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Yuki Tamaru

dblp:287/5044 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 62% Human-robot interaction · 19% Design research and methods · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction › social signaling
eye contact
0.612022
3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022
Design research and methods
first-person perspectives
0.212022
3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022
Human-robot interaction › social robot
humanoid robot
0.212022
3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact · HRI 2022

Methods — techniques the papers use, named apart from their topics

kalman filter · 0.6
YearPublicationVenuePosition
2022 3D Head-Position Prediction in First-Person View by Considering Head Pose for Human-Robot EyeContact
abstract
For a humanoid robot to make eye contact and initiate communication with a person, it is necessary to estimate the person's head position. However, eye contact becomes difficult due to the mechanical delay of the robot when the person is moving. Owing to these issues, it is important to conduct a head-position prediction to mitigate the effect of the delay in the robot motion. Based on the fact that humans turn their heads before changing direction while walking, we hypothesized that the accuracy of three-dimensional (3D) head-position prediction from a first-person view can be improved by considering the head pose. We compared our method with a conventional Kalman filter-based approach, and found our method to be more accurate. The experiment results show that considering the head pose helps improve the accuracy of 3D head-position prediction.
Yuki Tamaru, Yasunori Ozaki, Yuki Okafuji, Junya Nakanishi, Yuichiro Yoshikawa, Jun Baba
HRI1