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Vivian Hsinyueh Chan

dblp:292/9434 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0001-5547-6143ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Personal fabrication and tangible interfaces · 89% Interaction techniques and input · 11%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 88% Computational fabrication · 12%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
3d model assembly
0.612022
Flaticulation: Laser Cutting Joints with Articulated Angles · UIST 2022
Personal fabrication and tangible interfaces › digital fabrication
laser cutting
0.612022
Flaticulation: Laser Cutting Joints with Articulated Angles · UIST 2022
Interaction techniques and input › spatial interaction › navigation
pan and zoom interaction
0.212024
PortalInk: 2.5D Visual Storytelling with SVG Parallax and Waypoint Transitions · UIST 2024

Methods — techniques the papers use, named apart from their topics

case study · 1.5SVG transitions · 1.5system implementation · 1.3design space exploration · 1.3user interface · 0.6stress-strain analysis · 0.6parametric model · 0.6
YearPublicationVenuePosition
2024 PortalInk: 2.5D Visual Storytelling with SVG Parallax and Waypoint Transitions
abstract
Efforts to expand the authoring of visual stories beyond the 2D canvas have commonly mapped flat imagery to 3D scenes or objects. This translation requires spatial reasoning, as artists must think in two spaces. We propose PortalInk 1, a tool for artists to craft and export 2.5D graphical stories while remaining in 2D space by using SVG transitions. This is achieved via a parallax effect that generates a sense of depth that can be further explored using pan and zoom interactions. Any canvas position can be saved and linked to in a closed drawn stroke, or “portal,” allowing the artist to create spatially discontinuous, or even infinitely looping visual trajectories. We provide three case studies and a gallery to demonstrate how artists can naturally incorporate these interactions to craft immersive comics, as well as re-purpose them to support use cases beyond drawing such as animation, slide-based presentations, web design, and digital journalism.
Tongyu Zhou, Joshua Kong Yang, Vivian Hsinyueh Chan, Ji Won Chung, Jeff Huang 0002
UIST3
2023 Polagons: Designing and Fabricating Polarized Light Mosaics with User-Defined Color-Changing Behaviors
abstract
Polarized light mosaics (PLMs) are color-changing structures that alter their appearance based on the orientation of incident polarized light. While a few artists have developed techniques for crafting PLMs by hand, the underlying material properties are difficult to reason about; there exist no tools to bridge the high-level design objectives with the low-level physics knowledge needed to create PLMs. In this paper, we introduce the first system for creating Polagons: machine-made PLMs crafted from cellophane with user-defined color changing behaviors. Our system includes an interface for designing and visualizing Polagons as well as a fabrication process based on laser cutting and welding that requires minimal assembly by the user. We define the design space for Polagons and demonstrate how formalizing the process for creating PLMs can enable new applications in fields such as education, data visualization, and fashion.
Ticha Sethapakdi, Laura Huang, Vivian Hsinyueh Chan, Lung-Pan Cheng, Fernando Fuzinatto Dall'Agnol, Mackenzie Leake, Stefanie Mueller 0001
CHI3
2022 Flaticulation: Laser Cutting Joints with Articulated Angles
abstract
We present Flaticulation, a method to laser cut joints that clutch two cut-in-place flat boards at designated articulated angles. We discover special T-patterns added on the shared edge of two pieces allowing them to be clutched at a bending angle. We analyze the structure and propose a parametric model regarding the T-pattern under laser cutting to predict the joint articulated angle. We validate our proposed model by measuring real prototypes and conducting stress-strain analysis to understand their structural strength. Finally, we provide a user interface for our example applications, including fast assembling unfolded 3D polygonal models and adding detent mechanisms for functional objects such as a mouse and reconfigurable objects such as a headphone.
Chiao Fang, Vivian Hsinyueh Chan, Lung-Pan Cheng
UIST2