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Kathrin Gräve

dblp:28/9807 · DBLP profile ↗
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6ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 3 first-authorSystems, architecture and hardware · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 75% Robot manipulation · 25%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › exploration › uncertainty-guided exploration
bayesian exploration
0.212014
Bayesian exploration and interactive demonstration in continuous state MAXQ-learning · ICRA 2014
Machine learning › Reinforcement learning
exploration
0.212014
Bayesian exploration and interactive demonstration in continuous state MAXQ-learning · ICRA 2014
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.212014
Bayesian exploration and interactive demonstration in continuous state MAXQ-learning · ICRA 2014
Robotics › Robot manipulation
learning from demonstration
0.212014
Bayesian exploration and interactive demonstration in continuous state MAXQ-learning · ICRA 2014

Methods — techniques the papers use, named apart from their topics

value function decomposition · 0.2gaussian process regression · 0.2
YearPublicationVenuePosition
2014 Bayesian exploration and interactive demonstration in continuous state MAXQ-learning
abstract
Deploying robots for service tasks requires learning algorithms that scale to the combinatorial complexity of our daily environment. Inspired by the way humans decompose complex tasks, hierarchical methods for robot learning have attracted significant interest. In this paper, we apply the MAXQ method for hierarchical reinforcement learning to continuous state spaces. By using Gaussian Process Regression for MAXQ value function decomposition, we obtain probabilistic estimates of primitive and completion values for every subtask within the MAXQ hierarchy. From these, we recursively compute probabilistic estimates of state-action values. Based on the expected deviation of these estimates, we devise a Bayesian exploration strategy that balances optimization of expected values and risk from exploring unknown actions. To further reduce risk and to accelerate learning, we complement MAXQ with learning from demonstrations in an interactive way. In every situation and subtask, the system may ask for a demonstration if there is not enough knowledge available to determine a safe action for exploration. We demonstrate the ability of the proposed system to efficiently learn solutions to complex tasks on a box stacking scenario.
Kathrin Gräve, Sven Behnke
ICRA1
2013 Learning sequential tasks interactively from demonstrations and own experience
abstract
Deploying robots to our day-to-day life requires them to have the ability to learn from their environment in order to acquire new task knowledge and to flexibly adapt existing skills to various situations. For typical real-world tasks, it is not sufficient to endow robots with a set of primitive actions. Rather, they need to learn how to sequence these in order to achieve a desired effect on their environment. In this paper, we propose an intuitive learning method for a robot to acquire sequences of motions by combining learning from human demonstrations and reinforcement learning. In every situation, our approach treats both ways of learning as alternative control flows to optimally exploit their strengths without inheriting their shortcomings. Using a Gaussian Process approximation of the state-action sequence value function, our approach generalizes values observed from demonstrated and autonomously generated action sequences to unknown inputs. This approximation is based on a kernel we designed to account for different representations of tasks and action sequences as well as inputs of variable length. From the expected deviation of value estimates, we devise a greedy exploration policy following a Bayesian optimization criterion that quickly converges learning to promising action sequences while protecting the robot from sequences with unpredictable outcome. We demonstrate the ability of our approach to efficiently learn appropriate action sequences in various situations on a manipulation task involving stacked boxes.
Kathrin Gräve, Sven Behnke
IROS1
2013 Increasing Flexibility of Mobile Manipulation and Intuitive Human-Robot Interaction in RoboCup@Home
Jörg Stückler, David Droeschel, Kathrin Gräve, Dirk Holz, Michael Schreiber, Angeliki Topalidou-Kyniazopoulou, Max Schwarz, Sven Behnke
RoboCup3
2012 Incremental action recognition and generalizing motion generation based on goal-directed features
abstract
The ability to recognize human actions is a fundamental problem in many areas of robotics research concerned with human-robot interaction or learning from human demonstration. In this paper, we present a new integrated approach to identifying and recognizing actions in human movement sequences and their reproduction in unknown situations. We propose a set of task-space features to construct probabilistic models of action classes. Based on this representation, we suggest a combined segmentation and classification algorithm which processes data non-greedily using an incremental lookahead to reliably locate transitions between actions. In a programming by demonstration scenario, our action models afford the generalization and reproduction of learned movements to previously unseen situations. To evaluate the performance of our approach, we consider typical manipulation tasks in a table top setting. In a sequence of human demonstrations, our approach successfully extracts and recognizes actions from different classes and subsequently generalizes them to unknown situations.
Kathrin Gräve, Sven Behnke
IROS1
2012 NimbRo@Home: Winning Team of the RoboCup@Home Competition 2012
Jörg Stückler, Ishrat Badami, David Droeschel, Kathrin Gräve, Dirk Holz, Manus McElhone, Matthias Nieuwenhuisen, Michael Schreiber, Max Schwarz, Sven Behnke
RoboCup4
2011 Towards Robust Mobility, Flexible Object Manipulation, and Intuitive Multimodal Interaction for Domestic Service Robots
Jörg Stückler, David Droeschel, Kathrin Gräve, Dirk Holz, Jochen Kläß, Michael Schreiber, Ricarda Steffens, Sven Behnke
RoboCup3