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Peter G. Royal

dblp:292/5896 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality experience
360° video viewing
0.512021
From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience · CHI 2021
Virtual and augmented reality › immersive video
cinematic VR
0.112021
From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience · CHI 2021

Methods — techniques the papers use, named apart from their topics

repeated measures · 1.0mixed methods · 1.0
YearPublicationVenuePosition
2026 Examining Discursive Features in Crowdsourced Deliberation: Idea Generation through Elaboration
abstract
Civic technologies such as participatory budgeting and crowdsourced policymaking increasingly provide spaces for crowdsourced deliberation, an asynchronous, distributed, and self-selected form of deliberation. To understand the dynamics of crowdsourced deliberation, we examined deliberative quality, dis/agreement, and elaboration (rationale-sharing), and their association with idea generation in crowdsourced deliberation within a crowdsourced policymaking process led by a national government. The deliberative quality of the crowdsourced deliberation was high and positively associated with idea generation. Elaboration of perspectives was a key feature contributing to idea generation. We present considerations for the design of processes and platforms used in civic technologies to foster high deliberative quality, elaboration, and a balance of disagreement and agreement, which in turn can support idea generation in crowdsourced deliberation.
Tanja Aitamurto, Peter G. Royal, Jorge Saldivar
Comput. Support. Cooperative Work.2
2021 From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience
abstract
Cinematic Virtual Reality (CVR), or 360° video, engages users in immersive viewing experiences. However, as users watch one part of the 360° view, they will necessarily miss out on events happening in other parts of the sphere. Consequently, fear of missing out (FOMO) is unavoidable. However, users can also experience the joy of missing out (JOMO). In a repeated measures, mixed methods design, we examined the fear and joy of missing out (FOMO and JOMO) and sense of presence in two repeat viewings of a 360° film using a head-mounted display. We found that users experienced both FOMO and JOMO. FOMO was caused by the users’ awareness of parallel events in the spherical view, but users also experienced JOMO. FOMO did not compromise viewers’ sense of presence, and FOMO also decreased in the second viewing session, while JOMO remained constant. The findings suggest that FOMO and JOMO can be two integral qualities in an immersive video viewing experience and that FOMO may not be as negative a factor as previously thought.
Tanja Aitamurto, Andrea Stevenson Won, Sukolsak Sakshuwong, Byungdoo Kim, Yasamin Sadeghi, Krysten Stein, Peter G. Royal, Catherine Kircos
CHI7