Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yanyan Zong
dblp:287/6734
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0005-5894-6119ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 77% Health and well-being technologies · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies
immersive learning |
1.0 | 1 | 2026 | XR Module for Enhancing Glove Hygiene Skills in First-Year Chemistry Laboratories · IEEE Trans. Vis. Comput. Graph. 2026 |
Health and well-being technologies › mental health › mental healthcare
anxiety reduction |
0.3 | 1 | 2026 | XR Module for Enhancing Glove Hygiene Skills in First-Year Chemistry Laboratories · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | XR Module for Enhancing Glove Hygiene Skills in First-Year Chemistry LaboratoriesabstractExtended Reality (XR) technologies offer innovative opportunities to address inequities in laboratory preparation among first-year undergraduate chemistry students, particularly benefiting students from under-served communities. This study presents the development and evaluation of an immersive XR module specifically designed to teach glove hygiene, a critical laboratory safety skill frequently overlooked in traditional high school curricula due to resource constraints. Involving 176 student test cases across diverse institutions, this module integrates active learning and inclusive, equity-driven design principles. A previously piloted VR glove hygiene module revealed significant student enthusiasm but encountered challenges related to nausea during immersive experiences. Addressing this, our refined XR module employs practices for nausea reduction, providing an accessible virtual lab environment with interactive glove hygiene simulations. Preliminary evaluations indicate substantial improvements in students' confidence, reduction in laboratory-related anxiety, and increased engagement, highlighting XR's potential to close preparation gaps. This work underscores the broader impact of XR interventions in STEM education, fostering greater retention and success for underrepresented and first-generation college students. Rezvan Joshaghani, Alessandra Winters, Yanyan Zong, Steve Cutchin |
IEEE Trans. Vis. Comput. Graph. | 3 |