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Gil Triginer

dblp:298/1738 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
0000-0002-7382-978XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.422025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021
Computer vision › 3D vision › implicit neural representation
coordinate-based neural representations
1.422025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021
Computer vision › 3D vision › 3d reconstruction › learning-based 3d reconstruction
few-shot 3d reconstruction
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision
neural radiance field
0.912025
Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2025
Computer vision › 3D vision
neural rendering
0.512021
H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021
Geometric modeling and processing
3d morphable model
0.112021
H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction · ICCV 2021

Methods — techniques the papers use, named apart from their topics

two-stage optimization · 1.0shape prior · 1.0implicit differentiable rendering · 1.0signed distance function · 0.9probabilistic shape and appearance prior · 0.9differentiable rendering · 0.9
YearPublicationVenuePosition
2025 A New Benchmark and Baseline for Real-Time High-Resolution Image Inpainting on Edge Devices
abstract
Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices. Motivated by this, we propose the first baseline for REal-Time High-resolution image INpainting on Edge Devices (RETHINED) that is able to inpaint at ultra-high-resolution and can run in real-time (< 30ms) in a wide variety of mobile devices. A simple, yet effective novel method formed by a lightweight Convolutional Neural Network (CNN) to recover structure, followed by a resolution-agnostic patch replacement mechanism to provide detailed texture. Specially our pipeline leverages the structural capacity of CNN and the high-level detail of patch-based methods, which is a key component for high-resolution image inpainting. To demonstrate the real application of our method, we conduct an extensive analysis on various mobile-friendly devices and demonstrate similar inpainting performance while being 100 × faster than existing state-of-the-art methods. Furthemore, we realease DF8K-Inpainting, the first free-form mask UHD inpainting dataset. Code and dataset here.
Marcelo Sanchez, Gil Triginer, Coloma Ballester, Ignacio Sarasua, Lara Raad
WACV2
2025 Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction
abstract
Recent advancements in learning techniques that employ coordinate-based neural representations have yielded remarkable results in multi-view 3D reconstruction tasks. However, these approaches often require a substantial number of input views (typically several tens) and computationally intensive optimization procedures to achieve their effectiveness. In this paper, we address these limitations specifically for the problem of few-shot full 3D head reconstruction. We accomplish this by incorporating a probabilistic shape and appearance prior into coordinate-based representations, enabling faster convergence and improved generalization when working with only a few input images (even as low as a single image). During testing, we leverage this prior to guiding the fitting process of a signed distance function using a differentiable renderer. By incorporating the statistical prior alongside parallelizable ray tracing and dynamic caching strategies, we achieve an efficient and accurate approach to few-shot full 3D head reconstruction. Moreover, we extend the H3DS dataset, which now comprises 60 high-resolution 3D full-head scans and their corresponding posed images and masks, which we use for evaluation purposes. By leveraging this dataset, we demonstrate the remarkable capabilities of our approach in achieving state-of-the-art results in geometry reconstruction while being an order of magnitude faster than previous approaches.
Pol Caselles, Eduard Ramon, Jaime García 0001, Gil Triginer, Francesc Moreno-Noguer
IEEE Trans. Pattern Anal. Mach. Intell.4
2024 InstantAvatar: Efficient 3D Head Reconstruction via Surface Rendering
abstract
Recent advances in full-head reconstruction have been obtained by optimizing a neural field through differentiable surface or volume rendering to represent a single scene. While these techniques achieve an unprecedented accuracy, they take several minutes, or even hours, due to the expensive optimization process required. In this work, we introduce InstantAvatar, a method that recovers full-head avatars from few images (down to just one) in a few seconds on commodity hardware. In order to speed up the reconstruction process, we propose a system that combines, for the first time, a voxel-grid neural field representation with a surface renderer. Notably, a naive combination of these two techniques leads to unstable optimizations that do not converge to valid solutions. In order to overcome this limitation, we present a novel statistical model that learns a prior distribution over 3D head signed distance functions using a voxel-grid based architecture. The use of this prior model, in combination with other design choices, results into a system that achieves 3D head reconstructions with comparable accuracy as the state-of-the-art with a 100 $\times$ speed-up.
Antonio Canela, Pol Caselles, Ibrar Malik, Eduard Ramon, Jaime García 0001, Jordi Sanchez-Riera, Gil Triginer, Francesc Moreno-Noguer
3DV7
2023 SIRA: Relightable Avatars from a Single Image
abstract
Recovering the geometry of a human head from a single image, while factorizing the materials and illumination, is a severely ill-posed problem that requires prior information to be solved. Methods based on 3D Morphable Models (3DMM), and their combination with differentiable renderers, have shown promising results. However, the expressiveness of 3DMMs is limited, and they typically yield over-smoothed and identity-agnostic 3D shapes limited to the face region. Highly accurate full head reconstructions have recently been obtained with neural fields that parameterize the geometry using multilayer perceptrons. The versatility of these representations has also proved effective for disentangling geometry, materials and lighting. However, these methods require several tens of input images. In this paper, we introduce SIRA, a method which, from a single image, reconstructs human head avatars with high fidelity geometry and factorized lights and surface materials. Our key ingredients are two data-driven statistical models based on neural fields that resolve the ambiguities of single-view 3D surface reconstruction and appearance factorization. Experiments show that SIRA obtains state of the art results in 3D head reconstruction while at the same time it successfully disentangles the global illumination, and the diffuse and specular albedos. Furthermore, our reconstructions are amenable to physically-based appearance editing and head model relighting.
Pol Caselles, Eduard Ramon, Jaime García 0001, Xavier Giró-i-Nieto, Francesc Moreno-Noguer, Gil Triginer
WACV6
2021 H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction
abstract
Recent learning approaches that implicitly represent surface geometry using coordinate-based neural representations have shown impressive results in the problem of multi-view 3D reconstruction. The effectiveness of these techniques is, however, subject to the availability of a large number (several tens) of input views of the scene, and computationally demanding optimizations. In this paper, we tackle these limitations for the specific problem of few-shot full 3D head reconstruction, by endowing coordinate-based representations with a probabilistic shape prior that enables faster convergence and better generalization when using few input images (down to three). First, we learn a shape model of 3D heads from thousands of incomplete raw scans using implicit representations. At test time, we jointly overfit two coordinate-based neural networks to the scene, one modelling the geometry and another estimating the surface radiance, using implicit differentiable rendering. We devise a two-stage optimization strategy in which the learned prior is used to initialize and constrain the geometry during an initial optimization phase. Then, the prior is unfrozen and fine-tuned to the scene. By doing this, we achieve high-fidelity head reconstructions, including hair and shoulders, and with a high level of detail that consistently outperforms both state-of-the-art 3D Morphable Models methods in the few-shot scenario, and nonparametric methods when large sets of views are available.
Eduard Ramon, Gil Triginer, Janna Escur, Albert Pumarola, Jaime García 0001, Xavier Giró-i-Nieto, Francesc Moreno-Noguer
ICCV2