Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Linjie Lyu

dblp:289/5511 · DBLP profile ↗
← Back
5ranked-venue papers
5as first author
5since 2021 · last 2025
0009-0007-4763-8457ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-author · 5 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 73% Visual content generation and editing · 18% Geometric modeling and processing · 5%
Artificial intelligence
1 paper
3D vision · 50% Trustworthy machine learning · 50%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
differentiable rendering
1.222023
Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering · ACM Trans. Graph. 2023
Efficient and Differentiable Shadow Computation for Inverse Problems · ICCV 2021
Visual content generation and editing
image editing
0.912025
IntrinsicEdit: Precise generative image manipulation in intrinsic space · ACM Trans. Graph. 2025
Computer vision › 3D vision › novel view synthesis
radiance field
0.812024
Manifold Sampling for Differentiable Uncertainty in Radiance Fields · SIGGRAPH Asia 2024
Machine learning › Trustworthy machine learning
uncertainty estimation
0.812024
Manifold Sampling for Differentiable Uncertainty in Radiance Fields · SIGGRAPH Asia 2024
Rendering
inverse rendering
0.712023
Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering · ACM Trans. Graph. 2023
Rendering
global illumination
0.612022
Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination · ECCV (17) 2022
Rendering
shadow rendering
0.512021
Efficient and Differentiable Shadow Computation for Inverse Problems · ICCV 2021
Geometric modeling and processing › 3d reconstruction
next-best-view planning
0.212024
Manifold Sampling for Differentiable Uncertainty in Radiance Fields · SIGGRAPH Asia 2024
Computational photography and imaging
illumination estimation
0.212023
Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering · ACM Trans. Graph. 2023

Methods — techniques the papers use, named apart from their topics

monte carlo sampling · 1.5manifold sampling · 1.5differentiable uncertainty · 1.5prompt-embedding optimization · 0.9diffusion inversion · 0.9RGB↔X diffusion · 0.9optimization · 0.7differentiable path tracing · 0.7denoising diffusion probabilistic model · 0.7neural radiance transfer field · 0.6
YearPublicationVenuePosition
2025 IntrinsicEdit: Precise generative image manipulation in intrinsic space
abstract
Generative diffusion models have advanced image editing by delivering high-quality results through intuitive interfaces such as prompts, scribbles, and semantic drawing. However, these interfaces lack precise control, and associated editing methods often specialize in a single task. We introduce a versatile workflow for a range of editing tasks which operates in an intrinsic-image latent space, enabling semantic, local manipulation with pixel precision while automatically handling effects like reflections and shadows. We build on the RGB↔X diffusion framework and address its key deficiencies: the lack of identity preservation and the need to update multiple channels to achieve plausible results. We propose an edit-friendly diffusion inversion and prompt-embedding optimization to enable precise and efficient editing of only the relevant channels. Our method achieves identity preservation and resolves global illumination, without requiring task-specific model fine-tuning. We demonstrate state-of-the-art performance across a variety of tasks on complex images, including material adjustments, object insertion and removal, global relighting, and their combinations.
Linjie Lyu, Valentin Deschaintre, Yannick Hold-Geoffroy, Milos Hasan, Jae Shin Yoon, Thomas Leimkühler, Christian Theobalt, Iliyan Georgiev
ACM Trans. Graph.1
2024 Manifold Sampling for Differentiable Uncertainty in Radiance Fields
abstract
Radiance fields are powerful and, hence, popular models for representing the appearance of complex scenes. Yet, constructing them based on image observations gives rise to ambiguities and uncertainties. We propose a versatile approach for learning Gaussian radiance fields with explicit and fine-grained uncertainty estimates that impose only little additional cost compared to uncertainty-agnostic training. Our key observation is that uncertainties can be modeled as a low-dimensional manifold in the space of radiance field parameters that is highly amenable to Monte Carlo sampling. Importantly, our uncertainties are differentiable and, thus, allow for gradient-based optimization of subsequent captures that optimally reduce ambiguities. We demonstrate state-of-the-art performance on next-best-view planning tasks, including high-dimensional illumination planning for optimal radiance field relighting quality.
Linjie Lyu, Ayush Tewari, Marc Habermann, Shunsuke Saito, Michael Zollhöfer, Thomas Leimkühler, Christian Theobalt
SIGGRAPH Asia1
2023 Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering
abstract
Inverse rendering, the process of inferring scene properties from images, is a challenging inverse problem. The task is ill-posed, as many different scene configurations can give rise to the same image. Most existing solutions incorporate priors into the inverse-rendering pipeline to encourage plausible solutions, but they do not consider the inherent ambiguities and the multi-modal distribution of possible decompositions. In this work, we propose a novel scheme that integrates a denoising diffusion probabilistic model pre-trained on natural illumination maps into an optimization framework involving a differentiable path tracer. The proposed method allows sampling from combinations of illumination and spatially-varying surface materials that are, both, natural and explain the image observations. We further conduct an extensive comparative study of different priors on illumination used in previous work on inverse rendering. Our method excels in recovering materials and producing highly realistic and diverse environment map samples that faithfully explain the illumination of the input images.
Linjie Lyu, Ayush Tewari, Marc Habermann, Shunsuke Saito, Michael Zollhöfer, Thomas Leimkühler, Christian Theobalt
ACM Trans. Graph.1
2022 Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination
Linjie Lyu, Ayush Tewari, Thomas Leimkühler, Marc Habermann, Christian Theobalt
ECCV (17)1
2021 Efficient and Differentiable Shadow Computation for Inverse Problems
abstract
Differentiable rendering has received increasing interest for image-based inverse problems. It can benefit traditional optimization-based solutions to inverse problems, but also allows for self-supervision of learning-based approaches for which training data with ground truth annotation is hard to obtain. However, existing differentiable renderers either do not model visibility of the light sources from the different points in the scene, responsible for shadows in the images, or are very slow which makes it difficult to train deep architectures over thousands of iterations. To this end, we propose an accurate yet efficient approach for differentiable visibility and soft shadow computation. Our approach is based on the spherical harmonics approximations of the scene illumination and visibility, where the occluding surface is approximated with spheres. This allows for a significantly more efficient shadow computation compared to methods based on ray tracing. As our formulation is differentiable, it can be used to solve inverse problems such as texture, illumination, rigid pose, and geometric deformation recovery from images using analysis-by-synthesis optimization.
Linjie Lyu, Marc Habermann, Lingjie Liu, Mallikarjun B. R. 0001, Ayush Tewari, Christian Theobalt
ICCV1