Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chuan Fang
dblp:289/0014
· DBLP profile ↗
7ranked-venue papers
4as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 71% Segmentation and scene understanding · 12% Image recognition and object detection · 12% | |
| Computer graphics and multimedia
1 paper |
Rendering · 77% Geometric modeling and processing · 23% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d object detection |
1.6 | 2 | 2025 | SpatialLM: Training Large Language Models for Structured Indoor Modeling · NeurIPS 2025 PanoContext-Former: Panoramic Total Scene Understanding with a Transformer · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding
room layout estimation |
1.1 | 2 | 2025 | SpatialLM: Training Large Language Models for Structured Indoor Modeling · NeurIPS 2025 PanoContext-Former: Panoramic Total Scene Understanding with a Transformer · CVPR 2024 |
Rendering
gaussian splatting |
1.0 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | SpatialLM: Training Large Language Models for Structured Indoor Modeling · NeurIPS 2025 |
Computer vision › Segmentation and scene understanding › scene understanding
indoor scene understanding |
0.8 | 1 | 2024 | PanoContext-Former: Panoramic Total Scene Understanding with a Transformer · CVPR 2024 |
Computer vision › Image recognition and object detection › object detection
oriented object detection |
0.8 | 1 | 2024 | PanoContext-Former: Panoramic Total Scene Understanding with a Transformer · CVPR 2024 |
Computer vision › 3D vision › 3d scene understanding › camera-based 3d perception
panoramic scene understanding |
0.8 | 1 | 2024 | PanoContext-Former: Panoramic Total Scene Understanding with a Transformer · CVPR 2024 |
Geometric modeling and processing
3d reconstruction |
0.3 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Geometric modeling and processing
surface reconstruction |
0.3 | 1 | 2026 | RaDe-GS: Rasterizing Depth in Gaussian Splatting · ACM Trans. Graph. 2026 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.3 | 1 | 2025 | SpatialLM: Training Large Language Models for Structured Indoor Modeling · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
surface normal rendering · 1.0gaussian primitive rasterization · 1.0depth map rendering · 1.0point cloud processing · 0.9fine-tuning · 0.9transformer · 0.8context modeling · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SPATIALGEN: Layout-Guided 3D Indoor Scene Generation
Chuan Fang, Heng Li 0009, Yixun Liang, Jia Zheng 0002, Yongsen Mao, Yuan Liu 0025, Rui Tang 0015, Zihan Zhou 0001, Ping Tan 0002 |
3DV | 1 |
| 2026 | RaDe-GS: Rasterizing Depth in Gaussian SplattingabstractGaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian primitives. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to Neuralangelo Li et al. [ 2023 ] on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods. Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, Ping Tan 0002 |
ACM Trans. Graph. | 2 |
| 2025 | Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout ConstraintsabstractText-driven 3D indoor scene generation is useful for gaming, film industry, and AR/VR applications. However, existing methods cannot faithfully capture the scene layout based on text descriptions, nor do they allow flexible editing of individual objects in the room. To address these problems, we present Ctrl-Room, which can generate convincing 3D rooms with designer-style layouts and high-fidelity textures from just a text prompt. Our key insight is to separate the modeling of layouts and appearance. Our proposed method consists of two stages: a Layout Generation Stage and an Appearance Generation Stage. The Layout Generation Stage trains a text-conditional diffusion model to learn the layout distribution with our holistic scene code parameterization. Next, the Appearance Generation Stage employs a fine-tuned ControlNet to produce a vivid panoramic image of the room guided by the 3D scene layout, then further upgrades to a panoramic NeRF model. Benefiting from the scene code parameterization, we can easily edit the generated room model through our mask-guided editing module, without expensive edit-specific training. Extensive experiments on the Structured3D dataset demonstrate that our method outperforms existing methods in producing more reasonable, view-consistent, and editable 3D rooms from text prompts. Chuan Fang, Kunming Luo, Xiaotao Hu, Rakesh Shrestha, Ping Tan 0002 |
3DV | 1 |
| 2025 | SpatialLM: Training Large Language Models for Structured Indoor ModelingabstractSpatialLM is a large language model designed to process 3D point cloud data and generate structured 3D scene understanding outputs. These outputs include architectural elements like walls, doors, windows, and oriented object boxes with their semantic categories. Unlike previous methods which exploit task-specific network designs, our model adheres to the standard multimodal LLM architecture and is fine-tuned directly from open-source LLMs.
To train SpatialLM, we collect a large-scale, high-quality synthetic dataset consisting of the point clouds of 12,328 indoor scenes (54,778 rooms) with ground-truth 3D annotations, and conduct a careful study on various modeling and training decisions. On public benchmarks, our model gives state-of-the-art performance in layout estimation and competitive results in 3D object detection. With that, we show a feasible path for enhancing the spatial understanding capabilities of modern LLMs for applications in augmented reality, embodied robotics, and more. Yongsen Mao, Junhao Zhong, Chuan Fang, Jia Zheng 0002, Rui Tang 0015, Hao Zhu 0004, Ping Tan 0002, Zihan Zhou 0001 |
NeurIPS | 3 |
| 2024 | PanoContext-Former: Panoramic Total Scene Understanding with a TransformerabstractPanoramic images enable deeper understanding and more holistic perception of 360° surrounding environment, which can naturally encode enriched scene context information compared to standard perspective image. Previous work has made lots of effort to solve the scene understanding task in a hybrid solution based on 2D-3D geometric reasoning, thus each sub-task is processed separately and few correlations are explored in this procedure. In this paper, we propose a fully 3D method for holistic indoor scene understanding which recovers the objects' shapes, oriented bounding boxes and the 3D room layout simultaneously from a single panorama. To maximize the exploration of the rich context information, we design a transformer-based context module to predict the representation and relationship among each component of the scene. In addition, we introduce a new dataset for scene understanding, including photo-realistic panoramas, high-fidelity depth images, accurately annotated room layouts, oriented object bounding boxes and shapes. Experiments on the synthetic and new datasets demonstrate that our method outperforms previous panoramic scene understanding methods in terms of both layout estimation and 3D object detection. Chuan Fang, Liefeng Bo, Zilong Dong, Ping Tan 0002 |
CVPR | 2 |
| 2022 | DependencyMerge Guided Latent Tree Structure for Aspect-Based Sentiment AnalysisabstractRecent studies on aspect-based sentiment analysis (ABSA) demonstrated the efficiency of using task-specific latent trees to model the interaction between aspects and opinion words. However, as information propagates mostly between neighbors, a tree inducer module often produces a random structure at early iterations, which makes the performance unstable. Therefore, this paper uses multiple dependency trees from off-the-shelf parsers as the structured guidance for a latent tree to conquer the unstable problem. A simple yet effective dependency ensemble technique, DependencyMerge, is proposed to facilitate different parsers. With the rich prior knowledge, the latent tree-inducing process is stable and the latent tree is more task-specific. Experiments on five ABSA datasets show that the proposed model has better performance compared to the recent strong baselines. Chuan Fang |
IJCNN | 1 |
| 2021 | Single-Shot is Enough: Panoramic Infrastructure Based Calibration of Multiple Cameras and 3D LiDARsabstractThe integration of multiple cameras and 3D Li-DARs has become basic configuration of augmented reality devices, robotics, and autonomous vehicles. The calibration of multi-modal sensors is crucial for a system to properly function, but it remains tedious and impractical for mass production. Moreover, most devices require re-calibration after usage for certain period of time. In this paper, we propose a single-shot solution for calibrating extrinsic transformations among multiple cameras and 3D LiDARs. We establish a panoramic infrastructure, in which a camera or LiDAR can be robustly localized using data from single frame. Experiments are conducted on three devices with different camera-LiDAR configurations, showing that our approach achieved comparable calibration accuracy with the state-of-the-art approaches but with much greater efficiency. Chuan Fang, Zilong Dong, Honghua Li, Siyu Zhu 0001, Ping Tan 0002 |
IROS | 1 |