Demo Data from SIGIR 2026 / reviewers in the wild / expert
Erin Ash
dblp:292/5380
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0002-9718-9756ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 87% Human-AI interaction · 13% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › player-avatar relationship
character embodiment |
0.5 | 1 | 2021 | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases · CHI 2021 |
Games and playful interaction › game playing
video game playing |
0.5 | 1 | 2021 | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases · CHI 2021 |
Human-AI interaction › responsible AI
bias reduction |
0.1 | 1 | 2021 | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal Biases · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
experimental study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | "Strangers in a new culture see only what they know": Evaluating Effectiveness of GPT-4 Omni for Detecting Cross-Cultural Communication Norm ViolationsabstractCross-cultural communication often results in misaligned norms and expectations, leading to misunderstandings or harm.As the internet increasingly facilitates cross-cultural communication online, such misalignments also increase.However, there is an opportunity to use Large Language Models (LLMs) to detect such misunderstandings and assist in addressing them.To that end, this study investigates whether cross-cultural norm violations can be detected and mitigated using popular LLMs.Using a set of carefully constructed cross-cultural communication scenarios, half of which present norm violations, we test the ability of OpenAI's GPT-4 Omni (GPT-4o) model to identify cross-cultural communication norm violations.We find that GPT-4o classification accuracy varies by the stated age, gender, and nationality of the communicators described in the scenarios, suggesting a lack of fairness and a potential cultural gap in GPT-4o's detection. Tzu-Yu Weng, Hanna AlZughbi, Isaac Rabago, Erin Arévalo Chaves, Erik Vagil, Nancy Fulda, Erin Ash, Mainack Mondal, Bart P. Knijnenburg, Xinru Page |
UMAP | 7 |
| 2021 | Using Intersectional Representation & Embodied Identification in Standard Video Game Play to Reduce Societal BiasesabstractWhile virtual character embodiment has been studied as a mitigator of singular societal biases in fully immersive VR and empathy games, there have been no major studies on representation featuring standard game play or intersectional identities. In our study, participants played a short 2D video game with racial and gender character manipulations. They then rated a LinkedIn profile application to examine interactions of racial and gender biases. White male participants showed bias against black and female applicants, with the black female applicant experiencing both racial and gender bias. However, participants who embodied certain underrepresented characters in the game displayed reduced biases. Participants’ perceived identification with the characters moderated this effect. The study highlights a lack of homogeneity in the prevalence and potential reduction of different societal biases and incorporates intersectionality to illustrate how multiple parts of a player character’s identity can be used to combat biases. Marie A. Jarrell, Reza Ghaiumy Anaraky, Bart P. Knijnenburg, Erin Ash |
CHI | 4 |