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Yiyu Zhuang

dblp:285/6455 · DBLP profile ↗
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9ranked-venue papers
4as first author
9since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
8 papers
Rendering · 52% Visual content generation and editing · 27% Geometric modeling and processing · 14%
Artificial intelligence
9 papers
3D vision · 58% Generative modeling · 24% Vision and language · 9%

Topics — the 25 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
1.722025
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction · SIGGRAPH Asia 2025
Tera: Rethinking Text-Guided Realistic 3D Avatar Generation · ICCV 2025
Rendering
neural radiance fields
1.322024
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields · AAAI 2024
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022
Computer vision › 3D vision › 3d generation
3d avatar generation
0.912025
Tera: Rethinking Text-Guided Realistic 3D Avatar Generation · ICCV 2025
Computer vision › 3D vision
3d human reconstruction
0.912025
IDOL: Instant Photorealistic 3D Human Creation from a Single Image · CVPR 2025
Visual content generation and editing
3d content generation
0.912025
IDOL: Instant Photorealistic 3D Human Creation from a Single Image · CVPR 2025
Virtual and augmented reality › pose estimation
human pose estimation
0.912025
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction · SIGGRAPH Asia 2025
Geometric modeling and processing › shape modeling › human body modeling
3d head modeling
0.812024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $ · ECCV (56) 2024
Rendering › novel view synthesis
free-view synthesis
0.812024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $ · ECCV (56) 2024
Rendering › inverse rendering
illumination decomposition
0.812024
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields · AAAI 2024
Rendering
image-based rendering
0.812024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $ · ECCV (56) 2024
Rendering
neural rendering
0.812024
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields · AAAI 2024
Geometric modeling and processing › 3d face modeling
parametric head model
0.812024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $ · ECCV (56) 2024
Rendering
physically based rendering
0.812024
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields · AAAI 2024
Computer vision › 3D vision › 3d shape representation
implicit surface representation
0.712023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail · SIGGRAPH Asia 2023
Computer vision › 3D vision › 3d shape representation › implicit surface representation
signed distance function
0.712023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail · SIGGRAPH Asia 2023
Visual content generation and editing › 3d content generation
3d face synthesis
0.712023
High-fidelity 3D Face Generation from Natural Language Descriptions · CVPR 2023
Rendering › antialiasing
antialiased rendering
0.712023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail · SIGGRAPH Asia 2023
Visual content generation and editing
3d content creation
0.612022
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022
Computer vision › 3D vision
3d human pose estimation
0.312025
Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction · SIGGRAPH Asia 2025
Computer vision › 3D vision
3d shape representation
0.312025
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh · CVPR 2025
Machine learning › Representation and self-supervised learning
latent space learning
0.312025
Tera: Rethinking Text-Guided Realistic 3D Avatar Generation · ICCV 2025
Computer vision › 3D vision
neural radiance field
0.312025
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh · CVPR 2025
Computer vision › 3D vision
3d reconstruction
0.212024
Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $ · ECCV (56) 2024
Computer vision › 3D vision
inverse rendering
0.212024
A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields · AAAI 2024
Computer vision › Face, body and person analysis
face modeling
0.212022
MoFaNeRF: Morphable Facial Neural Radiance Field · ECCV (3) 2022

Methods — techniques the papers use, named apart from their topics

neural radiance field · 2.7triangular mesh · 1.7transformer · 1.7shape-aware gaussian binding · 1.7pose-controllable image-to-multi-view generation · 1.7gaussian splatting · 1.7diffusion model · 1.7synthetic data generation · 0.9structured latent space · 0.9latent diffusion model · 0.9knowledge distillation · 0.9feed-forward neural network · 0.9implicit neural representation · 0.8
YearPublicationVenuePosition
2025 Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
abstract
Neural 3D representations, such as Neural Radiation Fields (NeRF), excel at producing photorealistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of 3DGS manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering. In addition, our method is also effective with inaccurate meshes extracted from 3DGS. Experiments demonstrate our method’s effectiveness and superiority over baseline approaches.
Xiangjun Gao, Xiaoyu Li 0002, Yiyu Zhuang, Qi Zhang 0029, Wenbo Hu 0002, Chaopeng Zhang, Yao Yao 0008, Ying Shan, Long Quan
CVPR3
2025 IDOL: Instant Photorealistic 3D Human Creation from a Single Image
abstract
Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman-centric GEnerated dataset, HuGe100K, consisting of 100K diverse, photorealistic sets of human images. Each set contains 24-view frames in specific human poses, generated using a pose-controllable image-to-multi-view model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space from a given human image. This model is trained to disentangle human pose, body shape, clothing geometry, and texture. The estimated Gaussians can be animated without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the ability to efficiently reconstruct photorealistic humans at 1K resolution from a single input image using a single GPU instantly. Additionally, it seamlessly supports various applications, as well as shape and texture editing tasks.
Yiyu Zhuang, Jiaxi Lv, Hao Wen 0005, Qing Shuai, Ailing Zeng, Hao Zhu 0004, Shifeng Chen, Yujiu Yang 0001, Xun Cao, Wei Liu 0005
CVPR1
2025 Tera: Rethinking Text-Guided Realistic 3D Avatar Generation
abstract
In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training strategy for learning a native 3D avatar generative model. Initially, we distill a decoder to derive a structured latent space from a large human reconstruction model. Subsequently, a text-controlled latent diffusion model is trained to generate photorealistic 3D human avatars within this latent space. TeRA enhances the model performance by eliminating slow iterative optimization and enables text-based partial customization through a structured 3D human representation. Experiments have proven our approach's superiority over previous text-to-avatar generative models in subjective and objective evaluation.
Yiyu Zhuang, Yifei Zeng, Xun Cao, Xinxin Zuo, Hao Zhu 0004
ICCV2
2025 Sketch2PoseNet: Efficient and Generalized Sketch to 3D Human Pose Prediction
abstract
3D human pose estimation from sketches has broad applications in computer animation and film production. Unlike traditional human pose estimation, this task presents unique challenges due to the abstract and disproportionate nature of sketches. Previous sketch-to-pose methods, constrained by the lack of large-scale sketch-3D pose annotations, primarily relied on optimization with heuristic rules—an approach that is both time-consuming and limited in generalizability. To address these challenges, we propose a novel approach leveraging a "learn from synthesis" strategy. Firstly, a diffusion model is learned to synthesize sketch images from 2D poses projected from 3D human poses, mimicking disproportionate human structures in sketches. This process enables the creation of a synthetic dataset, SKEP-120K, consisting of 120k accurate sketch-3D pose annotation pairs across various sketch styles. Building on this synthetic dataset, we introduce an end-to-end data-driven framework for estimating human poses and shapes from diverse sketch styles. Our framework combines existing 2D pose detectors and generative diffusion priors for sketch feature extraction with a feed-forward neural network for efficient 2D pose estimation. Multiple heuristic loss functions have been incorporated to guarantee geometric coherence between the derived 3D poses and the detected 2D poses while preserving accurate self-contacts. Qualitative, quantitative, and subjective evaluations collectively affirm that our proposed model substantially surpasses previous ones in both estimation accuracy and speed for sketch-to-pose tasks.
Yiyu Zhuang, Xun Cao, Chuan Guo 0002, Xinxin Zuo, Hao Zhu 0004
SIGGRAPH Asia2
2024 A Pre-convolved Representation for Plug-and-Play Neural Illumination Fields
abstract
Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named Neural Illumination Fields (NeIF) that uses radiance fields as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convolved background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes.
Yiyu Zhuang, Qi Zhang 0029, Xuan Wang 0009, Hao Zhu 0004, Xiaoyu Li 0002, Ying Shan, Xun Cao
AAAI1
2024 Head360: Learning a Parametric 3D Full-Head for Free-View Synthesis in 360$^\circ $
Yuxiao He, Yiyu Zhuang, Yao Yao 0008, Siyu Zhu 0001, Xiaoyu Li 0002, Qi Zhang 0029, Xun Cao, Hao Zhu 0004
ECCV (56)2
2023 High-fidelity 3D Face Generation from Natural Language Descriptions
abstract
Synthesizing high-quality 3D face models from natural language descriptions is very valuable for many applications, including avatar creation, virtual reality, and telepresence. However, little research ever tapped into this task. We argue the major obstacle lies in 1) the lack of high-quality 3D face data with descriptive text annotation, and 2) the complex mapping relationship between descriptive language space and shape/appearance space. To solve these problems, we build Describe3D dataset, the first large-scale dataset with fine-grained text descriptions for text-to-3D face generation task. Then we propose a two-stage framework to first generate a 3D face that matches the concrete descriptions, then optimize the parameters in the 3D shape and texture space with abstract description to refine the 3D face model. Extensive experimental results show that our method can produce a faithful 3D face that conforms to the input descriptions with higher accuracy and quality than previous methods. The code and Describe3D dataset are released at https://github.com/zhuhao-nju/describe3D.
Menghua Wu, Hao Zhu 0004, Linjia Huang, Yiyu Zhuang, Yuanxun Lu, Xun Cao
CVPR4
2023 Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
abstract
We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a multi-scale tri-plane-based scene representation that is capable of capturing the LoD of the signed distance function (SDF) and the space radiance. Our representation aggregates space features from a multi-convolved featurization within a conical frustum along a ray and optimizes the LoD feature volume through differentiable rendering. Additionally, we propose an error-guided sampling strategy to guide the growth of the SDF during the optimization. Both qualitative and quantitative evaluations demonstrate that our method achieves superior surface reconstruction and photorealistic view synthesis compared to state-of-the-art approaches.
Yiyu Zhuang, Qi Zhang 0029, Hao Zhu 0004, Yao Yao 0008, Xiaoyu Li 0002, Yan-Pei Cao 0001, Ying Shan, Xun Cao
SIGGRAPH Asia1
2022 MoFaNeRF: Morphable Facial Neural Radiance Field
Yiyu Zhuang, Hao Zhu 0004, Xusen Sun, Xun Cao
ECCV (3)1