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Simon Mare

dblp:286/7532 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 39% Immersive interaction · 30% User interface design and tools · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › mixed reality
diminished reality
0.512021
Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design · CHI 2021
Collaborative and social computing › computer-mediated communication
remote communication
0.512021
Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design · CHI 2021
User interface design and tools › interaction design
somaesthetic interaction design
0.512021
Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design · CHI 2021

Methods — techniques the papers use, named apart from their topics

somaesthetics · 0.5qualitative empirical study · 0.5
YearPublicationVenuePosition
2021 Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design
abstract
We introduce Azalea: a design to enrich remote dialog by diminishing externalities, created through a process informed by somaesthetics. Azalea is a tactile cushion that envelops a smartphone running a bespoke app. A pair of Azaleas mediate an embodied co-experience between remote interlocutors via a motion-driven soundscape and audio-driven visuals. While most designs for enriching remote communication increase dimensionality and fidelity of modalities, Azalea diminishes distractions and serves an abstract medium for co-experiencing embodied information. We present the theoretical foundations and design tactics of Azalea, and characterize the experience through a qualitative empirical study. Our findings culminated in 12 qualities, supporting 5 themes with design implications that contribute to (1) a design ethos of diminished reality and (2) an expansion of somaesthetic HCI towards expression and communication.
Sjoerd Hendriks, Simon Mare, Mafalda Samuelsson-Gamboa, Mehmet Aydin Baytas
CHI2