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Yi-Lu Chen

dblp:280/1614 · DBLP profile ↗
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4ranked-venue papers
3as first author
3since 2021 · last 2025
0009-0005-0723-0655ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 70% Computational fabrication · 15% Geometric modeling and processing · 15%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › natural phenomena simulation
granular material simulation
0.912025
Numerical Homogenization of Sand from Grain-level Simulations · ACM Trans. Graph. 2025
Computer animation and physical simulation › model reduction
numerical homogenization
0.912025
Numerical Homogenization of Sand from Grain-level Simulations · ACM Trans. Graph. 2025
Computational fabrication › material design
metamaterial design
0.712023
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design · ACM Trans. Graph. 2023
Geometric modeling and processing
procedural modeling
0.712023
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design · ACM Trans. Graph. 2023
Computer animation and physical simulation
fluid simulation
0.412020
An extended cut-cell method for sub-grid liquids tracking with surface tension · ACM Trans. Graph. 2020
Computer animation and physical simulation › fluid simulation
liquid simulation
0.412020
An extended cut-cell method for sub-grid liquids tracking with surface tension · ACM Trans. Graph. 2020
Computer animation and physical simulation › fluid simulation › multiphase fluid simulation
surface tension simulation
0.412020
An extended cut-cell method for sub-grid liquids tracking with surface tension · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

stress-strain extraction · 0.9return mapping · 0.9periodic boundary conditions · 0.9material point method · 0.9triply periodic minimal surfaces · 0.7conjugate surface construction · 0.7iso-surface poisson solver · 0.4cut-cell method · 0.4
YearPublicationVenuePosition
2025 Numerical Homogenization of Sand from Grain-level Simulations
abstract
The realistic simulation of sand, soil, powders, rubble piles, and large collections of rigid bodies is a common and important problem in the fields of computer graphics, computational physics, and engineering. Direct simulation of these individual bodies quickly becomes expensive, so we often approximate the entire group as a continuum material that can be more easily computed using tools for solving partial differential equations, like the material point method (MPM). In this paper, we present a method for automatically extracting continuum material properties from a collection of rigid bodies. We use numerical homogenization with periodic boundary conditions to simulate an effectively infinite number of rigid bodies in contact. We then record the effective stress-strain relationships from these simulations and convert them into elastic properties and yield criteria for the continuum simulations. Our experiments validate existing theoretical models like the Mohr-Coulomb yield surface by extracting material behaviors from a collection of spheres in contact. We further generalize these existing models to more exotic materials derived from diverse and non-convex shapes. We observe complicated jamming behaviors from non-convex grains, and we introduce a new material model for materials with extremely high levels of internal friction and cohesion. We simulate these new continuum models using MPM with an improved return mapping technique. The end result is a complete system for turning an input rigid body simulation into an efficient continuum simulation with the same effective mechanical properties.
Yi-Lu Chen, Mickaël Ly, Christopher Wojtan
ACM Trans. Graph.1
2023 Unified treatment of contact, friction and shock-propagation in rigid body animation
abstract
We present a rigid body animation technique which prevents solids from interpenetrating, dissipates energy through friction, and propagates shocks through contacts. We employ the Alternating Direction Method of Multipliers (ADMM) to couple non-smooth Coulomb friction with impact propagation, allowing efficient and accurate non-smooth dynamics along with a correct transmission of impacts through assemblies of rigid bodies. We further extend our method to model adhesion, dynamic friction and lubricated contact.
Yi-Lu Chen, Mickaël Ly, Christopher Wojtan
SCA1
2023 Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design
abstract
We introduce a compact, intuitive procedural graph representation for cellular metamaterials, which are small-scale, tileable structures that can be architected to exhibit many useful material properties. Because the structures’ “architectures” vary widely—with elements such as beams, thin shells, and solid bulks—it is difficult to explore them using existing representations. Generic approaches like voxel grids are versatile, but it is cumbersome to represent and edit individual structures; architecture-specific approaches address these issues, but are incompatible with one another. By contrast, our procedural graph succinctly represents the construction process for any structure using a simple skeleton annotated with spatially varying thickness. To express the highly constrained triply periodic minimal surfaces (TPMS) in this manner, we present the first fully automated version of the conjugate surface construction method, which allows novices to create complex TPMS from intuitive input. We demonstrate our representation’s expressiveness, accuracy, and compactness by constructing a wide range of established structures and hundreds of novel structures with diverse architectures and material properties. We also conduct a user study to verify our representation’s ease-of-use and ability to expand engineers’ capacity for exploration.
Liane Makatura, Yi-Lu Chen, Bolei Deng, Christopher Wojtan, Bernd Bickel, Wojciech Matusik
ACM Trans. Graph.3
2020 An extended cut-cell method for sub-grid liquids tracking with surface tension
abstract
Simulating liquid phenomena utilizing Eulerian frameworks is challenging, since highly energetic flows often induce severe topological changes, creating thin and complex liquid surfaces. Thus, capturing structures that are small relative to the grid size become intractable, since continually increasing the resolution will scale sub-optimally due to the pressure projection step. Previous methods successfully relied on using higher resolution grids for tracking the liquid surface implicitly; however this technique comes with drawbacks. The mismatch of pressure samples and surface degrees of freedom will cause artifacts such as hanging blobs and permanent kinks at the liquid-air interface. In this paper, we propose an extended cut-cell method for handling liquid structures that are smaller than a grid cell. At the core of our method is a novel iso-surface Poisson Solver, which converges with second-order accuracy for pressure values while maintaining attractive discretization properties such as symmetric positive definiteness. Additionally, we extend the iso-surface assumption to be also compatible with surface tension forces. Our results show that the proposed method provides a novel framework for handling arbitrarily small splashes that can also correctly interact with objects embodied by complex geometries.
Yi-Lu Chen, Jonathan Meier, Barbara Solenthaler, Vinicius C. Azevedo
ACM Trans. Graph.1