Demo Data from SIGIR 2026 / reviewers in the wild / expert
Harkiran Kaur Saluja
dblp:292/6192
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Design research and methods · 77% Human-robot interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
participatory design |
0.5 | 1 | 2021 | The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online · CHI 2021 |
Human-robot interaction
intergenerational collaboration |
0.1 | 1 | 2021 | The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children Online · CHI 2021 |
Methods — techniques the papers use, named apart from their topics
improvisation theory · 0.5design sessions · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with ChildrenabstractWould you rather go 1000 days without the Internet or five days where anyone can read your mind? We present “Would You Rather” (WYR), a technique for generating formative design insights (inspired by the conversational game of the same name) that combines design provocations with forced-choice scaffolding. Here, we describe the components of a WYR session, which include scenario generation, voting, and group discussion. As children disproportionately benefit from scaffolding during the co-design process, we also report on an evaluation of the technique with 16 children, conducted across seven sessions and spanning the course of one year. We find that WYR fulfills recommendations for focus groups (e.g. eliciting mental models and values, producing focused yet animated discussion) and leverages playfulness, humor, structure, and forced choice to overcome known common challenges of designing with children. Lucy Simko, Britnie Chin, Sungmin Na, Harkiran Kaur Saluja, Tian Qi Zhu, Tadayoshi Kohno, Alexis Hiniker, Jason C. Yip 0001, Camille Cobb |
IDC | 4 |
| 2021 | The Show Must Go On: : A Conceptual Model of Conducting Synchronous Participatory Design With Children OnlineabstractCo-designing with children in an online environment is increasingly important due to external factors, such as the COVID-19 pandemic, and the diversification and inclusion of youth participants. Many prior studies about co-design with youth focus on co-located or asynchronous online sessions. However, conducting synchronous online co-design sessions adds layers of complexity and uncertainty to collaboration. This paper introduces a model explicating factors to consider when co-designing with children synchronously in an online space. We examined ten consecutive intergenerational participatory design sessions online where children (ages 7-11) and adults designed new technologies. Along with highlighting unexpected moments and interactions, we use theories of improvisation to guide our understanding of dynamic situations that are out of the control of researchers. This work contributes to improving theoretical understanding of improvisation as a method of inquiry for co-designing with youth, and offers practical suggestions for suitable online co-design techniques and implementation. Kung Jin Lee, Wendy Roldan, Tian Qi Zhu, Harkiran Kaur Saluja, Sungmin Na, Britnie Chin, Yilin Zeng, Jin Ha Lee 0001, Jason C. Yip 0001 |
CHI | 4 |