Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kazuhiro Shidara
dblp:282/5714
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0003-2368-8613ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 77% Health and well-being technologies · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › mental health › mental healthcare › psychotherapy
cognitive behavioral therapy |
0.2 | 1 | 2024 | Adaptive virtual agent: Design and evaluation for real-time human-agent interaction · Int. J. Hum. Comput. Stud. 2024 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Adaptive virtual agent: Design and evaluation for real-time human-agent interactionabstractWhen we converse, we adapt our behaviors to our interlocutors. The adaptation can serve to indicate our engagement which can also elicit enhancement of the involvement of others. Virtual agents (or socially interactive virtual agents) that play the role of interaction partners can improve the human users’ interaction experience by displaying continuous and adaptive behaviors in real time. Virtual agents have been used in multiple domains to improve user interaction and performance. The promising results of the endowment of adaptation to agents in increasing the agents’ perception and user experience were shown in previous studies. In this paper, we develop an adaptive virtual agent that renders real-time adaptive behaviors based on the behaviors shown by its human interlocutor. The ASAP model rendering reciprocally adaptive agent behavior was employed to realize the system. The system consists of four main parts: perception of social signals, agent adaptive behavior generation, agent visualization (i.e. rendering of the agent’s verbal and nonverbal behavior), and communication of signals. To showcase the usefulness of our adaptive agent, as a proof-of-concept we choose the e-health application of cognitive behavior therapy (CBT), which identifies and rectifies biased and irrational thoughts (or automatic thoughts). Through this study, we show the importance of giving the agent reciprocal adaptation capability notably in enhancing the user experience and the effectiveness of the CBT session. We validate the importance of endowing such adaptation capability by studying the difference between agents that are reciprocal adaptive, solely expressive (with mismatched behavior), and inexpressive (in a still posture) via questionnaires and measures related to the agent perception (naturalness, human-likeliness, synchrony, and engagement) for user experience and the CBT effectiveness (mood, anxiety, stress, and cognitive change). These results highlight the value of making virtual agents adapt in real time. This could lead to agents being capable of providing more personalized and interactive experiences for a wide range of applications. Also, we have collected a new human-agent interaction (HAI) database, HAI-CBT database, which is publicly available to the research community. Jieyeon Woo, Kazuhiro Shidara, Catherine Achard, Hiroki Tanaka, Satoshi Nakamura 0001, Catherine Pelachaud |
Int. J. Hum. Comput. Stud. | 2 |
| 2022 | 3rd Workshop on Social Affective Multimodal Interaction for Health (SAMIH)abstractThis workshop discusses how interactive, multimodal technology such as virtual agents can be used in social skills training for measuring and training social-affective interactions. Sensing technology now enables analyzing user’s behaviors and physiological signals. Various signal processing and machine learning methods can be used for such prediction tasks. Such social signal processing and tools can be applied to measure and reduce social stress in everyday situations, including public speaking at schools and workplaces. Hiroki Tanaka, Satoshi Nakamura 0001, Kazuhiro Shidara, Jean-Claude Martin, Catherine Pelachaud |
ICMI | 3 |