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Seunggeun Chi

dblp:295/6391 · also Seung-geun Chi · DBLP profile ↗
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10ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0001-6965-6938ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
3D vision · 39% Generative modeling · 18% Video understanding and tracking · 14%
Computer graphics and multimedia
2 papers
Rendering · 35% Geometric modeling and processing · 35% Computer animation and physical simulation · 30%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Human-AI interaction · 44% User interface design and tools · 13%

Topics — the 30 heaviest of 33, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
novel view synthesis
1.722025
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image · ICCV 2025
Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025
Machine learning › Generative modeling
diffusion model
1.622025
Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025
M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models · ECCV (14) 2024
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition
1.422025
InfoGCN++: Learning Representation by Predicting the Future for Online Skeleton-Based Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2025
InfoGCN: Representation Learning for Human Skeleton-based Action Recognition · CVPR 2022
Computer vision › Face, body and person analysis
human pose estimation
1.422024
Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024
Pose Relation Transformer Refine Occlusions for Human Pose Estimation · ICRA 2023
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image · ICCV 2025
Computer vision › 3D vision
3d reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Computer vision › 3D vision
3d scene reconstruction
0.912025
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image · ICCV 2025
Computer vision › 3D vision › 3d scene understanding › amodal perception
amodal completion
0.912025
Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025
Computer vision › 3D vision › 3d human reconstruction
human-object interaction reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Machine learning › Generative modeling › diffusion model › image restoration
image inpainting
0.912025
Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting · ICCV 2025
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations
0.912025
InfoGCN++: Learning Representation by Predicting the Future for Online Skeleton-Based Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › Video understanding and tracking › action recognition › temporal action recognition
online action recognition
0.912025
InfoGCN++: Learning Representation by Predicting the Future for Online Skeleton-Based Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.912025
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image · ICCV 2025
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Rendering
gaussian splatting
0.912025
Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction · ACM Multimedia 2025
Immersive interaction › augmented reality
augmented reality instruction
0.912025
CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence · CHI 2025
Machine learning › Generative modeling › diffusion model
discrete diffusion model
0.812024
M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models · ECCV (14) 2024
Computer vision › Face, body and person analysis › human pose estimation › 3d pose estimation
egocentric pose estimation
0.812024
Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024
Machine learning › Generative modeling
motion generation
0.812024
Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024
Robotics › Motion planning and robot control › whole-body control
whole-body motion generation
0.812024
Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data · NeurIPS 2024
Computer animation and physical simulation
motion synthesis
0.812024
M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models · ECCV (14) 2024
Computer vision › Video understanding and tracking › object tracking
occlusion handling
0.712023
Pose Relation Transformer Refine Occlusions for Human Pose Estimation · ICRA 2023
Computer vision › 3D vision › pose estimation
pose refinement
0.712023
Pose Relation Transformer Refine Occlusions for Human Pose Estimation · ICRA 2023
Machine learning › Deep learning architectures and training › attention mechanism
self-attention
0.712023
Pose Relation Transformer Refine Occlusions for Human Pose Estimation · ICRA 2023
Machine learning › Deep learning architectures and training
transformer
0.712023
Pose Relation Transformer Refine Occlusions for Human Pose Estimation · ICRA 2023
Machine learning › Representation and self-supervised learning
information bottleneck
0.612022
InfoGCN: Representation Learning for Human Skeleton-based Action Recognition · CVPR 2022
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
predictive representation learning
0.312025
InfoGCN++: Learning Representation by Predicting the Future for Online Skeleton-Based Action Recognition · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › Vision and language › vision-language model
vision-language model guidance
0.312025
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image · ICCV 2025
Machine learning › Graph learning › graph neural network
graph convolution
0.212022
InfoGCN: Representation Learning for Human Skeleton-based Action Recognition · CVPR 2022

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.7amodal completion · 1.7visual language model · 0.9transformer · 0.9temporal consistency · 0.9physical priors · 0.9neural ordinary differential equation · 0.9multi-regional inpainting · 0.9graph convolutional network · 0.9generative artificial intelligence · 0.9diffusion model · 0.9cross-attention · 0.9text-to-motion generation · 0.8
YearPublicationVenuePosition
2025 CARING-AI: Towards Authoring Context-aware Augmented Reality INstruction through Generative Artificial Intelligence
Jingyu Shi, Rahul Jain 0018, Seunggeun Chi, Hyungjun Doh, Hyung-Gun Chi, Alexander J. Quinn, Karthik Ramani
CHI3
2025 Contact-Aware Amodal Completion for Human-Object Interaction via Multi-Regional Inpainting
abstract
Amodal completion, which is the process of inferring the full appearance of objects despite partial occlusions, is crucial for understanding complex human-object interactions (HOI) in computer vision and robotics. Existing methods, such as those that use pre-trained diffusion models, often struggle to generate plausible completions in dynamic scenarios because they have a limited understanding of HOI. To solve this problem, we've developed a new approach that uses physical prior knowledge along with a specialized multi-regional inpainting technique designed for HOI. By incorporating physical constraints from human topology and contact information, we define two distinct regions: the primary region, where occluded object parts are most likely to be, and the secondary region, where occlusions are less probable. Our multi-regional inpainting method uses customized denoising strategies across these regions within a diffusion model. This improves the accuracy and realism of the generated completions in both their shape and visual detail. Our experimental results show that our approach significantly outperforms existing methods in HOI scenarios, moving machine perception closer to a more human-like understanding of dynamic environments. We also show that our pipeline is robust even without ground-truth contact annotations, which broadens its applicability to tasks like 3D reconstruction and novel view/pose synthesis.
Seunggeun Chi, Enna Sachdeva, Pin-Hao Huang, Kwonjoon Lee
ICCV1
2025 CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from a Single-View Image
abstract
Recently, generalizable feed-forward methods based on 3D Gaussian Splatting have gained significant attention for their potential to reconstruct 3D scenes using finite resources. These approaches create a 3D radiance field, parameterized by per-pixel 3D Gaussian primitives, from just a few images in a single forward pass. However, unlike multi-view methods that benefit from cross-view correspondences, 3D scene reconstruction with a single-view image remains an underexplored area. In this work, we introduce CATSplat, a novel generalizable transformer-based framework designed to break through the inherent constraints in monocular settings. First, we propose leveraging textual guidance from a visual-language model to complement insufficient information from a single image. By incorporating scene-specific contextual details from text embeddings through cross-attention, we pave the way for context-aware 3D scene reconstruction beyond relying solely on visual cues. Moreover, we advocate utilizing spatial guidance from 3D point features toward comprehensive geometric understanding under single-view settings. With 3D priors, image features can capture rich structural insights for predicting 3D Gaussians without multi-view techniques. Extensive experiments on large-scale datasets demonstrate the state-of-the-art performance of CATSplat in single-view 3D scene reconstruction with high-quality novel view synthesis.
Wonseok Roh, Hwanhee Jung, Jong Wook Kim, Seunggwan Lee, Innfarn Yoo, Andreas Lugmayr, Seunggeun Chi, Karthik Ramani, Sangpil Kim
ICCV7
2025 Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction
abstract
We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.
Hyungjun Doh, Dong In Lee, Seunggeun Chi, Pin-Hao Huang, Kwonjoon Lee, Sangpil Kim, Karthik Ramani
ACM Multimedia3
2025 InfoGCN++: Learning Representation by Predicting the Future for Online Skeleton-Based Action Recognition
abstract
Skeleton-based action recognition has made significant advancements recently, with models like InfoGCN showcasing remarkable accuracy. However, these models exhibit a key limitation: they necessitate complete action observation prior to classification, which constrains their applicability in real-time situations such as surveillance and robotic systems. To overcome this barrier, we introduce InfoGCN++, an innovative extension of InfoGCN, explicitly developed for online skeleton-based action recognition. InfoGCN++ augments the abilities of the original InfoGCN model by allowing real-time categorization of action types, independent of the observation sequence's length. It transcends conventional approaches by learning from current and anticipated future movements, thereby creating a more thorough representation of the entire sequence. Our approach to prediction is managed as an extrapolation issue, grounded on observed actions. To enable this, InfoGCN++ incorporates Neural Ordinary Differential Equations, a concept that lets it effectively model the continuous evolution of hidden states. Following rigorous evaluations on three skeleton-based action recognition benchmarks, InfoGCN++ demonstrates exceptional performance in online action recognition. It consistently equals or exceeds existing techniques, highlighting its significant potential to reshape the landscape of real-time action recognition applications. Consequently, this work represents a major leap forward from InfoGCN, pushing the limits of what's possible in online, skeleton-based action recognition.
Seunggeun Chi, Hyung-Gun Chi, Qixing Huang, Karthik Ramani
IEEE Trans. Pattern Anal. Mach. Intell.1
2024 M2D2M: Multi-Motion Generation from Text with Discrete Diffusion Models
Seunggeun Chi, Hyung-Gun Chi, Hengbo Ma, Nakul Agarwal, Faizan Siddiqui 0001, Karthik Ramani, Kwonjoon Lee
ECCV (14)1
2024 Estimating Ego-Body Pose from Doubly Sparse Egocentric Video Data
abstract
We study the problem of estimating the body movements of a camera wearer from egocentric videos. Current methods for ego-body pose estimation rely on temporally dense sensor data, such as IMU measurements from spatially sparse body parts like the head and hands. However, we propose that even temporally sparse observations, such as hand poses captured intermittently from egocentric videos during natural or periodic hand movements, can effectively constrain overall body motion. Naively applying diffusion models to generate full-body pose from head pose and sparse hand pose leads to suboptimal results. To overcome this, we develop a two-stage approach that decomposes the problem into temporal completion and spatial completion. First, our method employs masked autoencoders to impute hand trajectories by leveraging the spatiotemporal correlations between the head pose sequence and intermittent hand poses, providing uncertainty estimates. Subsequently, we employ conditional diffusion models to generate plausible full-body motions based on these temporally dense trajectories of the head and hands, guided by the uncertainty estimates from the imputation. The effectiveness of our methods was rigorously tested and validated through comprehensive experiments conducted on various HMD setup with AMASS and Ego-Exo4D datasets. Project page: https://sgchi.github.io/dsposer
Seunggeun Chi, Pin-Hao Huang, Enna Sachdeva, Hengbo Ma, Karthik Ramani, Kwonjoon Lee
NeurIPS1
2023 Pose Relation Transformer Refine Occlusions for Human Pose Estimation
abstract
Accurately estimating the human pose is an essential task for many applications in robotics. However, existing pose estimation methods suffer from poor performance when occlusion occurs. Recent advances in NLP have been very successful in predicting the missing words conditioned on visible words. We draw upon the sentence completion analogy in NLP to guide our model to address occlusions in the pose estimation problem. We propose a novel approach that can mitigate the effect of occlusions motivated by the sentence completion task of NLP. In an analogous manner, we designed our model to reconstruct occluded joints given the visible joints utilizing joint correlations by capturing the implicit joint connectivity through the attention mechanism. In this work, we propose a POse Relation Transformer (PORT) that captures the global context of the pose using self-attention and a local context by aggregating adjacent joint features. To supervise PORT in learning joint correlations, we guide PORT to reconstruct randomly masked joints, which we call Masked Joint Modeling (MJM). PORT trained with MJM adds to existing keypoint detection methods and successfully refines occlusions. Notably, PORT is a model-agnostic plug-and-play module for pose refinement under occlusion that can be plugged into any keypoint detector with substantially low computational costs. We conducted extensive experiments to demonstrate the advantage of PORT mitigating the occlusion on the hand and body pose PORT improves the pose estimation accuracy of existing human pose estimation methods by up to 16% with only 5% of additional parameters. The code is publicly available at https://github.com/stnoah1/PORT.
Hyung-Gun Chi, Seunggeun Chi, Stanley Chan, Karthik Ramani
ICRA2
2022 InfoGCN: Representation Learning for Human Skeleton-based Action Recognition
abstract
Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to embed this information into the latent representations of human action. InfoGCN proposes a learning framework for action recognition combining a novel learning objective and an encoding method. First, we design an information bottleneck-based learning objective to guide the model to learn informative but compact latent representations. To provide discriminative information for classifying action, we introduce attention-based graph convolution that captures the context-dependent intrinsic topology of human action. In addition, we present a multi-modal representation of the skeleton using the relative position of joints, designed to provide complementary spatial information for joints. InfoGcn11Code is available at github.com/stnoahl/infogcn surpasses the known state-of-the-art on multiple skeleton-based action recognition benchmarks with the accuracy of 93.0% on NTU RGB+D 60 cross-subject split, 89.8% on NTU RGB+D 120 cross-subject split, and 97.0% on NW-UCLA.
Hyung-Gun Chi, Myoung Hoon Ha, Seunggeun Chi, Sang Wan Lee, Qixing Huang, Karthik Ramani
CVPR3
2021 Evolutionary meta reinforcement learning for portfolio optimization
abstract
Portfolio optimization is a control problem whose objective is to find the optimal strategy for the process of selecting the proportions of assets that can provide the maximum return. Conventional approaches formulate the problem as a single Markov decision process and apply reinforcement learning methods to provide solutions. However, it is well known that financial markets involve non-stationary processes, leading to violations of this assumption in these methods. In this work, we reformulate the portfolio optimization problem to deal with the non-stationary nature of financial markets. In our approach, we divide a long-term process into multiple short-term processes to adapt to context changes and consider the portfolio optimization problem as a multitask control problem. Thereafter, we propose an evolutionary meta reinforcement learning approach to search for an initial policy that can quickly adapt to the upcoming target tasks. We model the policies as convolutional networks that can score the match of the patterns in market data charts. Finally, we test our approach using real-world cryptographic currency data and show that it adapts well to the changes in the market and leads to better profitability.
Myoung Hoon Ha, Seunggeun Chi, Yujin Cha, Byung Ro Moon
GECCO2