Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dongfang Sun
dblp:292/3851
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0004-8717-5395ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 50% Visual content generation and editing · 25% Image and video processing · 25% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image reconstruction |
0.9 | 1 | 2025 | Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction Through Sequence-Aware Sketch-Guided Diffusion · ICCV 2025 |
Computer animation and physical simulation › motion synthesis › controllable motion generation
interactive motion synthesis |
0.9 | 1 | 2025 | Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory Guidance · ACM Multimedia 2025 |
Computer animation and physical simulation
motion synthesis |
0.9 | 1 | 2025 | Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory Guidance · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
trajectory optimization · 0.9text-to-motion · 0.9optimization-based alignment · 0.9lead-follow paradigm · 0.9diffusion model · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction Through Sequence-Aware Sketch-Guided DiffusionabstractWe introduce the concept of a subjective camera to reconstruct meaningful moments that physical cameras fail to capture. We propose Subjective Camera 1.0, a framework for reconstructing real-world scenes from readily accessible subjective readouts, i.e., textual descriptions and progressively drawn rough sketches. Built on optimization-based alignment of diffusion models, our approach avoids large-scale paired training data and mitigates generalization issues. To address the challenge of integrating multiple abstract concepts in real-world scenarios, we design a Sequence-Aware Sketch-Guided Diffusion framework with three loss terms for concept-wise sequential optimization, following the natural order of subjective readouts. Experiments on two datasets demonstrate that our method achieves state-of-the-art performance in image quality as well as spatial and semantic alignment with target scenes. User studies with 40 participants further confirm that our approach is consistently preferred. Our project page is at: subjective-camera.github.io Dongfang Sun, Caoyuan Ma, Shiqin Wang, Zheng Wang 0007, Zhixiang Wang 0001 |
ICCV | 2 |
| 2025 | Leader is Guided: Interactive Motion Generation via Lead-Follow Paradigm and Trajectory GuidanceabstractGenerating interactive motion from texts has garnered significant attention in recent years. While text inputs offer greater flexibility, in many practical applications, there is a need to controllably impose strict constraints on the motion range or trajectory of virtual characters. However, existing trajectory-based methods are designed for single-actor scenarios and lack support for interactivity in interactive motions. Moreover, text-only methods struggle to accurately convey user-intended trajectories. The distribution shift between training and inference often leads to trajectory deviation and physical interpenetration. To address the questions mentioned, we introduce two key concepts: (1) Lead-Follow Paradigm: Inspired by role allocation in partner dancing, we decompose complex interactive motion tasks into a Lead-Follow paradigm. The leader's path is optimized first, and the follower's motion is subsequently adjusted for coherence and alignment. (2) Trajectory Guidance: We highlight the pivotal role of 3D trajectory guidance in interactive motion generation and accurately reflect user intentions. Through 3D trajectory control, we can more controllably generate the desired motion while avoiding physical interpenetration. In addition, we further investigate the refinement of motion scopes for interactive agents and propose an effective optimization strategy to enhance motion coherence and controllability. Experimental results show that the proposed approach, by more effectively using trajectory, outperforms existing methods in both realism and accuracy. Runqi Wang, Caoyuan Ma, Jian Zhao 0013, Hanrui Xu, Dongfang Sun, Zheng Wang 0007, Xuelong Li 0001 |
ACM Multimedia | 5 |
| 2023 | Locally Regularized Sparse Graph by Fast Proximal Gradient DescentabstractSparse graphs built by sparse representation has been demonstrated to be effective in clustering high-dimensional data. Albeit the compelling empirical performance, the vanilla sparse graph ignores the geometric information of the data by performing sparse representation for each datum separately. In order to obtain a sparse graph aligned with the local geometric structure of data, we propose a novel Support Regularized Sparse Graph, abbreviated as SRSG, for data clustering. SRSG encourages local smoothness on the neighborhoods of nearby data points by a well-defined support regularization term. We propose a fast proximal gradient descent method to solve the non-convex optimization problem of SRSG with the convergence matching the Nesterov’s optimal convergence rate of first-order methods on smooth and convex objective function with Lipschitz continuous gradient. Extensive experimental results on various real data sets demonstrate the superiority of SRSG over other competing clustering methods. Dongfang Sun, Yingzhen Yang |
UAI | 1 |