Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shou-En Tsai
dblp:292/5904
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 87% Immersive interaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
multimodal perception |
0.5 | 1 | 2021 | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? · VR 2021 |
Haptics and multimodal interaction › olfactory interfaces
olfactory display |
0.5 | 1 | 2021 | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? · VR 2021 |
Immersive interaction
virtual reality |
0.1 | 1 | 2021 | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR? · VR 2021 |
Methods — techniques the papers use, named apart from their topics
portable olfactory display · 0.5experimental study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?abstractIntroducing olfactory display in the virtual reality (VR) system brings the immersive experience to new heights. However, it is intractable to simulate olfactory features (such as the intensity and the direction) with multiple levels. Visual stimuli have been proved to dominate human perception among multiple sensors in virtual environments. If visual stimuli can be used to guide the olfactory sense in VR, the design of the olfactory display can be simpler but still able to provide olfactory experience with more diversity. To understand the visual-olfactory effect on different olfactory characteristics, a portable olfactory display that can control the intensity and direction of odors was developed. An experimental study was conducted to investigate cross-modal human perception, i.e. how the visually virtual odor representation in VR influences human perception of real odor produced by the proposed olfactory display. The results showed that the perception of odor intensity and directionality can be modulated by visually virtual odor representation. Shou-En Tsai, Wan-Lun Tsai, Tse-Yu Pan, Chia-Ming Kuo, Min-Chun Hu 0001 |
VR | 1 |