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Byunglim Park

dblp:29/7458 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Games and playful interaction · 83% Health and well-being technologies · 12% Collaborative and social computing · 5%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
exergames
0.222012
Transforming solitary exercises into social exergames · CSCW 2012
Swan boat: pervasive social game to enhance treadmill running · ACM Multimedia 2009
Games and playful interaction › exergames
social exergames
0.112012
Transforming solitary exercises into social exergames · CSCW 2012
Games and playful interaction
pervasive games
0.112009
Swan boat: pervasive social game to enhance treadmill running · ACM Multimedia 2009
Health and well-being technologies › physical activity
exercise
0.012012
Transforming solitary exercises into social exergames · CSCW 2012
Collaborative and social computing
social interaction
0.012009
Swan boat: pervasive social game to enhance treadmill running · ACM Multimedia 2009

Methods — techniques the papers use, named apart from their topics

user study · 0.1game design · 0.1
YearPublicationVenuePosition
2012 Transforming solitary exercises into social exergames
abstract
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and game interactions, and by analyzing an example exergame which is successfully transformed from its original solitary exercise. We present a user study of the exergame that evaluates the need for holistic transformation strategies from solitary exercises into social exergames.
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byunglim Park, Junehwa Song
CSCW4
2009 Swan boat: pervasive social game to enhance treadmill running
abstract
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and immersive game play. We developed Swan Boat on top of PSD, a platform for pervasive games, and using the Interactive Treadmill hardware. We conducted a user study to evaluate our game.
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byunglim Park, Taiwoo Park, Sooho Cho, Jaesang Park, Yunseok Rhee, Junehwa Song
ACM Multimedia4