Demo Data from SIGIR 2026 / reviewers in the wild / expert
Fred Lakin
dblp:29/6588
· DBLP profile ↗
4ranked-venue papers
4as first author
0since 2021 · last 1989
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 2 first-authorArtificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Collaborative and social computing · 58% User interface design and tools · 42% | |
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Programming languages and type systems · 100% |
Topics — the 2 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding › scene understanding
image grammars |
0.0 | 1 | 1987 | Visual Grammars for Visual Languages · AAAI 1987 |
User interface design and tools
graphics system design |
0.0 | 1 | 1980 | A structure from manipulation for text-graphic objects · SIGGRAPH 1980 |
Methods — techniques the papers use, named apart from their topics
pattern manipulation · 0.0manual manipulation · 0.0design study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1989 | The electronic design notebook: performing medium and processing medium
Fred Lakin, John Wambaugh, Larry J. Leifer, Dave Cannon, Cecilia Sivard |
Vis. Comput. | 1 |
| 1987 | Visual Grammars for Visual Languages
Fred Lakin |
AAAI | 1 |
| 1986 | A performing medium for working group graphicsabstractWriting and drawing together on a common display often assist a working group in a task. For example,face-to-face groups have long enjoyed the richness of graphic communication found on blackboards. The spontaneous image manipulations which take place over time on a blackboard can be viewed as a text-graphic performance. A human performer generates and manipulates text and graphics for the purpose of assisting the working group in their task.The phenomenon of performed text-graphics presents opportunities for research in the area of computer-supported cooperative work. 1] Spontaneous generation demands a performing medium where the focus is on live manipulation of text and graphics. Design of a computer-based medium with enough agility and generality to support blackboard-like activity is a challenge for interface design. 2] Agility and generality must not be achieved at the expense of specializability. After a group has initially sketched an idea in text and graphics, then that same medium should also support refining the sketch according to formal schema. 3] The performing medium can also be used as a recording medium for studying image manipulation as part of the working group process.This paper presents a stepwise approach to the design of a performing medium for working group graphics. First, examples of non-computer text-graphics for groups are examined to get a preliminary idea of the underlying phenomenon: the performing of text-graphic manipulation to assist working groups. Next key features of that kind of text-graphic manipulation are isolated. Then, third, the architecture and behavior of a graphics editor providing those features is described. Fred Lakin |
CSCW | 1 |
| 1980 | A structure from manipulation for text-graphic objectsabstractThe general purpose graphics systems of the future will need a simple logic for visual objects—one structure underlying both text and graphics. As an experiment, perhaps the immediate handling of visual objects by the user can provide the starting point for developing that structure. This paper describes the PAM graphics system, in which the structure of text-graphic objects arises directly out of manual manipulation. The needs of manual manipulation determine the text-graphic pattern as the simplest organizing structure for images; PAM stands for PAttern Manipulating. The PAM system is designed for the agile manipulation of text-graphic patterns—first manually, and then, later, programmatically.Starting from this strict 'front-in' viewpoint—where immediate manipulation (hand powered animation) was to be the primary application—a 'manipulative grammar' was evolved to give the user a simple yet powerful handle on text-graphic images. This grammar turned out to be a generalization of LISP syntax from textual symbolic expressions to text-graphic forms, structuring such forms as trees and then offering: Fred Lakin |
SIGGRAPH | 1 |