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Daniel Kolb

dblp:292/9256 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
0000-0001-9645-3319ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 33% Human-AI interaction · 33% Usability and user experience research · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › conversational agents
embodied conversational agents
0.912025
Effects of Visual Modality on Conversations with Interactive Digital Testimonies: Preparing for the Post-Witness Era · CHI 2025
Usability and user experience research
user perception
0.912025
Effects of Visual Modality on Conversations with Interactive Digital Testimonies: Preparing for the Post-Witness Era · CHI 2025
Virtual and augmented reality › 3d display
stereoscopic 3d
0.312025
Effects of Visual Modality on Conversations with Interactive Digital Testimonies: Preparing for the Post-Witness Era · CHI 2025

Methods — techniques the papers use, named apart from their topics

within-subjects study · 1.7mixed-methods study · 1.7between-subjects study · 1.7
YearPublicationVenuePosition
2025 Effects of Visual Modality on Conversations with Interactive Digital Testimonies: Preparing for the Post-Witness Era
abstract
Interactive Digital Testimonies (IDTs) allow users to learn virtually about the life stories of contemporary witnesses as recounted by the witnesses themselves. Although several IDTs have been created in recent years, there is little empirical research on their effects on users. We investigated how different levels of visual modality (audio-only, audio-visual 2D, audio-visual stereoscopic 3D) affect user perception by conducting two separate mixed-methods studies: A 2x2 between-subjects study comparing audio-only with audio-visual 2D in in-person and online settings (n = 82) and a within-subjects study comparing audio-visual 2D with audio-visual stereoscopic 3D (n = 51). We found that audio-visual 2D improves user experience, immersion, and perceived authenticity over audio-only versions. Audio-visual 3D IDTs are more authentic and immersive than audio-visual 2D IDTs, however, this is diminished by a less comfortable interaction. Our findings broaden empirical research on user perception of realistic Embodied Conversational Agents and help guide future thanatosensitive designs.
Daniel Kolb, Simona Maiolo, Patricia Maier, Fabio Genz, Simone Müller 0002, Dieter Kranzlmüller
CHI1