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Wen Wang 0003

dblp:29/4680-3 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2019
0000-0002-9303-516XORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Personal fabrication and tangible interfaces · 84% Interaction techniques and input · 7% User interface design and tools · 5%
Computer graphics and multimedia
1 paper
Computational fabrication · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › programmable materials
shape-changing food
0.722019
Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method · UIST 2019
Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking · CHI 2017
Personal fabrication and tangible interfaces
shape-changing interfaces
0.212015
bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces · CHI 2015
Interaction techniques and input
food-based interaction
0.112019
Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method · UIST 2019
Computational fabrication
additive manufacturing
0.112017
Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking · CHI 2017
Design research and methods › design process
interdisciplinary design
0.112015
bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces · CHI 2015

Methods — techniques the papers use, named apart from their topics

simulation · 1.0material-based design · 0.6hydration · 0.4dehydration · 0.4modular design · 0.2fabrication platform · 0.2application design · 0.2
YearPublicationVenuePosition
2019 Morphlour: Personalized Flour-based Morphing Food Induced by Dehydration or Hydration Method
abstract
In this paper, we explore personalized morphing food that enhances traditional food with new HCI capabilities, rather than replacing the chef and authentic ingredients (e.g. flour) with an autonomous machine and heterogeneous mixtures (e.g. gel). Thus, we contribute a unique transformation mechanism of kneaded and sheeted flour-based dough, with an integrated design strategy for morphing food during two general cooking methods: dehydration (e.g. baking) or hydration (e.g. water boiling). We also enrich the design space of morphing food by demonstrating several applications. We end by discussing hybrid cooking between human and a design tool that we developed to ensure accuracy while preserving customizability for morphing food.
Ye Tao 0001, Youngwook Do, Humphrey Yang, Yi-Chin Lee, Guanyun Wang, Catherine Mondoa, Jianxun Cui, Wen Wang 0003, Lining Yao
UIST8
2017 Transformative Appetite: Shape-Changing Food Transforms from 2D to 3D by Water Interaction through Cooking
abstract
We developed a concept of transformative appetite, where edible 2D films made of common food materials (protein, cellulose or starch) can transform into 3D food during cooking. This transformation process is triggered by water adsorption, and it is strongly compatible with the 'flat packaging' concept for substantially reducing shipping costs and storage space. To develop these transformable foods, we performed material-based design, established a hybrid fabrication strategy, and conducted performance simulation. Users can customize food shape transformations through a pre-defined simulation platform, and then fabricate these designed patterns using additive manufacturing. Three application techniques are provided - 2D-to-3D folding, hydration-induced wrapping, and temperature-induced self-fragmentation, to present the shape, texture, and interaction with food materials. Based on this concept, several dishes were created in the kitchen, to demonstrate the futuristic dining experience through materials-based interaction design.
Wen Wang 0003, Lining Yao, Chin-Yi Cheng, Daniel S. Levine 0002, Hiroshi Ishii 0001
CHI1
2016 xPrint: A Modularized Liquid Printer for Smart Materials Deposition
abstract
To meet the increasing requirements of HCI researchers who are looking into using liquid-based materials (e.g., hydrogels) to create novel interfaces, we present a design strategy for HCI researchers to build and customize a liquid-based smart material printing platform with off-the-shelf or easy-to-machine parts. For the hardware, we suggest a magnetic assembly-based modular design. These modularized parts can be easily and precisely reconfigured with off-the-shelf or easy-to-machine parts that can meet different processing requirements such as mechanical mixing, chemical reaction, light activation, and solution vaporization. In addition, xPrint supports an open-source, highly customizable software design and simulation platform, which is applicable for simulating and facilitating smart material constructions. Furthermore, compared to inkjet or pneumatic syringe-based printing systems, xPrint has a large range of printable materials from synthesized polymers to natural micro-organism-living cells with a printing resolution from 10μm up to 5mm (droplet size). In this paper, we will introduce the system design in detail and three use cases to demonstrate the material variability and the customizability for users with different demands (e.g., designers, scientific researchers, or artists).
Guanyun Wang, Lining Yao, Wen Wang 0003, Jifei Ou, Chin-Yi Cheng, Hiroshi Ishii 0001
CHI3
2015 bioLogic: Natto Cells as Nanoactuators for Shape Changing Interfaces
abstract
Nature has engineered its own actuators, as well as the efficient material composition, geometry and structure to utilize its actuators and achieve functional transformation. Based on the natural phenomenon of cells' hygromorphic transformation, we introduce the living Bacillus Subtilis natto cell as a humidity sensitive nanoactuator. In this paper, we unfold the process of exploring and comparing cell types that are proper for HCI use, the development of the composite biofilm, the development of the responsive structures, the control setup for actuating biofilms, and a simulation and fabrication platform. Finally, we provide a variety of application designs, with and without computer control to demonstrate the potential of our bio actuators. Through this paper, we intend to enable the use of natto cells and our platform technologies for HCI researchers, designers and bio-hackers. More generally, we try to encourage the research and use of biological responsive materials and interdisciplinary research in HCI.
Lining Yao, Jifei Ou, Chin-Yi Cheng, Helene Steiner, Wen Wang 0003, Guanyun Wang, Hiroshi Ishii 0001
CHI5