Demo Data from SIGIR 2026 / reviewers in the wild / expert
Fangli Song
dblp:297/1427
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-2186-9990ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 57% Haptics and multimodal interaction · 43% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › display technology
peripheral display |
1.0 | 1 | 2026 | Investigating diverse Trace motion patterns as informative cues in the far periphery · Int. J. Hum. Comput. Stud. 2026 |
Haptics and multimodal interaction › haptic interface
haptic interface design |
0.2 | 1 | 2022 | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures · CHI 2022 |
Methods — techniques the papers use, named apart from their topics
perception study · 2.0parametric design · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Investigating diverse Trace motion patterns as informative cues in the far peripheryabstractFar periphery visual fields (≥ 60° eccentricities) offer great potential for designing informative peripheral displays. While Field of View (FOV) of various displays begins to push the boundary beyond far periphery, the potential of using the far periphery to encode and convey diverse information remains underexplored. Therefore, this study aims to provide information in far periphery, particularly for secondary tasks by investigating the possibility of using diverse Trace motion patterns. Each trace is generated by a small dot (1°-3°) moving across frames. We investigate the perception of geometric shape traces and directional line traces, revealing a mean accuracy of 92.7% for 12 geometric shapes and 95.7% for 64 directional lines at approximately 10° size at 60° eccentricity. We then select 22 Trace patterns and evaluate their effectiveness compared with Blink in conveying diverse secondary information in a driving scenario, a typical visually intensive task with high cognitive workload. The results demonstrate that Trace is generally more noticeable, understandable, comfortable, and less distracting to the primary task. Taken together, we suggest that diverse Trace motion patterns can be easily distinguished and are effective in presenting information in the far periphery. We discuss our findings and provide design implications for future motion graphic design in peripheral displays. Fangli Song |
Int. J. Hum. Comput. Stud. | 1 |
| 2022 | FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant StructuresabstractThis paper presents FlexHaptics, a design method for creating custom haptic input interfaces. Our approach leverages planar compliant structures whose force-deformation relationship can be altered by adjusting the geometries. Embedded with such structures, a FlexHaptics module exerts a fine-tunable haptic effect (i.e., resistance, detent, or bounce) along a movement path (i.e., linear, rotary, or ortho-planar). These modules can work separately or combine into an interface with complex movement paths and haptic effects. To enable the parametric design of FlexHaptic modules, we provide a design editor that converts user-specified haptic properties into underlying mechanical structures of haptic modules. We validate our approach and demonstrate the potential of FlexHaptic modules through six application examples, including a slider control for a painting application and a piano keyboard interface on touchscreens, a tactile low vision timer, VR game controllers, and a compound input device of a joystick and a two-step button. Hongnan Lin, Liang He 0005, Fangli Song, Tingyu Cheng, Clement Zheng, Wei Wang 0188, HyunJoo Oh 0001 |
CHI | 3 |