Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yuki Tamaru
dblp:287/5044
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 62% Human-robot interaction · 19% Design research and methods · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction › social signaling
eye contact |
0.6 | 1 | 2022 | 3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022 |
Design research and methods
first-person perspectives |
0.2 | 1 | 2022 | 3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022 |
Human-robot interaction › social robot
humanoid robot |
0.2 | 1 | 2022 | 3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022 |
Methods — techniques the papers use, named apart from their topics
kalman filter · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | 3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContactabstractFor a humanoid robot to make eye contact and initiate communication with a person, it is necessary to estimate the person's head position. However, eye contact becomes difficult due to the mechanical delay of the robot when the person is moving. Owing to these issues, it is important to conduct a head-position prediction to mitigate the effect of the delay in the robot motion. Based on the fact that humans turn their heads before changing direction while walking, we hypothesized that the accuracy of three-dimensional (3D) head-position prediction from a first-person view can be improved by considering the head pose. We compared our method with a conventional Kalman filter-based approach, and found our method to be more accurate. The experiment results show that considering the head pose helps improve the accuracy of 3D head-position prediction. Yuki Tamaru, Yasunori Ozaki, Yuki Okafuji, Junya Nakanishi, Yuichiro Yoshikawa, Jun Baba |
HRI | 1 |