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Peng Huang 0001

dblp:29/1726-1 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2015
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 50% Geometric modeling and processing · 50%
Artificial intelligence
3 papers
3D vision · 86% Video understanding and tracking · 14%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape analysis
0.222011
Global temporal registration of multiple non-rigid surface sequences · CVPR 2011
Shape Similarity for 3D Video Sequences of People · Int. J. Comput. Vis. 2010
Computer animation and physical simulation
character animation
0.212015
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture · ACM Trans. Graph. 2015
Computer animation and physical simulation › data-driven animation
performance-driven animation
0.212015
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture · ACM Trans. Graph. 2015
Computer vision › 3D vision
3d reconstruction
0.212013
Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013
Geometric modeling and processing › shape registration
non-rigid shape alignment
0.212013
Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013
Geometric modeling and processing
shape analysis
0.212013
Global Non-rigid Alignment of Surface Sequences · Int. J. Comput. Vis. 2013
Computer vision › 3D vision › 3d shape analysis
shape similarity
0.122011
Shape Similarity for 3D Video Sequences of People · Int. J. Comput. Vis. 2010
Global temporal registration of multiple non-rigid surface sequences · CVPR 2011
Computer vision › 3D vision › geometric estimation › registration
non-rigid registration
0.112011
Global temporal registration of multiple non-rigid surface sequences · CVPR 2011
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.112009
Human motion synthesis from 3D video · CVPR 2009
Geometric modeling and processing › mesh deformation
laplacian deformation
0.112015
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture · ACM Trans. Graph. 2015
Geometric modeling and processing
mesh deformation
0.112015
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture · ACM Trans. Graph. 2015
Computer animation and physical simulation › motion synthesis
motion graph
0.012009
Human motion synthesis from 3D video · CVPR 2009

Methods — techniques the papers use, named apart from their topics

shape similarity tree · 0.3minimum spanning tree · 0.3space-time editing · 0.2part-based laplacian deformation · 0.2motion graph path optimization · 0.2non-rigid deformation · 0.1graph optimization · 0.1shape similarity · 0.1surface motion graph · 0.1integer linear programming · 0.1
YearPublicationVenuePosition
2015 Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture
abstract
We present a novel hybrid representation for character animation from 4D Performance Capture (4DPC) data which combines skeletal control with surface motion graphs. 4DPC data are temporally aligned 3D mesh sequence reconstructions of the dynamic surface shape and associated appearance from multiple-view video. The hybrid representation supports the production of novel surface sequences which satisfy constraints from user-specified key-frames or a target skeletal motion. Motion graph path optimisation concatenates fragments of 4DPC data to satisfy the constraints while maintaining plausible surface motion at transitions between sequences. Space-time editing of the mesh sequence using a learned part-based Laplacian surface deformation model is performed to match the target skeletal motion and transition between sequences. The approach is quantitatively evaluated for three 4DPC datasets with a variety of clothing styles. Results for key-frame animation demonstrate production of novel sequences that satisfy constraints on timing and position of less than 1% of the sequence duration and path length. Evaluation of motion-capture-driven animation over a corpus of 130 sequences shows that the synthesised motion accurately matches the target skeletal motion. The combination of skeletal control with the surface motion graph extends the range and style of motion which can be produced while maintaining the natural dynamics of shape and appearance from the captured performance.
Peng Huang 0001, Margara Tejera, John P. Collomosse, Adrian Hilton 0001
ACM Trans. Graph.1
2013 Global Non-rigid Alignment of Surface Sequences
abstract
This paper presents a general approach based on the shape similarity tree for non-sequential alignment across databases of multiple unstructured mesh sequences from non-rigid surface capture. The optimal shape similarity tree for non-rigid alignment is defined as the minimum spanning tree in shape similarity space. Non-sequential alignment based on the shape similarity tree minimises the total non-rigid deformation required to register all frames in a database into a consistent mesh structure with surfaces in correspondence. This allows alignment across multiple sequences of different motions, reduces drift in sequential alignment and is robust to rapid non-rigid motion. Evaluation is performed on three benchmark databases of 3D mesh sequences with a variety of complex human and cloth motion. Comparison with sequential alignment demonstrates reduced errors due to drift and improved robustness to large non-rigid deformation, together with global alignment across multiple sequences which is not possible with previous sequential approaches.
Chris Budd, Peng Huang 0001, Martin Klaudiny, Adrian Hilton 0001
Int. J. Comput. Vis.2
2011 Global temporal registration of multiple non-rigid surface sequences
abstract
In this paper we consider the problem of aligning multiple non-rigid surface mesh sequences into a single temporally consistent representation of the shape and motion. A global alignment graph structure is introduced which uses shape similarity to identify frames for inter-sequence registration. Graph optimisation is performed to minimise the total non-rigid deformation required to register the input sequences into a common structure. The resulting global alignment ensures that all input sequences are resampled with a common mesh structure which preserves the shape and temporal correspondence. Results demonstrate temporally consistent representation of several public databases of mesh sequences for multiple people performing a variety of motions with loose clothing and hair.
Peng Huang 0001, Chris Budd, Adrian Hilton 0001
CVPR1
2010 Shape Similarity for 3D Video Sequences of People
Peng Huang 0001, Adrian Hilton 0001, Jonathan Starck
Int. J. Comput. Vis.1
2009 Human motion synthesis from 3D video
abstract
Multiple view 3D video reconstruction of actor performance captures a level-of-detail for body and clothing movement which is time-consuming to produce using existing animation tools. In this paper we present a framework for concatenative synthesis from multiple 3D video sequences according to user constraints on movement, position and timing. Multiple 3D video sequences of an actor performing different movements are automatically constructed into a surface motion graph which represents the possible transitions with similar shape and motion between sequences without unnatural movement artifacts. Shape similarity over an adaptive temporal window is used to identify transitions between 3D video sequences. Novel 3D video sequences are synthesized by finding the optimal path in the surface motion graph between user specified key-frames for control of movement, location and timing. The optimal path which satisfies the user constraints whilst minimizing the total transition cost between 3D video sequences is found using integer linear programming. Results demonstrate that this framework allows flexible production of novel 3D video sequences which preserve the detailed dynamics of the captured movement for an actress with loose clothing and long hair without visible artifacts.
Peng Huang 0001, Adrian Hilton 0001, Jonathan Starck
CVPR1