Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hongru Yan
dblp:281/9825
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 96% Segmentation and scene understanding · 4% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
2.0 | 2 | 2026 | ShadowNeRF: Learning Neural Radiance Field With Sight Degradation and Recovery · IEEE Trans. Multim. 2026 OPONeRF: One-Point-One NeRF for Robust Few-shot Rendering · Int. J. Comput. Vis. 2026 |
Computer vision › 3D vision
3d object detection |
1.2 | 2 | 2026 | Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection · ICLR 2025 ShadowNeRF: Learning Neural Radiance Field With Sight Degradation and Recovery · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision › neural radiance field
few-shot neural radiance field |
1.0 | 1 | 2026 | OPONeRF: One-Point-One NeRF for Robust Few-shot Rendering · Int. J. Comput. Vis. 2026 |
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | ShadowNeRF: Learning Neural Radiance Field With Sight Degradation and Recovery · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision › 3d object detection › image-based 3d object detection
multi-view 3d object detection |
0.9 | 1 | 2025 | Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection · ICLR 2025 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.3 | 1 | 2026 | ShadowNeRF: Learning Neural Radiance Field With Sight Degradation and Recovery · IEEE Trans. Multim. 2026 |
Rendering
neural rendering |
0.3 | 1 | 2026 | OPONeRF: One-Point-One NeRF for Robust Few-shot Rendering · Int. J. Comput. Vis. 2026 |
Computer vision › 3D vision
3d scene understanding |
0.3 | 1 | 2025 | Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection · ICLR 2025 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.3 | 1 | 2025 | Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object Detection · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 2.0two-stage unshadowing · 1.0pre-training · 1.0fine-tuning · 1.0gaussian splatting · 0.9closure inferring module · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Gaussian Swaying ⚑: Surface-Based Framework for Aerodynamic Simulation with 3D GaussiansabstractBranches swaying in the breeze, flags rippling in the wind, and boats rocking on the water all show how aerodynamics shape natural motion – an effect crucial for realism in vision and graphics. In this paper, we present Gaussian Swaying, a surface-based framework for aerodynamic simulation using 3D Gaussians. Unlike mesh-based methods that require costly meshing, or particle-based approaches that rely on discrete positional data, Gaussian Swaying models surfaces continuously with 3D Gaussians, enabling efficient and fine-grained aerodynamic interaction. Our framework unifies simulation and rendering on the same representation: Gaussian patches, which support force computation for dynamics while simultaneously providing normals for lightweight shading. Comprehensive experiments on both synthetic and real-world datasets across multiple metrics demonstrate that Gaussian Swaying achieves state-of-the-art performance and efficiency, offering a scalable approach for realistic aerodynamic scene simulation. Hongru Yan, Xiang Zhang 0015, Fangyin Wei, Zhuowen Tu |
WACV | 1 |
| 2026 | OPONeRF: One-Point-One NeRF for Robust Few-shot Rendering
Yu Zheng 0015, Yueqi Duan, Kangfu Zheng, Hongru Yan, Jiwen Lu, Jie Zhou 0001 |
Int. J. Comput. Vis. | 4 |
| 2026 | ShadowNeRF: Learning Neural Radiance Field With Sight Degradation and RecoveryabstractInherently equipped with arbitrary resolution and multi-view consistency, the Neural Radiance Field (NeRF) as an implicit scene representation has drawn extensive attention. While traditional NeRFs excel at novel view synthesis (NVS) under ideal conditions, they overlook the potential of learning consistent geometric representations across varying sight qualities. Current methods mainly focus on optimizing synthesis under clear visibility, which limits their effectiveness in downstream scene understanding tasks where robust geometry comprehension is crucial. In this paper, we propose a NVS pre-training technique named ShadowNeRF which firstly synthesizes degraded views with shadowed regions to challenge the model in inferring complete scene geometries. We then design a self-supervised sight recovery process with a two-stage unshadowing framework, which progressively recovers neighboring areas and reveals geometric properties of invisible regions. This pre-training strategy of degradation synthesis and recovery, when combined with taskspecific fine-tuning, enhances the understanding of underlying scene structure for the model and strengthens its ability to process scenes under varying sight conditions. Through extensive experiments, we demonstrate that our pre-training and finetuning pipeline significantly improves the model performances in semantic segmentation and 3D object detection, as well as the reconstruction quality of complex scenes. Yu Zheng 0015, Hongru Yan, Yueqi Duan, Jiwen Lu |
IEEE Trans. Multim. | 2 |
| 2025 | Gaussian-Det: Learning Closed-Surface Gaussians for 3D Object DetectionabstractSkins wrapping around our bodies, leathers covering over the sofa, sheet metal coating the car – it suggests that objects are enclosed by a series of continuous surfaces, which provides us with informative geometry prior for objectness deduction. In this paper, we propose Gaussian-Det which leverages Gaussian Splatting as surface representation for multi-view based 3D object detection. Unlike existing monocular or NeRF-based methods which depict the objects via discrete positional data, Gaussian-Det models the objects in a continuous manner by formulating the input Gaussians as feature descriptors on a mass of partial surfaces. Furthermore, to address the numerous outliers inherently introduced by Gaussian splatting, we accordingly devise a Closure Inferring Module (CIM) for the comprehensive surface-based objectness deduction. CIM firstly estimates the probabilistic feature residuals for partial surfaces given the underdetermined nature of Gaussian Splatting, which are then coalesced into a holistic representation on the overall surface closure of the object proposal. In this way, the surface information Gaussian-Det exploits serves as the prior on the quality and reliability of objectness and the information basis of proposal refinement. Experiments on both synthetic and real-world datasets demonstrate that Gaussian-Det outperforms various existing approaches, in terms of both average precision and recall. Hongru Yan, Yu Zheng 0015, Yueqi Duan |
ICLR | 1 |