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Hyein Lee 0002

dblp:29/6859-2 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-6468-9332ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Personal fabrication and tangible interfaces · 40% Haptics and multimodal interaction · 33% User interface design and tools · 27%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
circuit assembly
0.412020
SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization · UIST 2020
Personal fabrication and tangible interfaces
electronics prototyping
0.412019
VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits · CHI 2019
Haptics and multimodal interaction › haptic feedback
asymmetric vibration
0.312018
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip · CHI 2018
Haptics and multimodal interaction › wearable haptic device
wearable tactile device
0.312018
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip · CHI 2018
Virtual and augmented reality
immersive interaction
0.112018
HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip · CHI 2018

Methods — techniques the papers use, named apart from their topics

summative evaluation · 0.9formative study · 0.9LED matrix · 0.9voice coil actuator · 0.7user study · 0.7plug-and-play modules · 0.4mixed reality · 0.4
YearPublicationVenuePosition
2020 SchemaBoard: Supporting Correct Assembly of Schematic Circuits using Dynamic In-Situ Visualization
abstract
Assembling circuits on breadboards using reference designs is a common activity among makers. While tools like Fritzing offer a simplified visualization of how components and wires are connected, such pictorial depictions of circuits are rare in formal educational materials and the vast bulk of online technical documentation. Electronic schematics are more common but are perceived as challenging and confusing by novice makers. To improve access to schematics, we propose SchemaBoard, a system for assisting makers in assembling and inspecting circuits on breadboards from schematic source materials. SchemaBoard uses an LED matrix integrated underneath a working breadboard to visualize via light patterns where and how components should be placed, or to highlight elements of circuit topology such as electrical nets and connected pins. This paper presents a formative study with 16 makers, the SchemaBoard system, and a summative evaluation with an additional 16 users. Results indicate that SchemaBoard is effective in reducing both the time and the number of errors associated with building a circuit based on a reference schematic, and for inspecting the circuit for correctness after its assembly.
Hyein Lee 0002, Ramkrishna Prasad, Seungwoo Je, Youngkyung Choi, Daniel Ashbrook, Ian Oakley, Andrea Bianchi
UIST2
2019 VirtualComponent: A Mixed-Reality Tool for Designing and Tuning Breadboarded Circuits
abstract
Prototyping electronic circuits is an increasingly popular activity, supported by researchers, who develop toolkits to improve the design, debugging, and fabrication of electronics. Although past work mainly dealt with circuit topology, in this paper we propose a system for determining or tuning the values of the circuit components. Based on the results of a formative study with seventeen makers, we designed VirtualComponent, a mixed-reality tool that allows users to digitally place electronic components on a real breadboard, tune their values in software, and see these changes applied to the physical circuit in real-time. VirtualComponent is composed of a set of plug-and-play modules containing banks of components, and a custom breadboard managing the connections and components' values. Through demonstrations and the results of an informal study with twelve makers, we show that VirtualComponent is easy to use and allows users to test components' value configurations with little effort.
Youngkyung Choi, Hyein Lee 0002, Geehyuk Lee, Andrea Bianchi
CHI3
2018 HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip
abstract
Haptic devices allow a more immersive experience with Virtual and Augmented Reality. However, for a wider range of usage they need to be miniaturized while maintaining the quality of haptic feedback. In this study, we used two kinds of human sensory illusion of vibration. The first illusion involves creating a virtual force (pulling sensation) using asymmetric vibration, and the second involves imparting compliances of complex stress-strain curves (i.e. force-displacement curves of mechanical keyboards) to a rigid object by changing the frequency and amplitude of vibration. Using these two illusions, we developed a wearable tactile device named HapCube, consisting of three orthogonal voicecoil actuators. Four measurement tests and four user tests confirmed that 1) a combination of two orthogonal asymmetric vibrations could provide a 2D virtual force in any tangential directions on a finger pad, and 2) a single voicecoil actuator produced pseudo-force feedback of the complex compliance curves in the normal direction.
Hwan Kim, Hyeon-Beom Yi, Hyein Lee 0002, Woohun Lee
CHI3