Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chajin Shin
dblp:284/3755
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2026
0000-0003-4762-282XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
5 papers |
Image and video processing · 59% Image and video coding · 34% Multimedia systems and quality of experience · 6% | |
| Artificial intelligence
3 papers |
Generative modeling · 53% 3D vision · 40% Deep learning architectures and training · 6% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › video enhancement
compressed video quality enhancement |
1.0 | 1 | 2026 | GoP-Based Quality Enhancement on Video Compression · IEEE Trans. Image Process. 2026 |
Image and video coding
video compression |
1.0 | 1 | 2026 | GoP-Based Quality Enhancement on Video Compression · IEEE Trans. Image Process. 2026 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Video Diffusion Models Are Strong Video Inpainter · AAAI 2025 |
Machine learning › Generative modeling › diffusion model › video diffusion model
image-to-video diffusion |
0.9 | 1 | 2025 | Video Diffusion Models Are Strong Video Inpainter · AAAI 2025 |
Image and video processing › video restoration
video inpainting |
0.9 | 1 | 2025 | Video Diffusion Models Are Strong Video Inpainter · AAAI 2025 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors · CVPR 2023 |
Computer vision › 3D vision
novel view synthesis |
0.7 | 1 | 2023 | DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors · CVPR 2023 |
Image and video processing
video frame interpolation |
0.7 | 1 | 2023 | Exploring Discontinuity for Video Frame Interpolation · CVPR 2023 |
Image and video coding › image compression
learned image compression |
0.6 | 1 | 2022 | Expanded Adaptive Scaling Normalization for End to End Image Compression · ECCV (17) 2022 |
Multimedia systems and quality of experience
video quality assessment |
0.3 | 1 | 2026 | GoP-Based Quality Enhancement on Video Compression · IEEE Trans. Image Process. 2026 |
Machine learning › Deep learning architectures and training
data augmentation |
0.2 | 1 | 2023 | Exploring Discontinuity for Video Frame Interpolation · CVPR 2023 |
Image and video processing › image restoration
image deblurring |
0.2 | 1 | 2023 | DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
optical flow · 1.7fine-tuning · 1.7diffusion model · 1.7rigid blurring kernel · 1.3physical scene priors · 1.3data augmentation · 1.3adaptive weight proposal · 1.3temporal aggregation · 1.0feature propagation · 1.0deep learning · 1.0loss function design · 0.7discontinuity map · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | GoP-Based Quality Enhancement on Video CompressionabstractWith recent increases in the demand for high-resolution video content, it has become increasingly challenging to transmit video data within the constraints of limited bandwidth. Due to the time-consuming nature of developing and disseminating new standard codecs, a large body of research has addressed improving low-quality videos through post-processing techniques. Previous studies have primarily concentrated on enhancing the quality of compressed video by addressing the temporal consistency of adjacent frames over short durations. However, these approaches often overlook specific characteristics of the video coding framework, such as notable variations in codec artifact patterns occurring at the Group of Pictures (GoP) level, which can result in considerable viewer discomfort. In this paper, we propose GoP-based Quality Enhancement (GQE), which aims to improve the quality of compressed videos by addressing issues at the GoP level. First, we present a GoP Guided Feature Propagation (GGFP) module, which addresses the root cause of the GoP level issue by propagating features from the I-frame of a different GoP to the frames currently undergoing enhancement. Then, we introduce a Temporal Aggregation (TA) module to efficiently and effectively aggregate features from the I-frame and the current frame. We extensively evaluate our model using diverse test sequences across a range of codecs, including HEVC, VP9, and AV1. Our approach not only achieves a significant reduction in the pattern shifts of GoP-level artifacts, but also demonstrates a substantial improvement in overall video quality. Chajin Shin, Hong-Goo Kang, Sangyoun Lee |
IEEE Trans. Image Process. | 2 |
| 2025 | Video Diffusion Models Are Strong Video InpainterabstractPropagation-based video inpainting using optical flow at the pixel or feature level has recently garnered significant attention. However, it has limitations such as the inaccuracy of optical flow prediction and the propagation of noise over time. These issues result in non-uniform noise and time consistency problems throughout the video, which are particularly pronounced when the removed area is large and involves substantial movement. To address these issues, we propose a novel First Frame Filling Video Diffusion Inpainting model (FFF-VDI). We design FFF-VDI inspired by the capabilities of pre-trained image-to-video diffusion models that can transform the first frame image into a highly natural video. To apply this to the video inpainting task, we propagate the noise latent information of future frames to fill the masked areas of the first frame's noise latent code. Next, we fine-tune the pre-trained image-to-video diffusion model to generate the inpainted video. The proposed model addresses the limitations of existing methods that rely on optical flow quality, producing much more natural and temporally consistent videos. This proposed approach is the first to effectively integrate image-to-video diffusion models into video inpainting tasks. Through various comparative experiments, we demonstrate that the proposed model can robustly handle diverse inpainting types with high quality. Minhyeok Lee, Suhwan Cho, Chajin Shin, Sunghun Yang, Sangyoun Lee |
AAAI | 3 |
| 2023 | DP-NeRF: Deblurred Neural Radiance Field with Physical Scene PriorsabstractNeural Radiance Field (NeRF) has exhibited outstanding three-dimensional (3D) reconstruction quality via the novel view synthesis from multi-view images and paired calibrated camera parameters. However, previous NeRF-based systems have been demonstrated under strictly controlled settings, with little attention paid to less ideal scenarios, including with the presence of noise such as exposure, illumination changes, and blur. In particular, though blur frequently occurs in real situations, NeRF that can handle blurred images has received little attention. The few studies that have investigated NeRF for blurred images have not considered geometric and appearance consistency in 3D space, which is one of the most important factors in 3D reconstruction. This leads to inconsistency and the degradation of the perceptual quality of the constructed scene. Hence, this paper proposes a DP-NeRF, a novel clean NeRF framework for blurred images, which is constrained with two physical priors. These priors are derived from the actual blurring process during image acquisition by the camera. DP-NeRF proposes rigid blurring kernel to impose 3D consistency utilizing the physical priors and adaptive weight proposal to refine the color composition error in consideration of the relationship between depth and blur. We present extensive experimental results for synthetic and real scenes with two types of blur: camera motion blur and defocus blur. The results demonstrate that DP-NeRF successfully improves the perceptual quality of the constructed NeRF ensuring 3D geometric and appearance consistency. We further demonstrate the effectiveness of our model with comprehensive ablation analysis.11Code: https://github.com/dogyoonlee/DP-NeRF22Project: https://dogyoonlee.github.io/dpNeRF/ Dogyoon Lee, Minhyeok Lee, Chajin Shin, Sangyoun Lee |
CVPR | 3 |
| 2023 | Exploring Discontinuity for Video Frame InterpolationabstractVideo frame interpolation (VFI) is the task that synthesizes the intermediate frame given two consecutive frames. Most of the previous studies have focused on appropriate frame warping operations and refinement modules for the warped frames. These studies have been conducted on natural videos containing only continuous motions. However, many practical videos contain various unnatural objects with discontinuous motions such as logos, user interfaces and subtitles. We propose three techniques that can make the existing deep learning-based VFI architectures robust to these elements. First is a novel data augmentation strategy called figure-text mixing (FTM) which can make the models learn discontinuous motions during training stage without any extra dataset. Second, we propose a simple but effective module that predicts a map called discontinuity map (D-map), which densely distinguishes between areas of continuous and discontinuous motions. Lastly, we propose loss functions to give supervisions of the discontinuous motion areas which can be applied along with FTM and D-map. We additionally collect a special test benchmark called Graphical Discontinuous Motion (GDM) dataset consisting of some mobile games and chatting videos. Applied to the various state-of-the-art VFI networks, our method significantly improves the interpolation qualities on the videos from not only GDM dataset, but also the existing benchmarks containing only continuous motions such as Vimeo90K, UCF101, and DAVIS. Hyeongmin Lee, Chajin Shin, Hanbin Son, Sangyoun Lee |
CVPR | 3 |
| 2022 | Expanded Adaptive Scaling Normalization for End to End Image Compression
Chajin Shin, Hyeongmin Lee, Hanbin Son, Dogyoon Lee, Sangyoun Lee |
ECCV (17) | 1 |
| 2021 | Test-Time Adaptation for Out-Of-Distributed Image InpaintingabstractDeep-learning-based image inpainting algorithms have shown great performance via powerful learned priors from numerous external natural images. However, they show unpleasant results for test images whose distributions are far from those of the training images because their models are biased toward the training images. In this paper, we propose a simple image inpainting algorithm with test-time adaptation named AdaFill. Given a single out-of-distributed test image, our goal is to complete hole region more naturally than the pre-trained inpainting models. To achieve this goal, we treat the remaining valid regions of the test image as an another training cue because natural images have strong internal similarities. From this test-time adaptation, our network can exploit externally learned image priors from the pre-trained features as well as the internal priors of the test image explicitly. The experimental results show that AdaFill outperforms other models on various out-of-distribution test images. Furthermore, the model named ZeroFill, which is not pre-trained also outperforms the pre-trained models sometimes. Chajin Shin, Taeoh Kim, Sangyoun Lee |
ICIP | 1 |