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Jared Soundy

dblp:295/8138 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%
Software engineering, system software, and programming languages
1 paper
Empirical software engineering · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation
0.512021
Game-theoretic Analysis of Effort Allocation of Contributors to Public Projects · IJCAI 2021
Algorithmic game theory and mechanism design
price of anarchy
0.512021
Game-theoretic Analysis of Effort Allocation of Contributors to Public Projects · IJCAI 2021
Empirical software engineering › open source software
open-source projects
0.112021
Game-theoretic Analysis of Effort Allocation of Contributors to Public Projects · IJCAI 2021

Methods — techniques the papers use, named apart from their topics

game theory · 1.0NP-hardness · 1.0
YearPublicationVenuePosition
2025 Pure Nash Equilibrium and Strong Nash Equilibrium Computation in Additive Aggregate Games
Jared Soundy, Mohammad T. Irfan, Hau Chan
AAMAS1
2025 Pure and Strong Nash Equilibrium Computation in Compactly Representable Aggregate Games
abstract
Aggregate games model interdependent decision making when an agent’s utility depends on their own choice and the aggregation of everyone’s choices. We define a compactly representable subclass of aggregate games we call additive aggregate games, which encompasses popular games like congestion games, anonymous games, Schelling games, etc. We study computational questions on pure Nash equilibrium (PNE) and pure strong Nash equilibrium (SNE). We show that PNE existence is NP-complete for very simple cases of additive aggregate games. We devise an efficient algorithmic scheme for deciding the existence of a PNE and computing one (if it exists) for bounded aggregate space. We also give an approximation algorithm for a special type of additive aggregate games. For SNE, we show that SNE recognition is co-NP-complete and SNE existence is $\Sigma^P_2$-complete, even for simple types of additive aggregate games. For broad classes, we provide several novel and efficient aggregate-space algorithms for recognizing an SNE and deciding the existence of an SNE. Finally, we connect our results to several popular classes of games and show how our computational schemes can shed new light on these games.
Jared Soundy, Mohammad T. Irfan, Hau Chan
UAI1
2024 Equilibrium Computation in Multidimensional Congestion Games: CSP and Learning Dynamics Approaches
abstract
We present algorithms of two flavors{—}one rooted in constraint satisfaction problems (CSPs) and the other in learning dynamics{—}to compute pure-strategy Nash equilibrium (PSNE) in k-dimensional congestion games (k-DCGs) and their variants. The two algorithmic approaches are driven by whether or not a PSNE is guaranteed to exist. We first show that deciding the existence of a PSNE in a k-DCG is NP-complete even when players have binary and unit demand vectors. For general cost functions (potentially non-monotonic), we devise a new CSP-inspired algorithmic framework for PSNE computation, leading to algorithms that run in polynomial time under certain assumptions while offering exponential savings over standard CSP algorithms. We further refine these algorithms for variants of k-DCGs. Our experiments demonstrate the effectiveness of this new CSP framework for hard, non-monotonic k-DCGs. We then provide learning dynamics-based PSNE computation algorithms for linear and exponential cost functions. These algorithms run in polynomial time under certain assumptions. For general cost, we give a learning dynamics algorithm for an (\ensuremath{(\alpha, \beta)})-approximate PSNE (for certain \ensuremath{\alpha} and \ensuremath{\beta}). Lastly, we also devise polynomial-time algorithms for structured demands and cost functions.
Mohammad T. Irfan, Hau Chan, Jared Soundy
UAI3
2021 Game-theoretic Analysis of Effort Allocation of Contributors to Public Projects
abstract
Public projects can succeed or fail for many reasons such as the feasibility of the original goal and coordination among contributors. One major reason for failure is that insufficient work leaves the project partially completed. For certain types of projects anything short of full completion is a failure (e.g., feature request on software projects in GitHub). Therefore, project success relies heavily on individuals allocating sufficient effort. When there are multiple public projects, each contributor needs to make decisions to best allocate his/her limited effort (e.g., time) to projects while considering the effort allocation decisions of other strategic contributors and his/her parameterized utilities based on values and costs for the projects. In this paper, we introduce a game-theoretic effort allocation model of contributors to public projects for modeling effort allocation of strategic contributors. We study the related Nash equilibrium (NE) computational problems and provide NP-hardness results for the existence of NE and polynomial-time algorithms for finding NE in restricted settings. Finally, we investigate the inefficiency of NE measured by the price of anarchy and price of stability.
Jared Soundy, Chenhao Wang 0001, Clay Stevens, Hau Chan
IJCAI1