Demo Data from SIGIR 2026 / reviewers in the wild / expert
Charlotte D. Mooers
dblp:297/2142
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 1983
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 61% Usability and user experience research · 30% Collaborative and social computing · 9% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
User interface design and tools › interaction design
command language design |
0.0 | 1 | 1983 | Changes that users demanded in the human interface to the Hermes Message System · CHI 1983 |
User interface design and tools
user interface design |
0.0 | 1 | 1983 | Changes that users demanded in the human interface to the Hermes Message System · CHI 1983 |
Collaborative and social computing › computer-mediated communication
messaging |
0.0 | 1 | 1983 | Changes that users demanded in the human interface to the Hermes Message System · CHI 1983 |
Methods — techniques the papers use, named apart from their topics
user feedback analysis · 0.0design principles · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1983 | Changes that users demanded in the human interface to the Hermes Message SystemabstractThe Hermes Message System has evolved in response to the needs and criticisms of users. This paper gives examples of some less than successful features, many of which have been changed, so that future designers will know what didn't work, as well as what does. Principles derived from this experience are: (a) What you see should be what you can type. (b) Commands and syntax should be uniform. (c) Commands and objects should be organized into groups. (d) Hierarchy is great for organizing things you know about but much less useful for finding things you don't know. Even with careful design, it is impossible to predict what users will dislike so it is important to design programs so they can be easily changed. Charlotte D. Mooers |
CHI | 1 |