Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yifeng Ma 0001
dblp:291/9177-1
· DBLP profile ↗
7ranked-venue papers
3as first author
7since 2021 · last 2025
0009-0002-4123-0091ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Visual content generation and editing · 77% Computer animation and physical simulation · 23% | |
| Artificial intelligence
3 papers |
Generative modeling · 86% 3D vision · 10% Face, body and person analysis · 4% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing
talking head generation |
3.0 | 4 | 2025 | TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles · IEEE Trans. Multim. 2025 StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads · IEEE Trans. Pattern Anal. Mach. Intell. 2024 S3D-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis · ECCV (10) 2024 |
Machine learning › Generative modeling
diffusion model |
1.5 | 2 | 2025 | Exploring Timeline Control for Facial Motion Generation · CVPR 2025 FaceComposer: A Unified Model for Versatile Facial Content Creation · NeurIPS 2023 |
Machine learning › Generative modeling
motion generation |
0.9 | 1 | 2025 | Exploring Timeline Control for Facial Motion Generation · CVPR 2025 |
Computer animation and physical simulation › facial animation
facial motion synthesis |
0.9 | 1 | 2025 | Exploring Timeline Control for Facial Motion Generation · CVPR 2025 |
Machine learning › Generative modeling › face synthesis
audio-driven facial animation |
0.8 | 1 | 2024 | StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Machine learning › Generative modeling › diffusion model
latent diffusion model |
0.7 | 1 | 2023 | FaceComposer: A Unified Model for Versatile Facial Content Creation · NeurIPS 2023 |
Visual content generation and editing
face generation and editing |
0.7 | 1 | 2023 | FaceComposer: A Unified Model for Versatile Facial Content Creation · NeurIPS 2023 |
Machine learning › Generative modeling › motion generation
text-guided motion generation |
0.3 | 1 | 2025 | Exploring Timeline Control for Facial Motion Generation · CVPR 2025 |
Computer vision › 3D vision
3d face modeling |
0.2 | 1 | 2024 | StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer vision › 3D vision › 3d face modeling
3d morphable model |
0.2 | 1 | 2024 | StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking Heads · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Computer animation and physical simulation › audio-driven animation
speech-driven animation |
0.2 | 1 | 2024 | S3D-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis · ECCV (10) 2024 |
Computer vision › Face, body and person analysis
facial animation |
0.2 | 1 | 2023 | FaceComposer: A Unified Model for Versatile Facial Content Creation · NeurIPS 2023 |
Computer animation and physical simulation › facial animation
speech-driven facial animation |
0.2 | 1 | 2023 | StyleTalk: One-Shot Talking Head Generation with Controllable Speaking Styles · AAAI 2023 |
Methods — techniques the papers use, named apart from their topics
style encoder · 3.0toeplitz inverse covariance-based clustering · 1.7diffusion model · 1.7ChatGPT · 1.7style-aware decoder · 1.5image rendering · 1.5text-video dataset · 0.9CLIP · 0.9single-shot learning · 0.8neural radiance field · 0.8temporal self-attention · 0.7latent diffusion · 0.7identity feature conditioning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Exploring Timeline Control for Facial Motion GenerationabstractThis paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines. Yifeng Ma 0001, Jinwei Qi, Chaonan Ji, Peng Zhang 0080, Bang Zhang, Zhidong Deng, Liefeng Bo |
CVPR | 1 |
| 2025 | TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking StylesabstractAudio-driven talking head generation has drawn growing attention. To produce talking head videos with desired facial expressions, previous methods rely on extra reference videos to provide expression information, which may be difficult to find and hence limits their usage. In this work, we propose TalkCLIP, a framework that can generate talking heads where the expressions are specified by natural language, hence allowing for specifying expressions more conveniently. To model the mapping from text to expressions, we first construct a text-video paired talking head dataset where each video has diverse text descriptions that depict both coarse-grained emotions and fine-grained facial movements. Leveraging the proposed dataset, we introduce a CLIP-based style encoder that projects natural language-based descriptions to the representations of expressions. TalkCLIP can even infer expressions for descriptions unseen during training. TalkCLIP can also use text to modulate expression intensity and edit expressions. Extensive experiments demonstrate that TalkCLIP achieves the advanced capability of generating photo-realistic talking heads with vivid facial expressions guided by text descriptions. Yifeng Ma 0001, Suzhen Wang 0001, Yu Ding 0001, Tangjie Lv, Changjie Fan, Zhipeng Hu, Zhidong Deng, Xin Yu 0002 |
IEEE Trans. Multim. | 1 |
| 2024 | S3D-NeRF: Single-Shot Speech-Driven Neural Radiance Field for High Fidelity Talking Head Synthesis
Wei Wang 0025, Yifeng Ma 0001, Bo Peng 0002, Yingya Zhang, Jing Dong 0003 |
ECCV (10) | 4 |
| 2024 | StyleTalk++: A Unified Framework for Controlling the Speaking Styles of Talking HeadsabstractIndividuals have unique facial expression and head pose styles that reflect their personalized speaking styles. Existing one-shot talking head methods cannot capture such personalized characteristics and therefore fail to produce diverse speaking styles in the final videos. To address this challenge, we propose a one-shot style-controllable talking face generation method that can obtain speaking styles from reference speaking videos and drive the one-shot portrait to speak with the reference speaking styles and another piece of audio. Our method aims to synthesize the style-controllable coefficients of a 3D Morphable Model (3DMM), including facial expressions and head movements, in a unified framework. Specifically, the proposed framework first leverages a style encoder to extract the desired speaking styles from the reference videos and transform them into style codes. Then, the framework uses a style-aware decoder to synthesize the coefficients of 3DMM from the audio input and style codes. During decoding, our framework adopts a two-branch architecture, which generates the stylized facial expression coefficients and stylized head movement coefficients, respectively. After obtaining the coefficients of 3DMM, an image renderer renders the expression coefficients into a specific person's talking-head video. Extensive experiments demonstrate that our method generates visually authentic talking head videos with diverse speaking styles from only one portrait image and an audio clip. Suzhen Wang 0001, Yifeng Ma 0001, Yu Ding 0001, Zhipeng Hu, Changjie Fan, Tangjie Lv, Zhidong Deng, Xin Yu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | StyleTalk: One-Shot Talking Head Generation with Controllable Speaking StylesabstractDifferent people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate diverse speaking styles in the final talking head videos. To tackle this problem, we propose a one-shot style-controllable talking face generation framework. In a nutshell, we aim to attain a speaking style from an arbitrary reference speaking video and then drive the one-shot portrait to speak with the reference speaking style and another piece of audio. Specifically, we first develop a style encoder to extract dynamic facial motion patterns of a style reference video and then encode them into a style code. Afterward, we introduce a style-controllable decoder to synthesize stylized facial animations from the speech content and style code. In order to integrate the reference speaking style into generated videos, we design a style-aware adaptive transformer, which enables the encoded style code to adjust the weights of the feed-forward layers accordingly. Thanks to the style-aware adaptation mechanism, the reference speaking style can be better embedded into synthesized videos during decoding. Extensive experiments demonstrate that our method is capable of generating talking head videos with diverse speaking styles from only one portrait image and an audio clip while achieving authentic visual effects. Project Page: https://github.com/FuxiVirtualHuman/styletalk. Yifeng Ma 0001, Suzhen Wang 0001, Zhipeng Hu, Changjie Fan, Tangjie Lv, Yu Ding 0001, Zhidong Deng, Xin Yu 0002 |
AAAI | 1 |
| 2023 | Exploring Complementary Features in Multi-Modal Speech Emotion RecognitionabstractSpeech emotion recognition (SER) is of great importance in human-computer interaction. Recent research has demonstrated that self-supervised learned acoustic and linguistic features are helpful in this task. However, few works have fully exploit the advantages of the pre-trained features in SER. The primary challenge is how to effectively extract the complementary emotional information implied in the pre-trained features of the respective modality. To tackle this challenge, we propose a novel modality-sensitive multimodal speech emotion recognition framework. In a nutshell, we aim to exploit the typical emotion features in each modality and then fuse the complementary emotional information for classification. Specifically, we first utilize the parallel uni-modal encoders to refine the emotion-related information from the pre-trained features of each modality. For better fusion of the multimodal features, we develop a group of learnable emotion query tokens to gather the emotional information from the refined acoustic and linguistic features with the cross-attention mechanism in the transformer decoder. Observing the modality bias problem in multimodal methods, we introduce the random modality masking training strategy to maximize the utilization of the emotional information in each modality and mitigate this problem. We evaluate our method on the widely used IEMOCAP dataset and achieve 1.1% and 0.9% improvements on the unweighted accuracy and weighted accuracy, respectively. Extensive experiments demonstrate the effectiveness of the proposed method. Suzhen Wang 0001, Yifeng Ma 0001, Yu Ding 0001 |
ICASSP | 2 |
| 2023 | FaceComposer: A Unified Model for Versatile Facial Content CreationabstractThis work presents FaceComposer, a unified generative model that accomplishes a variety of facial content creation tasks, including text-conditioned face synthesis, text-guided face editing, face animation etc. Based on the latent diffusion framework, FaceComposer follows the paradigm of compositional generation and employs diverse face-specific conditions, e.g., Identity Feature and Projected Normalized Coordinate Code, to release the model creativity at all possible. To support text control and animation, we clean up some existing face image datasets and collect around 500 hours of talking-face videos, forming a high-quality large-scale multi-modal face database. A temporal self-attention module is incorporated into the U-Net structure, which allows learning the denoising process on the mixture of images and videos. Extensive experiments suggest that our approach not only achieves comparable or even better performance than state-of-the-arts on each single task, but also facilitates some combined tasks with one-time forward, demonstrating its potential in serving as a foundation generative model in face domain. We further develop an interface such that users can enjoy our one-step service to create, edit, and animate their own characters. Code, dataset, model, and interface will be made publicly available. Yifeng Ma 0001, Shiwei Zhang 0001, Yingya Zhang, Yujun Shen, Deli Zhao, Jingren Zhou 0001 |
NeurIPS | 3 |