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Luoyuan Xu

dblp:291/9193 · DBLP profile ↗
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6ranked-venue papers
2as first author
5since 2021 · last 2024
0000-0002-6114-0387ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
1.932023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023
Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo · CVPR 2023
Self-Supervised Multi-view Stereo via Adjacent Geometry Guided Volume Completion · ACM Multimedia 2022
Computer vision › 3D vision
depth estimation
1.222023
Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo · CVPR 2023
Self-Supervised Multi-view Stereo via Adjacent Geometry Guided Volume Completion · ACM Multimedia 2022
Computer vision › 3D vision › 3d reconstruction › surface reconstruction › neural surface reconstruction
neural implicit surface reconstruction
0.712023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023
Computer vision › 3D vision › 3d reconstruction
surface reconstruction
0.712023
C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction · ICCV 2023
Computer vision › 3D vision › 3d reconstruction › multi-view stereo
self-supervised multi-view stereo
0.612022
Self-Supervised Multi-view Stereo via Adjacent Geometry Guided Volume Completion · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

signed distance function · 0.7patchmatch · 0.7deformable convolution · 0.7cost frustum fusion · 0.7cascade sampling · 0.7adaptive patch deformation · 0.7self-supervised learning · 0.6plane normal consistency · 0.6cost volume pyramid · 0.6
YearPublicationVenuePosition
2024 NeIF: Generalizable Illumination Neural Radiance Fields with Implicit Feature Volume
abstract
We present Neural Illumination Fields (NeIF), a neural rendering approach for novel illumination view synthesis. Existing generalizable Neural Radiance Fields methods are designed for scenes under static lighting conditions, and it’s difficult to produce high-quality results when input views are from untrained lighting conditions. To address this limitation, NeIF is proposed to render novel scene representations under unknown lighting conditions in an unsupervised manner. The core of our method involves using plane sweep volume to construct an implicit illumination feature volume for geometry representation and modeling the physical illumination imaging process. The feature volume encodes information about the scene’s illumination and geometry. An implicit function is used to simulate the process of mapping light to the camera film under various lighting conditions, which is called the tone mapper. We train our network on a dataset with multi-exposure times and evaluate its lighting generalizability on diverse datasets. Our approach demonstrates the ability to generalize scenes under unknown lighting conditions and generate novel view synthesis results by using only three arbitrary inputs during testing. Experimental results validate that our method accurately generalizes the illumination of synthesized views and effectively renders novel views.
Qingyao Meng, Luoyuan Xu, Daying Lu
IJCNN2
2023 Adaptive Patch Deformation for Textureless-Resilient Multi-View Stereo
abstract
In recent years, deep learning-based approaches have shown great strength in multi-view stereo because of their outstanding ability to extract robust visual features. However, most learning-based methods need to build the cost volume and increase the receptive field enormously to get a satisfactory result when dealing with large-scale textureless regions, consequently leading to prohibitive memory consumption. To ensure both memory-friendly and textureless-resilient, we innovatively transplant the spirit of deformable convolution from deep learning into the traditional PatchMatch-based method. Specifically, for each pixel with matching ambiguity (termed unreliable pixel), we adaptively deform the patch centered on it to extend the receptive field until covering enough correlative reliable pixels (without matching ambiguity) that serve as anchors. When performing PatchMatch, constrained by the anchor pixels, the matching cost of an unreliable pixel is guaranteed to reach the global minimum at the correct depth and therefore increases the robustness of multi-view stereo significantly. To detect more anchor pixels to ensure better adaptive patch deformation, we propose to evaluate the matching ambiguity of a certain pixel by checking the convergence of the estimated depth as optimization proceeds. As a result, our method achieves state-of-the-art performance on ETH3D and Tanks and Temples while preserving low memory consumption.
Yuesong Wang 0001, Zhaojie Zeng, Wei Yang 0011, Zhuo Chen 0054, Luoyuan Xu, Yawei Luo
CVPR7
2023 C2F2NeUS: Cascade Cost Frustum Fusion for High Fidelity and Generalizable Neural Surface Reconstruction
abstract
There is an emerging effort to combine the two popular 3D frameworks using Multi-View Stereo (MVS) and Neural Implicit Surfaces (NIS) with a specific focus on the few-shot / sparse view setting. In this paper, we introduce a novel integration scheme that combines the multi-view stereo with neural signed distance function representations, which potentially overcomes the limitations of both methods. MVS uses per-view depth estimation and cross-view fusion to generate accurate surfaces, while NIS relies on a common coordinate volume. Based on this strategy, we propose to construct per-view cost frustum for finer geometry estimation, and then fuse cross-view frustums and estimate the implicit signed distance functions to tackle artifacts that are due to noise and holes in the produced surface reconstruction. We further apply a cascade frustum fusion strategy to effectively captures global-local information and structural consistency. Finally, we apply cascade sampling and a pseudo-geometric loss to foster stronger integration between the two architectures. Extensive experiments demonstrate that our method reconstructs robust surfaces and outperforms existing state-of-the-art methods.
Luoyuan Xu, Yuesong Wang 0001, Zhaojie Zeng, Junle Wang, Wei Yang 0011
ICCV1
2022 Self-Supervised Multi-view Stereo via Adjacent Geometry Guided Volume Completion
abstract
Existing self-supervised multi-view stereo (MVS) approaches largely rely on photometric consistency for geometry inference, and hence suffer from low-texture or non-Lambertian appearances. In this paper, we observe that adjacent geometry shares certain commonality that can help to infer the correct geometry of the challenging or low-confident regions. Yet exploiting such property in a non-supervised MVS approach remains challenging for the lacking of training data and necessity of ensuring consistency between views. To address the issues, we propose a novel geometry inference training scheme by selectively masking regions with rich textures, where geometry can be well recovered and used for supervisory signal, and then lead a deliberately designed cost volume completion network to learn how to recover geometry of the masked regions. During inference, we then mask the low-confident regions instead and use the cost volume completion network for geometry correction. To deal with the different depth hypotheses of the cost volume pyramid, we design a three-branch volume inference structure for the completion network. Further, by considering plane as a special geometry, we first identify planar regions from pseudo labels and then correct the low-confident pixels by high-confident labels through plane normal consistency. Extensive experiments on DTU and Tanks & Temples demonstrate the effectiveness of the proposed framework and the state-of-the-art performance.
Luoyuan Xu, Yuesong Wang 0001, Yawei Luo, Zhuo Chen 0054, Wei Yang 0011
ACM Multimedia1
2022 Transformer-Based 3D Face Reconstruction With End-to-End Shape-Preserved Domain Transfer
abstract
Learning-based face reconstruction methods have recently shown promising performance in recovering face geometry from a single image. However, the lack of training data with 3D annotations severely limits the performance. To tackle this problem, we proposed a novel end-to-end 3D face reconstruction network consisting of a conditional GAN (cGAN) for cross-domain face synthesis and a novel mesh transformer for face reconstruction. Our method first uses cGAN to translate the realistic face images to the specific rendered style, with a 2D facial edge consistency loss function. The domain-transferred images are then fed into face reconstruction network which uses a novel mesh transformer to output 3D mesh vertices. To exploit the domain-transferred in-the-wild images, we further propose a reprojection consistency loss to restrict face reconstruction network in a self-supervised way. Our approach can be trained with annotated dataset, synthetic dataset and in-the-wild images to learn a unified face model. Extensive experiments have demonstrated the effectiveness of our method.
Zhuo Chen 0054, Yuesong Wang 0001, Luoyuan Xu
IEEE Trans. Circuits Syst. Video Technol.4
2020 PC-Net: A Deep Network for 3D Point Clouds Analysis
abstract
Due to the irregularity and sparsity of 3D point clouds, applying convolutional neural networks directly on them can be nontrivial. In this work, we propose a simple but effective approach for 3D Point Clouds analysis, named PC-Net. PC-Net directly learns on point sets and is equipped with three new operations: first, we apply a novel scale-aware neighbor search for adaptive neighborhood extracting; second, for each neighboring point, we learn a local spatial feature as a complement to their associated features; finally, at the end we use a distance re-weighted pooling to aggregate all the features from local structure. With this module, we design hierarchical neural network for point cloud understanding. For both classification and segmentation tasks, our architecture proves effective in the experiments and our models demonstrate state-of-the-art performance over existing deep learning methods on popular point cloud benchmarks.
Zhuo Chen 0054, Yawei Luo, Yuesong Wang 0001, Keyang Luo, Luoyuan Xu
ICPR6