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Francesco Ferrise

dblp:29/4098 · DBLP profile ↗
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6ranked-venue papers
0as first author
5since 2021 · last 2026
0000-0001-8951-8807ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 77% Design research and methods · 19% User interface design and tools · 4%

Topics — the 1 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual prototyping
0.112011
The use of interactive Virtual Prototypes for products specification in the concept design phase · VR 2011

Methods — techniques the papers use, named apart from their topics

stereoscopic visualization · 0.1multimodal interaction · 0.1force feedback · 0.1
YearPublicationVenuePosition
2026 A graphic design proposal for interpreting results in affective experimentations
Elena Carlotta Olivetti, Federica Marcolin, Ivonne Angelica Castiblanco Jimenez, Luca Ulrich, Marta Ferraro, Enrico Vezzetti, Giulia Wally Scurati, Nicolò Dozio, Francesco Ferrise
Vis. Comput.9
2025 Predicting Mispredictions: A Model of Human Misjudgment About Vulnerable Road Users' Trajectories
abstract
This paper presents a cognitive model designed to reproduce human drivers’ errors in predicting the motion of nearby vulnerable road users. We aim to define a computational model that, given both the trajectory of the eye gaze of a human driver and the trajectory of a bicycle, can compute the probability distribution of where the human driver believes the bicycle will be in the near future. For the design and validation of the proposed cognitive model, we tested 51 subjects in immersive virtual reality scenarios. The results indicate that the proposed model can generate probability distributions of the human drivers’ beliefs about the future bicycle position that are very similar, though not statistically equivalent, to those obtained experimentally. Such models could easily be generalized to describe how drivers misjudge the motion of other road users. This may enable ADAS to evaluate and improve drivers’ situational awareness. In the future, these models could also be used by autonomous cars to evaluate situational awareness of nearby humans, enabling a safer coexistence of autonomous vehicles and vulnerable road users.
Alessandro Colombo, Matteo Depaola, Francesco Ferrise, Nicolò Dozio, Gabriel Rodrigues de Campos
IEEE Trans. Intell. Transp. Syst.3
2024 A Concept Design for a Positive Mood Supporting Application
abstract
Mood and emotion are considered distinct phenomena, yet there is a general lack of consensus within the scientific community concerning their definition. Leveraging on a physiology-based definition of these phenomena and their relation, we propose a concept design to define a real-time realworld positive mood supporting application. In particular, the application will be provided through wearable and portable devices, and comprise different blocks related to the user profiling, the identification of proper mood stimuli based on the users' responses, and a mood detection system. Therefore, multiple data will be exploited to provide an effective and efficient positive mood support, starting from user demographics, moving to an ecological momentary assessment of mood, and integrating physiological signal analyses.
Aurora Saibene, Riccardo Giussani, Claudia Rabaioli, Nicolò Dozio, Francesca Gasparini, Francesco Ferrise
CBMI6
2024 CalD3r and MenD3s: Spontaneous 3D facial expression databases
Luca Ulrich, Federica Marcolin, Enrico Vezzetti, Francesca Nonis, Daniel C. Mograbi, Giulia Wally Scurati, Nicolò Dozio, Francesco Ferrise
J. Vis. Commun. Image Represent.8
2022 A design methodology for affective Virtual Reality
Nicolò Dozio, Federica Marcolin, Giulia Wally Scurati, Luca Ulrich, Francesca Nonis, Enrico Vezzetti, Gabriele Marsocci, Alba La Rosa, Francesco Ferrise
Int. J. Hum. Comput. Stud.9
2011 The use of interactive Virtual Prototypes for products specification in the concept design phase
abstract
The paper describes the use of interactive Virtual Prototypes (iVP) for the specification of consumer products and for the evaluation of the perceived quality of the product already in its conceptual form. iVPs are based on multimodal interaction including force-feedback and sound in addition to 3D stereoscopic visualization. The fidelity of the prototypes has been evaluated in comparison with the corresponding real products, when used for performing the same tests. Differently from the traditional use of Virtual Prototypes, which aims at evaluating the product design, we have used iVPs for the interaction design of a new product, i.e. it has been used as a means to define the design parameters used for the specification of a new product.
Monica Bordegoni, Francesco Ferrise, Joseba Lizaranzu
VR2