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Xiao S. Zeng

dblp:286/5212 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 86% Rendering · 14%
Artificial intelligence
2 papers
Reinforcement learning · 54% Generative modeling · 46%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.612022
DeepFoids: Adaptive Bio-Inspired Fish Simulation with Deep Reinforcement Learning · NeurIPS 2022
Machine learning › Generative modeling
synthetic data generation
0.512021
Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021
Computer animation and physical simulation › procedural animation
behavioral animation
0.512021
Foids: bio-inspired fish simulation for generating synthetic datasets · ACM Trans. Graph. 2021

Methods — techniques the papers use, named apart from their topics

physically-based rendering · 1.1multi-agent deep reinforcement learning · 1.1bio-inspired simulation · 1.03d scene generation · 1.0
YearPublicationVenuePosition
2022 DeepFoids: Adaptive Bio-Inspired Fish Simulation with Deep Reinforcement Learning
abstract
Our goal is to synthesize realistic underwater scenes with various fish species in different fish cages, which can be utilized to train computer vision models to automate fish counting and sizing tasks. It is a challenging problem to prepare a sufficiently diverse labeled dataset of images from aquatic environments. We solve this challenge by introducing an adaptive bio-inspired fish simulation. The behavior of caged fish changes based on the species, size and number of fish, and the size and shape of the cage, among other variables. However, a method to autonomously achieve schooling behavior for caged fish did not exist. In this paper, we propose a method for achieving schooling behavior for any given combination of variables, using multi-agent deep reinforcement learning (DRL) in various fish cages in arbitrary environments. Furthermore, to visually reproduce the underwater scene in different locations and seasons, we incorporate a physically-based underwater simulation.
Yuko Ishiwaka, Xiao S. Zeng, Shun Ogawa, Donovan Westwater, Tadayuki Tone, Masaki Nakada
NeurIPS2
2021 Facial Expression Transfer from Video Via Deep Learning
abstract
The transfer of facial expressions from people to 3D face models is a classic computer graphics problem. In this paper, we present a novel, learning-based approach to transferring facial expressions and head movements from images and videos to a biomechanical model of the face-head-neck musculoskeletal complex. Specifically, leveraging the Facial Action Coding System (FACS) as an intermediate representation of the expression space, we train a deep neural network to take in FACS Action Units (AUs) and output suitable facial muscle and jaw activations for the biomechanical model. Through biomechanical simulation, the activations deform the face, thereby transferring the expression to the model. The success of our approach is demonstrated through experiments involving the transfer of a range of expressive facial images and videos onto our biomechanical face-head-neck complex.
Xiao S. Zeng, Surya Dwarakanath, Wuyue Lu 0001, Masaki Nakada, Demetri Terzopoulos
SCA1
2021 Foids: bio-inspired fish simulation for generating synthetic datasets
abstract
We present a bio-inspired fish simulation platform, which we call "Foids", to generate realistic synthetic datasets for an use in computer vision algorithm training. This is a first-of-its-kind synthetic dataset platform for fish, which generates all the 3D scenes just with a simulation. One of the major challenges in deep learning based computer vision is the preparation of the annotated dataset. It is already hard to collect a good quality video dataset with enough variations; moreover, it is a painful process to annotate a sufficiently large video dataset frame by frame. This is especially true when it comes to a fish dataset because it is difficult to set up a camera underwater and the number of fish (target objects) in the scene can range up to 30,000 in a fish cage on a fish farm. All of these fish need to be annotated with labels such as a bounding box or silhouette, which can take hours to complete manually, even for only a few minutes of video. We solve this challenge by introducing a realistic synthetic dataset generation platform that incorporates details of biology and ecology studied in the aquaculture field. Because it is a simulated scene, it is easy to generate the scene data with annotation labels from the 3D mesh geometry data and transformation matrix. To this end, we develop an automated fish counting system utilizing the part of synthetic dataset that shows comparable counting accuracy to human eyes, which reduces the time compared to the manual process, and reduces physical injuries sustained by the fish.
Yuko Ishiwaka, Xiao S. Zeng, Michael Lee Eastman, Sho Kakazu, Sarah Gross, Ryosuke Mizutani, Masaki Nakada
ACM Trans. Graph.2
2020 CausalX: Causal eXplanations and Block Multilinear Factor Analysis
abstract
By adhering to the dictum, “No causation without manipulation (treatment, intervention)”, cause and effect data analysis represents changes in observed data in terms of changes in the causal factors. When causal factors are not amenable for active manipulation in the real world due to current technological limitations or ethical considerations, a counterfactual approach performs an intervention on the model of data formation. In the case of object representation or activity (temporal object) representation, varying object parts is generally unfeasible whether they be spatial and/or temporal. Multilinear algebra, the algebra of higher order tensors, is a suitable and transparent framework for disentangling the causal factors of data formation. Learning a part-based intrinsic causal factor representations in a multilinear framework requires applying a set of interventions on a part-based multilinear model. We propose a unified multilinear model of wholes and parts. We derive a hierarchical block multilinear factorization, the M-mode Block SVD, that computes a disentangled representation of the causal factors by optimizing simultaneously across the entire object hierarchy. Given computational efficiency considerations, we introduce an incremental bottom-up computational alternative, the Incremental M-mode Block SVD, that employs the lower level abstractions, the part representations, to represent the higher level of abstractions, the parent wholes. This incremental computational approach may also be employed to update the causal model parameters when data becomes available incrementally. The resulting object representation is an interpretable combinatorial choice of intrinsic causal factor representations related to an object's recursive hierarchy of wholes and parts that renders object recognition robust to occlusion and reduces training data requirements.
M. Alex O. Vasilescu, Eric Kim, Xiao S. Zeng
ICPR3