Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jean-Clément Devaux
dblp:291/3929
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.6 | 1 | 2022 | Improving neural implicit surfaces geometry with patch warping · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction |
0.6 | 1 | 2022 | Improving neural implicit surfaces geometry with patch warping · CVPR 2022 |
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
photo-consistency |
0.6 | 1 | 2022 | Improving neural implicit surfaces geometry with patch warping · CVPR 2022 |
Rendering
neural rendering |
0.2 | 1 | 2022 | Improving neural implicit surfaces geometry with patch warping · CVPR 2022 |
Methods — techniques the papers use, named apart from their topics
visibility handling · 1.1structural similarity · 1.1patch warping · 1.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Leveraging Edge Detection and Neural Networks for Better UAV LocalizationabstractWe propose a new method for the geolocalization of Un-maned Aerial Vehicles (UAV) in environments without Global Navigation Stallite Systems (GNSS). Current state-of-the-art methods use an offline-trained encoder to compute a vector representation (embedding) of the current UAV’s view, and compare it with the pre-computed embeddings of geo-referenced images in order to deduce the UAV’s position. Here, we show that the performance of these methods can be greatly improved by pre-processing the images by extracting their edges, which are robust to seasonal and illumination changes. Moreover, we also show that using edges improves the robustness to orientation and altitude errors. Finally, we present a confidence criterion for localization. Our findings are validated using synthetic experiments. Théo Di Piazza, Enric Meinhardt, Gabriele Facciolo, Benedicte Bascle, Corentin Abgrall, Jean-Clément Devaux |
IGARSS | 6 |
| 2022 | Improving neural implicit surfaces geometry with patch warpingabstractNeural implicit surfaces have become an important technique for multi-view 3D reconstruction but their accuracy remains limited. In this paper, we argue that this comes from the difficulty to learn and render high frequency textures with neural networks. We thus propose to add to the standard neural rendering optimization a direct photo-consistency term across the different views. Intuitively, we optimize the implicit geometry so that it warps views on each other in a consistent way. We demonstrate that two elements are key to the success of such an approach: (i) warping entire patches, using the predicted occupancy and normals of the 3D points along each ray, and measuring their similarity with a robust structural similarity (SSIM); (ii) handling visibility and occlusion in such a way that incorrect warps are not given too much importance while encouraging a reconstruction as complete as possible. We evaluate our approach, dubbed NeuralWarp, on the standard DTU and EPFL benchmarks and show it outperforms state of the art unsupervised implicit surfaces reconstructions by over 20% on both datasets. Our code is available at https://github.com/fdarmon/NeuralWarp François Darmon, Benedicte Bascle, Jean-Clément Devaux, Pascal Monasse, Mathieu Aubry |
CVPR | 3 |
| 2021 | Deep Multi-View Stereo Gone WildabstractDeep multi-view stereo (MVS) methods have been developed and extensively compared on simple datasets, where they now outperform classical approaches. In this paper, we ask whether the conclusions reached in controlled scenarios are still valid when working with Internet photo collections. We propose a methodology for evaluation and explore the influence of three aspects of deep MVS methods: network architecture, training data, and supervision. We make several key observations, which we extensively validate quantitatively and qualitatively, both for depth prediction and complete 3D reconstructions. First, complex unsupervised approaches cannot train on data in the wild. Our new approach makes it possible with three key elements: upsampling the output, softmin based aggregation and a single reconstruction loss. Second, supervised deep depthmap-based MVS methods are state-of-the art for reconstruction of few internet images. Finally, our evaluation provides very different results than usual ones. This shows that evaluation in uncontrolled scenarios is important for new architectures. François Darmon, Benedicte Bascle, Jean-Clément Devaux, Pascal Monasse, Mathieu Aubry |
3DV | 3 |