Demo Data from SIGIR 2026 / reviewers in the wild / expert
Astitva Srivastava
dblp:294/8448
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0000-0001-6600-722XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 33% Rendering · 23% Image and video coding · 23% | |
| Artificial intelligence
2 papers |
3D vision · 85% Vision and language · 15% |
Topics — the 8 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › 3d scene compression
3d gaussian splatting compression |
1.0 | 1 | 2026 | SymGS: Leveraging Reflective Symmetries for 3DGS Compression · AAAI 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | SymGS: Leveraging Reflective Symmetries for 3DGS Compression · AAAI 2026 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | WordRobe: Text-Guided Generation of Textured 3D Garments · ECCV (1) 2024 |
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction |
0.7 | 1 | 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing · Int. J. Comput. Vis. 2023 |
Computer vision › 3D vision › 3d human reconstruction
human shape reconstruction |
0.7 | 1 | 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing · Int. J. Comput. Vis. 2023 |
Geometric modeling and processing
3d reconstruction |
0.6 | 1 | 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular Image · ACM Multimedia 2022 |
Geometric modeling and processing › surface reconstruction › mesh reconstruction
textured mesh reconstruction |
0.6 | 1 | 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular Image · ACM Multimedia 2022 |
Computer vision › Vision and language › vision-language generation
text-guided generation |
0.2 | 1 | 2024 | WordRobe: Text-Guided Generation of Textured 3D Garments · ECCV (1) 2024 |
Methods — techniques the papers use, named apart from their topics
text-guided generation · 1.5similarity detection · 1.0quantization · 1.0shape-aware reconstruction · 0.7texture inpainting · 0.6layered depth representation · 0.6UV parametrization · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SymGS: Leveraging Reflective Symmetries for 3DGS Compressionabstract3D Gaussian Splatting has emerged as a transformative technique in novel view synthesis, primarily due to its high rendering speed and photorealistic fidelity. However, its memory footprint scales rapidly with scene complexity, often reaching several gigabytes. Existing methods address this issue by introducing compression strategies that exploit primitive level redundancy through similarity detection and quantization. We aim to surpass the compression limits of such methods by incorporating symmetry aware techniques, specifically targeting mirror symmetries to eliminate redundant primitives. We propose a novel compression framework, SymGS, introducing learnable mirrors into the scene, thereby eliminating local and global reflective redundancies for compression. Our framework functions as a plug and play enhancement to state of the art compression methods, (e.g. HAC) to achieve further compression. Compared to HAC, we achieve 1.66x compression across benchmark datasets (upto 3x on large scale scenes). On an average, SymGS enables 108x compression over 3DGS, while preserving rendering quality. Akshat Sanghvi, Shreyas Reddy Palley, Astitva Srivastava, Charu Sharma |
AAAI | 4 |
| 2024 | WordRobe: Text-Guided Generation of Textured 3D Garments
Astitva Srivastava, Pranav Manu, Amit Raj, Varun Jampani, Avinash Sharma 0001 |
ECCV (1) | 1 |
| 2023 | SHARP: Shape-Aware Reconstruction of People in Loose Clothing
Sai Sagar Jinka, Astitva Srivastava, Chandradeep Pokhariya, Avinash Sharma 0001, P. J. Narayanan |
Int. J. Comput. Vis. | 2 |
| 2022 | xCloth: Extracting Template-free Textured 3D Clothes from a Monocular ImageabstractExisting approaches for 3D garment reconstruction either assume a predefined template for the garment geometry (restricting them to fixed clothing styles) or yield vertex-colored meshes (lacking high-frequency textural details). Our novel framework co-learns geometric and semantic information of garment surface from the input monocular image for template-free textured 3D garment digitization. More specifically, we propose to extend PeeledHuman representation to predict the pixel-aligned, layered depth and semantic maps to extract 3D garments. The layered representation is further exploited to UV parametrize the arbitrary surface of the extracted garment without any human intervention to form a UV atlas. The texture is then imparted on the UV atlas in a hybrid fashion by first projecting pixels from the input image to UV space for the visible region, followed by inpainting the occluded regions. Thus, we are able to digitize arbitrarily loose clothing styles while retaining high-frequency textural details from a monocular image. We achieve high-fidelity 3D garment reconstruction results on three publicly available datasets and generalization on internet images. Astitva Srivastava, Chandradeep Pokhariya, Sai Sagar Jinka, Avinash Sharma 0001 |
ACM Multimedia | 1 |
| 2022 | Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On SystemsabstractIn this paper, we develop a robust 3D garment digitization solution that can generalize well on real-world fashion catalog images with cloth texture occlusions and large body pose variations. We assumed fixed topology parametric template mesh models for known types of garments (e.g., T-shirts, Trousers) and perform mapping of high-quality texture from an input catalog image to UV map panels corresponding to the parametric mesh model of the garment. We achieve this by first predicting a sparse set of 2D landmarks on the boundary of the garments. Subsequently, we use these landmarks to perform Thin-Plate-Spline-based texture transfer on UV map panels. Subsequently, we employ a deep texture inpainting network to fill the large holes (due to view variations & self-occlusions) in TPS output to generate consistent UV maps. Furthermore, to train the supervised deep networks for landmark prediction & texture inpainting tasks, we generated a large set of synthetic data with varying texture and lighting imaged from various views with the human present in a wide variety of poses. Additionally, we manually annotated a small set of fashion catalog images crawled from online fashion e-commerce platforms to finetune. We conduct thorough empirical evaluations and show impressive qualitative results of our proposed 3D garment texture solution on fashion catalog images. Such 3D garment digitization helps us solve the challenging task of enabling 3D Virtual Try-on. Sahib Majithia, Sandeep N. Parameswaran, Sadbhavana Babar, Vikram Garg, Astitva Srivastava, Avinash Sharma 0001 |
WACV | 5 |