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Adrià López Escoriza

dblp:298/0489 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 38% Robot manipulation · 38% Reinforcement learning · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control › motion planning › manipulation planning
long-horizon manipulation
0.912025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Robotics › Robot manipulation › learning from demonstration
reinforcement learning from demonstration
0.912025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Machine learning › Reinforcement learning › reward learning
dense reward learning
0.312025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025
Machine learning › Reinforcement learning
reward learning
0.312025
Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning · ICML 2025

Methods — techniques the papers use, named apart from their topics

world model learning · 0.9reinforcement learning · 0.9demonstration augmentation · 0.9
YearPublicationVenuePosition
2025 Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning
abstract
Long-horizon tasks in robotic manipulation present significant challenges in reinforcement learning (RL) due to the difficulty of designing dense reward functions and effectively exploring the expansive state-action space. However, despite a lack of dense rewards, these tasks often have a multi-stage structure, which can be leveraged to decompose the overall objective into manageable sub-goals. In this work, we propose DEMO$^3$, a framework that exploits this structure for efficient learning from visual inputs. Specifically, our approach incorporates multi-stage dense reward learning, a bi-phasic training scheme, and world model learning into a carefully designed demonstration-augmented RL framework that strongly mitigates the challenge of exploration in long-horizon tasks. Our evaluations demonstrate that our method improves data-efficiency by an average of 40% and by 70% on particularly difficult tasks compared to state-of-the-art approaches. We validate this across 16 sparse-reward tasks spanning four domains, including challenging humanoid visual control tasks using as few as five demonstrations.
Adrià López Escoriza, Nicklas Hansen 0001, Stone Tao, Tongzhou Mu, Hao Su 0001
ICML1