathi Bellur, Jeeyun Oh, Haiyan Jia |
INTERACT (4) | 2 |
| 2010 | Designing interactivity in media interfaces: a communications perspectiveabstractInteractivity has become ubiquitous in the digital media landscape. Numerous interactive tools are designed, tested, deployed and evaluated. Yet, we do not have generalizable knowledge about the larger concept of interactivity and its psychological impact on user experience. As a first step toward a theory of interface interactivity, this paper identifies three species of interactivity corresponding to three central elements of communication - source, medium, and message. Interactivity situated in any of these three loci of communication can provide cues and affordances that operate either individually or together to capture users' attention and determine the nature and depth of their processing of online content as well as contribute to their perceptions, attitudes and behavioral intentions. This paper discusses psychological mechanisms by which the three classes of interactivity tools affect users, with the specific purpose of drawing out design implications and outlining UI challenges for strategic development of interactive interfaces. S. Shyam Sundar, Qian Xu 0002, Saraswathi Bellur |
CHI | 3 |