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Ruyue Wang

dblp:298/2624 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 75% Human-AI interaction · 25%
Artificial intelligence
1 paper
Representation and self-supervised learning · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › large language model interaction
large language model assistance
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input
text entry
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input › text entry
virtual reality text entry
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Interaction techniques and input › text entry › predictive text entry
word prediction
0.812024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › self-supervised representation learning
context prediction
0.212024
Supporting Text Entry in Virtual Reality with Large Language Models · VR 2024

Methods — techniques the papers use, named apart from their topics

large language model · 1.5
YearPublicationVenuePosition
2026 Rhyme Island: A Multi-Sensory Tangible Interface for Young Children's Music Learning
Ning Zou, Mingxuan Liu 0008, Xini Wu, Ruyue Wang
IDC4
2024 Supporting Text Entry in Virtual Reality with Large Language Models
abstract
Text entry in virtual reality (VR) often faces challenges in terms of efficiency and task loads. Prior research has explored various solutions, including specialized keyboard layouts, tracked physical devices, and hands-free interaction. Yet, these efforts often fall short of replicating the efficiency of real-world text entry, or introduce additional spatial and device constraints. This study leverages the extensive capabilities of large language models (LLMs) in context perception and text prediction to enhance text entry efficiency by reducing users’ manual keystrokes. Three LLM-assisted text entry methods - Simplified Spelling, Content Prediction, and Keyword-to-Sentence Generation - are introduced, aligning with user cognition and the contextual predictability of English text at word, grammatical structure, and sentence levels. Through user experiments encompassing various text entry tasks on an Oculus-based VR prototype, these methods demonstrate a 16.4%, 49.9%, 43.7% reduction in manual keystrokes, translating to efficiency gains of 21.4%,74.0%, 76.3%, respectively. Importantly, these methods do not increase manual corrections compared to manual typing, while significantly reducing physical, mental, and temporal loads and enhancing overall usability. Long-term observations further reveal users’ strategies for using these LLM-assisted methods, showing that users’ proficiency with the methods can reinforce their positive effects on text entry efficiency.
Liuqing Chen 0002, Yu Cai 0014, Ruyue Wang, Shixian Ding, Yilin Tang, Preben Hansen, Lingyun Sun
VR3
2024 Exploration on the spiking response of a single compartment neuron with multiple active properties under electrical stimuli
Ruyue Wang, Jinling Liang
Neurocomputing1