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Naama Pearl

dblp:297/5779 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Image and video processing · 66% Rendering · 34%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.712023
SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023
Image and video processing › image restoration › image denoising › camera noise removal
burst denoising
0.612022
NAN: Noise-Aware NeRFs for Burst-Denoising · CVPR 2022
Rendering
neural radiance fields
0.612022
NAN: Noise-Aware NeRFs for Burst-Denoising · CVPR 2022
Image and video processing
image restoration
0.212023
SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023
Image and video processing › image restoration › degradation removal
underwater image restoration
0.212023
SeaThru-NeRF: Neural Radiance Fields in Scattering Media · CVPR 2023
Image and video processing › image restoration
image denoising
0.212022
NAN: Noise-Aware NeRFs for Burst-Denoising · CVPR 2022

Methods — techniques the papers use, named apart from their topics

volumetric rendering · 1.3seathru image formation model · 1.3neural radiance field · 0.6burst imaging · 0.6
YearPublicationVenuePosition
2025 Unimotion: Unifying 3D Human Motion Synthesis and Understanding
abstract
We introduce UniMotion, the first unified multi-task human motion model capable of both flexible motion control and frame-level motion understanding. While existing works control avatar motion with global text conditioning, or with fine-grained per frame scripts, none can do both at once. In addition, none of the existing works can output frame-level text paired with the generated poses. In contrast, UniMotion allows to control motion with global text, or local frame-level text, or both at once, providing more flexible control for users. Importantly, UniMotion is the first model which by design outputs local text paired with the generated poses, allowing users to know what motion happens and when, which is necessary for a wide range of applications. We show UniMotion opens up new applications: 1.) hierarchical control, allowing users to specify motion at different levels of detail, 2.) obtaining motion text descriptions for existing MoCap data or youtube videos 3.) allowing for editability, generating motion from text and editing the motion via text edits. Moreover, UniMotion attains state-of-the-art results for the frame-level text-to-motion task on the established HumanML3D dataset. The pre-trained model and code are available available on our project page at https://coral79.github.io/uni-motion/.
Chuqiao Li, Julian Chibane, Yannan He, Naama Pearl, Andreas Geiger 0001, Gerard Pons-Moll
3DV4
2023 SeaThru-NeRF: Neural Radiance Fields in Scattering Media
abstract
Research on neural radiance fields (NeRFs) for novel view generation is exploding with new models and extensions. However, a question that remains unanswered is what happens in underwater or foggy scenes where the medium strongly influences the appearance of objects. Thus far, NeRF and its variants have ignored these cases. However, since the NeRF framework is based on volumetric rendering, it has inherent capability to account for the medium's effects, once modeled appropriately. We develop a new rendering model for NeRFs in scattering media, which is based on the SeaThru image formation model, and suggest a suitable architecture for learning both scene information and medium parameters. We demonstrate the strength of our method using simulated and real-world scenes, correctly rendering novel photorealistic views underwater. Even more excitingly, we can render clear views of these scenes, removing the medium between the camera and the scene and reconstructing the appearance and depth of far objects, which are severely occluded by the medium. Our code and unique datasets are available on the project's website.
Deborah Levy, Amit Peleg, Naama Pearl, Dan Rosenbaum, Derya Akkaynak, Simon Korman, Tali Treibitz
CVPR3
2022 Metalearning Linear Bandits by Prior Update
abstract
Fully Bayesian approaches to sequential decision-making assume that problem parameters are generated from a known prior. In practice, such information is often lacking. This problem is exacerbated in setups with partial information, where a misspecified prior may lead to poor exploration and performance. In this work we prove, in the context of stochastic linear bandits and Gaussian priors, that as long as the prior is sufficiently close to the true prior, the performance of the applied algorithm is close to that of the algorithm that uses the true prior. Furthermore, we address the task of learning the prior through metalearning, where a learner updates her estimate of the prior across multiple task instances in order to improve performance on future tasks. We provide an algorithm and regret bounds, demonstrate its effectiveness in comparison to an algorithm that knows the correct prior, and support our theoretical results empirically. Our theoretical results hold for a broad class of algorithms, including Thompson Sampling and Information Directed Sampling.
Amit Peleg, Naama Pearl, Ron Meir
AISTATS2
2022 NAN: Noise-Aware NeRFs for Burst-Denoising
abstract
Burst denoising is now more relevant than ever, as computational photography helps overcome sensitivity issues inherent in mobile phones and small cameras. A major challenge in burst-denoising is in coping with pixel misalignment, which was so far handled with rather simplistic assumptions of simple motion, or the ability to align in pre-processing. Such assumptions are not realistic in the presence of large motion and high levels of noise. We show that Neural Radiance Fields (NeRFs), originally suggested for physics-based novel-view rendering, can serve as a powerful framework for burst denoising. NeRFs have an inherent capability of handling noise as they integrate information from multiple images, but they are limited in doing so, mainly since they build on pixel-wise operations which are suitable to ideal imaging conditions. Our approach, termed NAN111Refer to the project website: noise-aware-nerf.github.io, leverages inter-view and spatial information in NeRFs to better deal with noise. It achieves state-of-the-art results in burst denoising and is especially successful in coping with large movement and occlusions, under very high levels of noise. With the rapid advances in accelerating NeRFs, it could provide a powerful platform for denoising in challenging environments.
Naama Pearl, Tali Treibitz, Simon Korman
CVPR1