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Stefan O'Toole

dblp:295/9317 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Planning, search and constraint satisfaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search-based planning
lookahead planning
0.512021
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › search-based planning
width-based planning
0.512021
Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

width-based lookahead · 0.5critical path learning · 0.5
YearPublicationVenuePosition
2022 Sampling from Pre-Images to Learn Heuristic Functions for Classical Planning (Extended Abstract)
abstract
We introduce a new algorithm, Regression based Supervised Learning (RSL), for learning per instance Neural Network (NN) defined heuristic functions for classical planning problems. RSL uses regression to select relevant sets of states at a range of different distances from the goal. RSL then formulates a Supervised Learning problem to obtain the parameters that define the NN heuristic, using the selected states labeled with exact or estimated distances to goal states. Our experimental study shows that RSL outperforms, in terms of coverage, previous classical planning NN heuristics functions while requiring a fraction of the training time.
Stefan O'Toole, Miquel Ramírez, Nir Lipovetzky, Adrian R. Pearce
SOCS1
2021 Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark
abstract
We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners. The algorithms are applied over the Atari-2600 games and our best performing algorithm, Novelty guided Critical Path Learning (N-CPL), outperforms the previously introduced width-based planning and learning algorithms $\pi$-IW(1), $\pi$-IW(1)+ and $\pi$-HIW(n, 1). Furthermore, we present a taxonomy of the Atari-2600 games according to some of their defining characteristics. This analysis of the games provides further insight into the behaviour and performance of the algorithms introduced. Namely, for games with large branching factors, and games with sparse meaningful rewards, N-CPL outperforms $\pi$-IW, $\pi$-IW(1)+ and $\pi$-HIW(n, 1).
Stefan O'Toole, Nir Lipovetzky, Miquel Ramírez, Adrian R. Pearce
NeurIPS1