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Yuehan Jiang

dblp:293/2529 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Video understanding and tracking · 50% Graph learning · 50%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action recognition
1.012026
Star-Shaped Multi-Person Interaction Graph Model for Group Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2026
Machine learning › Graph learning › graph neural network
graph convolutional network
1.012026
Star-Shaped Multi-Person Interaction Graph Model for Group Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2026
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
1.012026
Star-Shaped Multi-Person Interaction Graph Model for Group Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2026
Machine learning › Graph learning › graph neural network › graph convolutional network
spatial-temporal graph convolution
1.012026
Star-Shaped Multi-Person Interaction Graph Model for Group Skeleton-Based Action Recognition · IEEE Trans. Image Process. 2026

Methods — techniques the papers use, named apart from their topics

data augmentation · 1.0character importance scoring · 1.0
YearPublicationVenuePosition
2026 Star-Shaped Multi-Person Interaction Graph Model for Group Skeleton-Based Action Recognition
abstract
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most existing methods focus on single-person scenarios and struggle with complex behaviors in multi-person groups. In particular, they lack the capability to automatically identify and model core person. To address these challenges, this paper proposes a star-shaped group interaction model for skeleton-based action recognition. Firstly, the character importance scoring system analyzes both individual and group aspects: it evaluates each person's individual importance based on motion intensity and motion complexity, and assesses their significance within the group using centrality and interactivity. This process enables accurate identification of the core person in the video. Secondly, a core-star interaction graph is constructed with the core person as the center node and other individuals as peripheral nodes. The relationships among individuals are categorized into self-connections, centripetal connections, and centrifugal connections. For each type of connection, we design differentiated data augmentation strategies to fully exploit diverse action and interaction features. Finally, the structured skeleton data is fed into the star-shaped spatio-temporal graph convolutional network for efficient feature extraction and action classification. Experiments on several public benchmark datasets demonstrate that our method achieves state-of-the-art performance, achieving accuracies of 79.1%, 96.1%, and 93.1% on the NBA, Volleyball, and Volleyball-weak datasets, respectively.
Hongjun Li 0003, Yuehan Jiang, Liping Teng
IEEE Trans. Image Process.2
2025 Fusing Rigid Skeletal Nodes to Graph Convolutional Networks for Fuzzy Action Recognition
Yuehan Jiang, Hongjun Li 0003
PRCV (7)1
2022 Interval-based Robot Localization with Uncertainty Evaluation
Yuehan Jiang, Aaronkumar Ehambram, Bernardo Wagner
ICINCO1
2021 HITS-based attentional neural model for abstractive summarization
Xiaoyan Cai, Kaile Shi, Yuehan Jiang, Libin Yang, Sen Liu 0004
Knowl. Based Syst.3