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Tommaso Fulcini

dblp:293/9538 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0001-8765-6501ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Software testing · 100%
Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research
technology acceptance
0.812024
On Effectiveness and Efficiency of Gamified Exploratory GUI Testing · IEEE Trans. Software Eng. 2024
Software testing › dynamic testing › manual testing
exploratory testing
0.812024
On Effectiveness and Efficiency of Gamified Exploratory GUI Testing · IEEE Trans. Software Eng. 2024

Methods — techniques the papers use, named apart from their topics

technology acceptance model · 1.5gamification · 1.5
YearPublicationVenuePosition
2026 ICST Tool Competition 2026 - SDC Testing Track
Prakash Aryan, Christian Birchler, Tommaso Fulcini, Luigi L. L. Starace, Sebastiano Panichella
ICST3
2025 Enhancing Software Maintainability Through LLM-Assisted Code Refactoring
Tommaso Fulcini, Riccardo Coppola, Flavio Giobergia, Amirali Changizi, Meelad Dashti, Kimia Dorrani, Domenico Amalfitano, Damiano Distante, Filippo Ricca
PROFES1
2025 Kotlin assimilating the Android ecosystem: An appraisal of diffusion and impact on maintainability
Riccardo Coppola, Tommaso Fulcini, Luca Ardito, Marco Torchiano
J. Syst. Softw.2
2024 On Effectiveness and Efficiency of Gamified Exploratory GUI Testing
abstract
Context: Gamification appears to improve enjoyment and quality of execution of software engineering activities, including software testing. Though commonly employed in industry, manual exploratory testing of web application GUIs was proven to be mundane and expensive. Gamification applied to that kind of testing activity has the potential to overcome its limitations, though no empirical research has explored this area yet.Goal: Collect preliminary insights on how gamification, when performed by novice testers, affects the effectiveness, efficiency, test case realism, and user experience in exploratory testing of web applications.Method: Common gamification features augment an existing exploratory testing tool: Final Score with Leaderboard, Injected Bugs, Progress Bar, and Exploration Highlights. The original tool and the gamified version are then compared in an experiment involving 144 participants. User experience is elicited using the Technology Acceptance Model (TAM) questionnaire instrument.Results: Statistical analysis identified several significant differences for metrics that represent the effectiveness and efficiency of tests showing an improvement in coverage when they were developed with gamification. Additionally, user experience is improved with gamification.Conclusions: Gamification of exploratory testing has a tangible effect on how testers create test cases for web applications. While the results are mixed, the effects are most beneficial and interesting and warrant more research in the future. Further research shall be aimed at confirming the presented results in the context of state-of-the-art testing tools and real-world development environments.
Riccardo Coppola, Tommaso Fulcini, Luca Ardito, Marco Torchiano, Emil Alégroth
IEEE Trans. Software Eng.2